- Joined
- Jun 13, 2005
- Messages
- 62,015
- Reaction score
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JUST BLEED (60) <-----> BzH2.0 (51)
JUST BLEED Defense
Green= Opponent 7+ ranks superior
Pale Green= Opponent 5-6 ranks superior
Yellow= Opponent 3-4 ranks superior
Light Orange= Opponent 2 ranks superior
Dark Orange= Opponent 1 rank superior
Red= Even Opponent
Purple= Inferior Opponent
FAQ: Generally the more "red alert" you get with this chart the more you have to worry, but it also depends on how many stars you gave up, obviously. For example, giving up three stars is never desirable, even if they're green, but if your base holds up until someone double digit ranks above you finally clears it, then that's almost certainly a better defensive performance than if someone hits you will 2 stars who dropped just 1-2 slots, or didn't drop at all. Context is king. The worst possible defensive performance, then, is if you give up 3 purple stars; conversely, the best possible defensive performance is if their best attack against you at the end of war is 0 green stars (or, alternatively, if they were too terrified to attack you). Please know, though, that I watch the attacks, and I know the difference between a well-constructed base that is dismantled by a highly skilled player versus a poorly designed base that performs well because, for whatever reason, only smacktards attack it (this is rare...good players exploit weakness because they're the most capable to identify it). Again, context is king.
Analysis: They're basically out of top-level attacks. If we execute and hit the easiest stars remaining, we will win. Simple as that.
JUST BLEED= 5/20 Top #10 attacks remaining; 11 stars scored on their Top #10.
BzH2.0= 2/20 Top #10 attacks remaining; 13 stars scored on our Top #10.
Now let's besmirch these Frenchies and show them whose mothers are the hamsters and whose fathers are the billy goats.
BzH2.0
-- uncleared villages--
JUST BLEED: Clearing Strategy
none-- > 50/50 used...beautiful (their remaining attacks: 6/50)
JUST BLEED Defense
- #3 Hans -- 2 stars (attacked by #1)
- #4 Tachy -- 3 stars (cleared by #1)
- #6 Higus -- 1 star (attacked by #3)
- #7 NateS -- 1 star (attacked by #8)
- #8 Can Crushers -- 3 stars (cleared by #7)
- #9 Noodle -- 3 stars (cleared by #7)
- #10 emceeGRENDEL -- 1 star (attacked by #11)
- #11 strubzizo -- 2 stars (attacked by #12)
- #12 Odogogod -- 2 stars (attacked by #12)
- #13 Niven -- 2 stars (attacked by #4)
- #14 Bruce the Great -- 2 stars (attacked by #4)
- #15 Q34 -- 2 stars (attacked by #8)
- #16 King James -- 2 stars (attacked by #9)
- #17 saiwa930 -- 2 stars (attacked by #17)
- #18 Kalitaur -- 3 stars (cleared by #13)
- #19 Carlos -- 3 stars (cleared by #15)
- #20 Pride -- 2 stars (attacked by #14)
- #21 Scarzi -- 3 stars (cleared by #6...banderas.gif)
- #22 Madmick -- 3 stars (cleared by #13)
- #23 Wwo -- 3 stars (cleared by #24)
- #24 Cygnus A -- 3 stars (cleared by #24)
- #25 schmidt20 -- 3 stars (cleared by #23)
Green= Opponent 7+ ranks superior
Pale Green= Opponent 5-6 ranks superior
Yellow= Opponent 3-4 ranks superior
Light Orange= Opponent 2 ranks superior
Dark Orange= Opponent 1 rank superior
Red= Even Opponent
Purple= Inferior Opponent
FAQ: Generally the more "red alert" you get with this chart the more you have to worry, but it also depends on how many stars you gave up, obviously. For example, giving up three stars is never desirable, even if they're green, but if your base holds up until someone double digit ranks above you finally clears it, then that's almost certainly a better defensive performance than if someone hits you will 2 stars who dropped just 1-2 slots, or didn't drop at all. Context is king. The worst possible defensive performance, then, is if you give up 3 purple stars; conversely, the best possible defensive performance is if their best attack against you at the end of war is 0 green stars (or, alternatively, if they were too terrified to attack you). Please know, though, that I watch the attacks, and I know the difference between a well-constructed base that is dismantled by a highly skilled player versus a poorly designed base that performs well because, for whatever reason, only smacktards attack it (this is rare...good players exploit weakness because they're the most capable to identify it). Again, context is king.
Analysis: They're basically out of top-level attacks. If we execute and hit the easiest stars remaining, we will win. Simple as that.
JUST BLEED= 5/20 Top #10 attacks remaining; 11 stars scored on their Top #10.
BzH2.0= 2/20 Top #10 attacks remaining; 13 stars scored on our Top #10.
Now let's besmirch these Frenchies and show them whose mothers are the hamsters and whose fathers are the billy goats.
Let's go billy goat deep on their frilly maid moms.
BzH2.0
-- uncleared villages--
- #1 -- 0 stars {unattacked}
- #2 -- 0 stars {unattacked}
- #3 -- 1 star
- #4 -- 1 star
- #5 -- 2 stars
- #6 -- 2 stars
- #9 -- 1 star
- #10 -- 2 stars
- #11 -- 2 stars
- #16 -- 2 stars
JUST BLEED: Clearing Strategy
none-- > 50/50 used...beautiful (their remaining attacks: 6/50)
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