Multiplat Any of you guys playing Arc Raiders?

Mongoosemk12

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I've got about five hours in and am liking it quite a bit. I feel like the developer successfully walked a tight rope as far as balance is concerned. It's fun playing an extraction shooter that is such a free for all but most people in solo are more than happy to team up. I like how difficult the Arc are, everyone sneaking around really adds to the tension of each run. I'm still playing like a complete bitch, taking free loadouts and returning to Speranza at the first opportunity that arises.

The inventory systems could be cleaned up a bit. I don't even know quite what I mean exactly by that, but it feels like I have a lot of stuff just hanging out in my stash. This might get better as I play more and get further down the road as far as stash expansion and materials are concerned.

Who's playing this game, what are your impressions so far?
 
I've got about five hours in and am liking it quite a bit. I feel like the developer successfully walked a tight rope as far as balance is concerned. It's fun playing an extraction shooter that is such a free for all but most people in solo are more than happy to team up. I like how difficult the Arc are, everyone sneaking around really adds to the tension of each run. I'm still playing like a complete bitch, taking free loadouts and returning to Speranza at the first opportunity that arises.

The inventory systems could be cleaned up a bit. I don't even know quite what I mean exactly by that, but it feels like I have a lot of stuff just hanging out in my stash. This might get better as I play more and get further down the road as far as stash expansion and materials are concerned.

Who's playing this game, what are your impressions so far?
I’m very close to saying F it and buying. Been watching guys play to feel it out and love what I’m seeing. The 3P combat looks like Division 2, which I had 1200h+ in and love to this day.

What platform you playing on?
 
Yes. They hear the sound and will attack you making PVP very unsafe to do.

I played the open beta and I enjoyed it but I'm caught up in BF6 and Yotei right now. There's just to much to play right now.
Exactly why I’m hesitating. So many good games and I’m still in Yotei. Nioh 3 is early 2026 so I want to bang some killer journeys out before then.
 
I’m very close to saying F it and buying. Been watching guys play to feel it out and love what I’m seeing. The 3P combat looks like Division 2, which I had 1200h+ in and love to this day.

What platform you playing on?
I'm on PC. I think they will need more items for people to grind for, but otherwise it's a very well put together concept and game. I need to find a better keybind for the roll/dodge command, it's probably a little more intuitive on controller. I like that it is very true to the name, you feel like everyone popped up above the surface and are running around like rats just looting and trying to get back underground. Staying power is hard to predict, but for $40 I think it will be worth the money. Animation/gameplay wise it kind of reminds me of Hell Divers 2 which is also pretty fun.
Yes. They hear the sound and will attack you making PVP very unsafe to do.

I played the open beta and I enjoyed it but I'm caught up in BF6 and Yotei right now. There's just to much to play right now.
I almost got BF6 but I'm kind of glad I held off. Looking forward to Yotei on PC, I just played a bit of Ghost of Tsushima the other day. I'm on the last mission of my first play through. Been putting off finishing because I enjoy the game too much!
 
I've got about five hours in and am liking it quite a bit. I feel like the developer successfully walked a tight rope as far as balance is concerned. It's fun playing an extraction shooter that is such a free for all but most people in solo are more than happy to team up. I like how difficult the Arc are, everyone sneaking around really adds to the tension of each run. I'm still playing like a complete bitch, taking free loadouts and returning to Speranza at the first opportunity that arises.

The inventory systems could be cleaned up a bit. I don't even know quite what I mean exactly by that, but it feels like I have a lot of stuff just hanging out in my stash. This might get better as I play more and get further down the road as far as stash expansion and materials are concerned.

Who's playing this game, what are your impressions so far?
I heard the enemy AI is really good, and it's a surprisingly well optimized Unreal Engine 5 game, even running well on older systems.

Tim Sweeny blamed developers for all the crappy performances in UE5 games, and you can't help but believe him. A friend if mine is playing this on a 1080 (1080p monitor too) and says it runs great with mid settings.

How big are the maps? My most anticipated game is Cyberpunk 2, this gives me hope that it won't be a performance disaster.
 
I'm on PC. I think they will need more items for people to grind for, but otherwise it's a very well put together concept and game. I need to find a better keybind for the roll/dodge command, it's probably a little more intuitive on controller. I like that it is very true to the name, you feel like everyone popped up above the surface and are running around like rats just looting and trying to get back underground. Staying power is hard to predict, but for $40 I think it will be worth the money. Animation/gameplay wise it kind of reminds me of Hell Divers 2 which is also pretty fun.
Great description. Love that. Are the typical shooter WPN classes present like MMRs and snipers or does this title have a different spin on range, mid, and CQ play?

Also, is there any perma-carryover after death like how Hunt does it with unlocked Hunter skins and WPN/item vanity? Or is every match tabula rasa with even vanilla scavenged loot?
 
I heard the enemy AI is really good, and it's a surprisingly well optimized Unreal Engine 5 game, even running well on older systems.

Tim Sweeny blamed developers for all the crappy performances in UE5 games, and you can't help but believe him. A friend if mine is playing this on a 1080 (1080p monitor too) and says it runs great with mid settings.

How big are the maps? My most anticipated game is Cyberpunk 2, this gives me hope that it won't be a performance disaster.
I think the enemy AI is nice and well balanced. The Arc follow you around but can also be tricked and fled from with a little quick thinking. I have a higher end graphics card (I'm a graphics whore) so I can't say how it would handle mid tier systems. I'm getting about a consistent 100fps with everything maxed using a 7090 XTX and an older processor. My cooling is kind of shitty but doubt I'm being throttled by that at all. Regarding maps, I have only played two of the maps but they were what I would consider medium to medium large in a horizontal/landmass sense though all the verticality kind of changes the scale.
Great description. Love that. Are the typical shooter WPN classes present like MMRs and snipers or does this title have a different spin on range, mid, and CQ play?

Also, is there any perma-carryover after death like how Hunt does it with unlocked Hunter skins and WPN/item vanity? Or is every match tabula rasa with even vanilla scavenged loot?
It's more like run whatcha brung kind of choices. You can bring two weapons of any kind with you to the surface. If you are able to return you keep everything you brought and everything you loot while up there. If you die you lose everything except the scavenging/damage xp you earned. The nice thing though is you can do a free loadout, and assuming you are successful you get a free weapon and a little ammo. As you scavenge items you can use them to upgrade your workstations allowing you to just build your own weapons/shields/consumables. I haven't played Hunt so I'm not sure how it compares there.
 
How’s the TTK in this? Meaty enough HP for proper firefights or CoD insta-bin?
 
Escape from Tarkov burned me out on extraction shooters. Similar to how PUBG did the same with BR's.

Developer here seems to have done a far superior job than Battlestate Games with meshing PvE and PvP game elements. Only question i have is does it have a endgame content.
 
I’m very close to saying F it and buying. Been watching guys play to feel it out and love what I’m seeing. The 3P combat looks like Division 2, which I had 1200h+ in and love to this day.

What platform you playing on?
I've been gaming for a few decades and easily one of the top multiplayer games of all time. I've made more friends in the last 4 days than possibly in every other mp game combined. No exaggeration.
 
Kinda depends how everyone involved is geared out. If you have only a light shield and they have leveled up weapons, you're gonna have a bad time. I'd say TTK overall is medium-ish.
How is the solo queue? If the map even adds a team of two it seems like it would be really difficult for someone to overcome. With all 3 players (2 vs 1) at equal levels, it feels like it becomes a game of resource management.
 
From what I understand, solo players get queued with solo players and duos are grouped with 3 player squads. I have never encountered duos or trios while solo, it's good and has been more chill than when people are grouped together in the other queues.
 
From what I understand, solo players get queued with solo players and duos are grouped with 3 player squads. I have never encountered duos or trios while solo, it's good and has been more chill than when people are grouped together in the other queues.

Its the right way to handle it when the game developer is the sole controlling entity of all MM clients.
 
How is the solo queue? If the map even adds a team of two it seems like it would be really difficult for someone to overcome. With all 3 players (2 vs 1) at equal levels, it feels like it becomes a game of resource management.
I've only played solos and just run into other solos so far. I think separating the solos and teams was a smart choice on their part.
 
I’m very close to saying F it and buying. Been watching guys play to feel it out and love what I’m seeing. The 3P combat looks like Division 2, which I had 1200h+ in and love to this day.

What platform you playing on?
I hate extraction shooters but I fuckin love Arc raiders. Well worth the $40(!) if only to tell the industry "Fuck your pricing." I had an amazing amount of interest in the division, but I hated the "bullet sponginess" of the combat which made me drop it. This feels like it fixes those major issues while taking those great parts of TD and reviving them. It feels like what I wanted from The Division but with a different set of visuals/setting/etc.

How is the solo queue? If the map even adds a team of two it seems like it would be really difficult for someone to overcome. With all 3 players (2 vs 1) at equal levels, it feels like it becomes a game of resource management.
Game is also the very best solo queue experience you can have in a shooter, where many rounds will be you and some strangers looking for fruit. Some rounds I had an all out firefight which kept spilling out further into the map, some rounds you'll be looking out of a window and see 9 solos taking out an enormous ARC together. Solos are always in with only other solos (though it may not seem that way if two guys who decided on proxy chat to team up fuck you up), duos and trios are in one queue but I believe and hope they will change it to duos vs duos, but I kind of like the extra stress of winning a fight against two guys with my brother and having to look around for their third friend.

The proxy chat combined with immaculate sound design is making the social interactions insanely appealing for everyone.

Here's an example of a solo game I had: Looting a random place, looking for rusty gears, nothing special. I hear a muffled voice upstairs and call out, get answered by some guy. He tells me he is upstairs and that someone locked him in a loot room (some rooms need keys) and asked me to get him out. The clock is ticking down, but I think "What would I actually do" so of course I decide to go looking for him.

It takes me a solid few minutes, but I can eventually follow the sound of his voice with directional audio, and find the right door. Just as I go to open it, from a dark corner someone pops out and lands a rifle shot in my chest, putting me down to less than half health. I fire a shot back, yelling, while the guy who was stuck in the room is able to land a single shot on the third guy, dropping him, while I'm able to knock him out.

It turns out, he had kidnapped him in that room and planned on waiting till the last minute to kill him and try to get out. Kidnapper was yelling at us as we were killing him "My plan almost worked, you'll be hearing more about me! About more victims! YOU CAN"T STOP M-" as I punched his lights out.

For a split second, when I opened the door and took that initial shot my first thought was "I can't believe i've been betrayed so elaborately" followed by the elation of killing the kidnapper, saving this guy, then getting out of the level together with only 5 seconds left on the clock was just something else that isn't offered in the industry.

Game has been an absolute 10/10 for me.

Great description. Love that. Are the typical shooter WPN classes present like MMRs and snipers or does this title have a different spin on range, mid, and CQ play?

Also, is there any perma-carryover after death like how Hunt does it with unlocked Hunter skins and WPN/item vanity? Or is every match tabula rasa with even vanilla scavenged loot?
Usual spin, but with the "scrapped together by amateur weaponsmiths" flavor you'd expect from the setting. I was initially worried upon seeing the Osprey, a scoped sniper rifle, and just like a sniper in any game it's going to be annoying. However, it does not drop you instantly, takes about 3-4 shots I believe, and needs some set up like a stun trap so that he can plink you efficiently to death.

Weapons are split into Light, Medium, Heavy; with heavy being best against bots, but slower, medium is of course the middle ground, and light is terrible against bots but good against players. The gunfights are very intense, the quality of the animations such as your head snapping back after you've been dinked is visceral, Embark has some incredibly talented people working on those "quiet parts" of a game which gives it that feel, that oompf.

Skins (raider only, no weapon skins yet) are kept forever it's much less punishing than games like Hunt, and depending on your backpack(augment) you can have up to 3 "safe" pockets (most have one or two) which come back with you even if you die, so you can stick something good like a blueprint in your butt to keep in case you get killed by a rat at extract.

The very best description I heard was "Tarkov for people who have jobs" but don't let the idea of it being "more casual" turn you off, unless spreadsheets are what you enjoy in games.

How’s the TTK in this? Meaty enough HP for proper firefights or CoD insta-bin?
It's smack dab in the middle, but can be both. If you're fighting guys and you're all rocking single shot ferros, the fight will draw out with even healing in between and more of a positional fight. On the other hand, it could be 6 guys running at eachother with high tier SMGS and shredding eachother. Seems to really hit the sweet spot and the few times i've been tilted was when some dishonorable goblin shoots me in the back while I mind my business. The fights themselves feel very good as a long time shooter player.

I heard the enemy AI is really good, and it's a surprisingly well optimized Unreal Engine 5 game, even running well on older systems.

Tim Sweeny blamed developers for all the crappy performances in UE5 games, and you can't help but believe him. A friend if mine is playing this on a 1080 (1080p monitor too) and says it runs great with mid settings.

How big are the maps? My most anticipated game is Cyberpunk 2, this gives me hope that it won't be a performance disaster.
I've said for a while now that the UE5 issues were lazy devs, and ironically, that was because of Embark's first game FINALS which ran buttery smooth with fully destructible environments. Maps vary in size with the larger ones have a longer timer at 40 minutes, most are 30 for now. They are big enough to not feel like a bunch of empty space uselessly sitting there, but not that you spawn instantly next to someone every single time. There are also staggered spawns, some people will spawn in at the start, some at 28 minutes, some at 25. Latest i got was 17. At that point, a lot of the map is looted, so you have to make a choice on whether to fight people for the shit they took, or just beeline to something specific you need and come back light.
 
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Yes I am playing it with my friends. It is a LOT of fun!

Solo, duo or 3-person, this game is a blast!

Things that have happened to me:

- Our team was looting the control tower secret room. My boy laid a trap on the front door. Just as we were about to leave, we hear the trap set off and we hustled to defend it. They're outside we're inside, there's one way in and out and they want our loot. Small skirmishes, grenades are thrown, health/shields are replenished. 3rd guy accidently opened the door and they were able to kill my buddy so it's 2v2. Mexican standoff and time is ticking. They tell us that we can all die together. With 5 mins left, they opened the door i throw a pair of nades and we bum rush them, successfully killing them. I start looting my friend's body to retrieve his belongings (other issearching the enemies) and we take too long. We try to extract and don't make it out. It was about 40 meters away when we died.
- Played with randos, one person was looting a small building and i see a team approaching us. Two of us point our guns at them and ask if they're friendly, they say yes. We let them walk past us and the two of us move ahead. They walk into that building bump into our 3rd she runs out and they start blasting her and us. We got caught. fuckers but well played.
- Solo play, walking through a village and this person sees me and ask me for help. She needs a bandage.. I am like a bandage? I am like sure bro. I walk up to her and as i try to heal her she blast me and kills me. Fucker.. well played.
- Me and this dude are walking towards the extraction as we get near we get jumped by one team and mere seconds later another team joins the fray, there's 8 people battling, 4 of us go down including me. I crawl into the extraction point (which was already open) and trigger the elevator. It beeps and closes on the 4 remaining standing players, one was standing on the wide garage doors then lifts him out of the extraction and he's like "wtf!? nooo!!!". The 4 guys that went down all made it back. lol.
- Me and buddies got great loot and killed another team trying to rob us. Called extraction. We kill a few flying arcs. The elevator arrives and me and buddy 1 do the usual, rush in and trigger the elevator. As the door closes my 2nd buddy was like ooohh wait for me!!! and it closes on him. This mudafucker was looting one of the arcs and forgot to tell us to wait. There's less than 5 mins left and we watched him weave through a mine field of enemies. We're cussing him out and straight verbally giving him the business the whole way and he barely makes it to the last elevator and calls it with 2 seconds left. We were yelling at him to go hit the switch cause he stopped to shoot at an arc right before he hit the switch. He crawled in and extracted safely.
- I've extracted with seconds left, dodging through a minefield of enemies. as long as you call the elevator first, even if you go down you can crawl in and trigger the elevator and you extract safely.

The gameplay loop is crazy addictive. Love it. This might be game of the year for me.
 
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