Nothing groundbreaking mentioned but personally revelatory perhaps on where CDPR dev team is at re: Cyberpunk 2077 and ambitions. Below short interview is from yesterday. It's rumoured also that Hideo Kojima will make an appearance as a bona fide Night City resident. Whether or not Death Stranding sat well with you, that might be a good or bad thing.
I heard they scrapped wall-running parkour too, to my dismay; not sure why -- maybe too busy with char options for nose hair and cleft shadowing per butt crack moulds 1-4.
CDPR Wants To Surpass Their Witcher 3 Benchmark With Cyberpunk 2077
Cyberpunk 2077 is one of the most anticipated games of this year and CD Projekt Red has a lot of ambitions for their upcoming project and CD Projekt Red clearly has some big plans for the upcoming Cyberpunk 2077, possibly even too big as some of these aspirations have likely led to the game’s most recent delay. However, if the developer’s wishes come true, players may be in for the definitive experience of both this and the next generation of gaming.
Cyberpunk 2077 is one of the most anticipated games of this year and CD Projekt Red has a lot of ambitions for their upcoming project.
Definitely. I mean, there’s no bad blood or ill will towards any other studios or any other games because everyone in this industry moves the medium forward together. But especially coming from The Witcher III, which was such a huge success with such a great world that people spent hours exploring, it’s very much a competition and a different understanding within ourselves as a team. We’ve set the benchmark already in one previous game, and we’re trying to always do the same. So it’s about always going through and trying to make things better, but it’s also understanding that there is a difference and asking how we push those differences to being a benefit. But yeah, we’re always trying to make genre-defining and groundbreaking games.
In the same interview, Max Pears confirmed that the tabletop game created by Mike Pondsmith has been continuously used by the Cyberpunk 2077 development team as a source of inspiration and guidance.
Yeah, it’s been a huge inspiration. A lot of us have the guidebook on our desks. I’ve played the tabletop game through and it’s always something that we come back to, to help us. Obviously there are slight deviations from it. But it is something we do refer to to make sure that we understand, because it’s such a solid foundation. There’s a reason the book’s, like, that thick, because it has so much information for us to digest. And the amount of options that you have when you play a tabletop game inspired us to give players a similar amount of options to play with in Cyberpunk.
Of course, every developer wants to imagine that their game is the one that will move the industry forward, innovating on ideas that others will take note of and start copy/pasting into every future release. So, Pears claiming that Cyberpunk 2077 will be the benchmark for modern gaming, and the bar to strive for when Next-Gen consoles launch, is nothing new for AAA developers. However, with what has been shown so far about the game’s mechanics and player abilities, CDPR’s latest project looks to be raising the bar once again for open-world RPGs, even if only slightly.
Cyberpunk 2077 has now been set for release on November 19th for PC, PS4, and Xbox One, with a PS5, Stadia, and Xbox Series X.
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