Yo Clippy, can I get some level suggestions? I've been doing E1 and E2 UV 100% kills and secrets runs and I'm looking for more of those style levels. Basically, stuff that doesn't need finding hidden shit, solving obnoxious puzzles, or navigating teleportation mazes in order to beat. I really like E1 and E2 for the fact that as long as you explore the whole level you can beat them. Sure, there's backtracking after finding keys, but the levels aren't convoluted. I've tried E4, Doom 2, Doom 64, TNT, Plutonia, and Sigil and all of them fall back on "bullshit puzzles, cheap monster closets, and enemy spam" to inflate their difficulty.
There's nothing I hate more than having to pause the game too look up a solution to a puzzle only to find out you need to walk in a specific direction, run off a ledge, activate some unmarked wall, or shoot some random tile just to progress; not just to find a secret area, but to finish the damn level.
Thank you for calling it a fightGood work finally beating Sigil @Clippy
Watched your E5M9 video this afternoon on my second monitor while doing a bit of work. Fucking lol at your fight with the Cyberdemon. Finally took him down with three shotgun shells to spare after probably 20 deaths <Lmaoo>
So @Clippy in that austinado guy’s vid where he was reviewing your map he said you make vanilla maps and that in your vids you play vanilla maps. What exactly did he mean by that? As opposed to what?
They are two different mods, one built on top of the other. Brutal Doom mostly overhauls the enemy AI (more aggressive, new melee attacks if you get too close, some get limited dodging abilities), weapons (new sprites and animations, new additions to the arsenal like an SMG and combat rifle, needing to reload), and adds a new gore system (splatter, destructible corpses, blowing off limbs, death animations) while adding some new graphical flairs like lighting and water ripples. There's a lot of changes, but overall it doesn't feel like an all new game to me. The pace of combat and what weapons you use in what situation is mostly the same as before. The creator has even broken it up so if you want you can have just the gore system, or just the gore+improved enemies.What’s the difference between Brutal Doom and Project Brutality. Are you supposed to run them together?
Just simple doom builder broI just finished my normal play through of Doom 2. I had to look up the solutions to a couple levels (having to shoot the wall to open a hidden door on Map28 was BUUUUUULLLLLLshit). My impression is that it's a much more uneven game than the first one, with some quality levels mixed in with the forgettable and the trash. I like the expanded enemy group and the super shotgun is a nice addition (wish they had added another weapon, like some weirdo demon weapon for slot 8 like later games did with the Unmaker and Soul Cube). One thing I wish was that they had it broken up into episodes instead of one long map set; it's not like it isn't already thematically divided as is.
I don't think I'm going to bother learning how to do it UV 100% secrets like I did for E1-3. I guess I should finish trying to get through E4 as my next endeavor.
So @Clippy, you probably already mentioned this but I don't feel like sifting through 200+ messages to find it: what program are you using to make levels? I'd like to give it a shot. Searching it seems like Doom Builder 2 and DeePsea are the two main options.
I made my first level. It felt like it took forever and, honestly, it likely sucks. I had to learn the program from scratch so a lot of the features are really just there because I was fucking around trying to figure out how how various triggers and such work. I playtested it a few times on UV tackling stuff in different orders and using/skipping certain secrets and I was able to beat it so it should at least be playable. Honestly, I'm not sure if I'm going to bother ever making another one: I just didn't find it to be fun playing a level I made myself.
Don't say I didn't warn you (see attached)Well where is it haha
I love play testing maps
My first maps suck too. There is a learning curve. I have fun making maps
Don't be so hard in yourself just have fun
Would love to play it bud