I haven’t played a crpg since Baldur’s Gate 2 and Planescape Torment more than 20 years ago. Does this play like those, with “real time with pause” or whatever it’s called, or is this true turn based?
It's true turn based. Being a canonical follow up to Baldur's Gate 2, I was disappointed with that, but the tools they give you to think outside the box really makes up for it. It's pretty much an immersive sim, as you have so many ways to tackle enemies.
What I really love is how when you're detected, only the party members in the enemies radius of sight will be part of the battle. Because you can select and move party members individually (out of battle) this lets you position them strategically/stealthily, namely on their flanks/rear, even if a battle has already started and one, or a few, of your party members are locked into the turn based aspect.
Add in the ability to go invisible, sneak in an drop explosives, warp to different parts of the map instantaneously, or turn into a giant animal that can cannonball on top of enemies from a ledge for large AOE's (to name a few) and you can start to imagine the strategic possibilities.
Got a question for those who've played both Original Sin 2 & Baldur's Gate 3 - Larian's last two games.
I played OS2 on a PS4 and it was my first CRPG and didn't 'get it' but I've grown to love CRPG/Tactical games with X-Com2, Wasteland 3, and Gears Tactics.
I'm going to be picking up the physical release of BG3 for XBox Series X but I'm somewhat questioning if I'm going to 'get it' immediately, or if its going to have to play many hours to 'get it,' or if like OS2 I'm going to have to play the entire game and still never 'get it.'
So, I'm wondering if anyone here that has played OS2 and BG3 may know what I mean with OS2 and could give their input about BG3.
From memory os2 doesn't show you quest markers so you don't really know where to go. As bg3 does so you will always have some ideas where they travel
I could never get into DOS1 or 2, but this game hooked me badly, even suffering hours of buggy Act 3 before I decided to stop and wait for fixes. Maybe it's the quest markers that gave me direction (I was aimless of ten in DOS 2), but I think it was more the production values that brought the story, characters, and brilliant writing to life and sucked me in. The established lore certainly helped.
Like I mentioned to lawtalkingguy, I love the various ways you can approach combat, the meat and potatoes of the game, but DOS2 had that as well and it never hooked me.
I was way more invested in the plight of the characters here. Allowing us to almost play it like a third person RPG, let you get immersed into the world more.
I love isometric gameplay, but the games that also shake up the perspective, like Xcom 2 pulling the cam over your shoulder, or FF7 using CGI with the same backgrounds and the dynamic camera in battle, adds so much to the immersion.