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- Jun 6, 2010
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Yeah, one thing about it is what now? I mean, where exactly do you take it to raise the stakes? Another lone Alien would still be awesome but would it be more of the same? Obviously an Aliens type of sequel probably isnt gonna be what they go for. Maybe just multiple Aliens to hide from? Multiple Alien types? Who knows. But the point is that whatever they do its gonnna be frigging phenomenal. All the behind the scenes stuff of Creative Assemblys development of the game has always been really fascinating due to the sheer amount of "Alien" material they were given from Fox studios. Calling their game authenticate to the source material is a serious understatemnt
I'm so glad Creative Assembly (CA) is doing it. I don't know who is at the helm of the franchise these days, but they've done an incredible job for the most part taking care of the lore the past 10/15 years. Every book I've read was a banger, even the Covenant prequel.Alien with half an S on the end. Something between the Alien and Aliens films, but more of the Alien aesthetic, the lo fi tech and sound effects. I agree with you that worked fantastically in the first game.
Survival horror, with sequences of action horror. Amanda could be rescued by a team of colonial marines, who are promptly massacred. Maybe you get your hands on a plasma rifle for 5 minutes before it runs out of ammo.
If you (Ripley) kill something like 10 xenomorphs spread throughout the whole game, that's enough of a difference from the first game, where you really had one objective in the whole game, hide from and sneak past the xenomorph. If she uses the environments to kill xenomorphs, rather than sneaking past them all the time. Also I'd hope the Alien's AI could be improved upon, it was pretty good at the time in the first game, but if they make the levels more complex, the alien should be able to set organic traps for you, or ways of telling if you've been to a certain area, or if it figures out what you're up to it can predict where you're heading. You get the idea!
If Alien Isolation wasn't officially canon before, it sure is now as it's referenced in Romulus, so I'm sure CA has been in talks with whoever is at the helm. Romulus takes place 3 years after Isolation, so there's plenty to build on.
@Concrete Love the "half on S on the end". I can see them calling the sequel Aliens Isolation. They can recreate the magic the sequel movie brought and step things up with the Colonial Marines entering the fray playing a small role. Ripley in the film didn't do her badass action stuff until later and it was in small doses, which fits perfectly with Amanda. I'd love to be able to kill at least a few of those bastards, maybe drop some turrets.
I haven't been able to stop thinking about it since I saw the announcement, as it's been all over my YT feed too. I download the game again, but added a couple of visual mods, while choosing a higher difficulty.
This is the improved graphics mod. Coupled with auto HDR for win 11, it's never looked better!
There's a mod that upscales the FMV's. You can choose 4k, but I just went with the 2k option so I wouldn't have to too long to download it (2K is 5 gigs, took a half hour on Nexus), still a big improvement.
Alien Isolation Cutscene Remaster
In-game cutscenes have been upscaled and interpolated from 1080p 30 frames per second (fps) to 4K at an improved bitrate for a greatly improved and more detailed viewing experience.