- Joined
- Feb 12, 2004
- Messages
- 169,669
- Reaction score
- 156,665
AMD Ryzen 7 8700F 4.1GHz, GeForce RTX 5060 Ti 8GB, 16GB DDR5, 1TB PCIe 4.0 SSD, WiFi Ready & Windows 11 Home (GMA2900A2)What specs are you leaning towards?
AMD Ryzen 7 8700F 4.1GHz, GeForce RTX 5060 Ti 8GB, 16GB DDR5, 1TB PCIe 4.0 SSD, WiFi Ready & Windows 11 Home (GMA2900A2)What specs are you leaning towards?
Cyberpunk 2077
Finally giving it a go. Pretty much just past the first mission, which is practically a tutorial on top of the training tutorial. Can't say too much about the game so far, but it has potential. A bit of a weird control scheme, but nothing all that bad. I'm always curious as to why some developers feel the need to change my brain around and make anything but the "A" or "X"(on PS) button your main "interact" button, but whatever. I'd also like to see them just get rid of the "mouse cursor" shit for consoles. This is a hybrid, so when I use the D-pad to select some things, it can get fucked up by using the analog stick...just stop it. The analog stick is not a mouse, and it always sucks having to use it as one.
Character creation was...pretty insane. Not too often you get dick and tit adjusters, LOL. The world looks great, and I already love all the hacking stuff, and have so many scenarios going through me head. It's a bit like "Watchdogs" but way better in that regard. Gunplay is really tight, which is shocking for an RPG of this kind. "Starfield" was pretty good with that, but you could still feel the wonkiness. Not here. It feels like an FPS when you're in fire fights, albeit more forgiving due to the nature of the game.
From what I have played so far, this is kind of what I want out of GTA titles in the future. A open world sandbox RPG, that doesn't skimp on either. GTA has been flirting with RPG systems, but it always feels like they're holding back. From what I can tell so far, this game proves you can do both.
Anyways, early days, but it's looking like quite the experience I've got ahead of me.
I think it can make sense in certain instances, like if there's an animation that accompanies it, or if on a menu option for certain things, like "quitting without saving" as a bit of a safe guard. But yeah, it's all of sudden become a norm. "No Man's Sky" is the worst for it. Every little thing you click on, you have to hold the button.Another thing that really annoys me is the trend towards having to hold a button, rather than tap a button, to pick up an item, accept a choice in a menu, etc. RDR2 was like this, where I was constantly having to hold a button for a second or so for the most mundane stuff rather than just tapping a button.
I for one, am interested in playing Cyber(Post)Punk.
I for one, am interested in playing Cyber(Post)Punk.
Oh', those guys are developing it? I didn't much care for actual game, but the world design was top notch. If they can bring that into 3D, they might seriously have something.This game is actually really up there for me in terms of games coming out in the next year or two that I’m looking forward to, primarily due to the devs’ previous work. The Ascent was an awesome game I thought so No Law is very appealing to me.
I loved Ascent and didn't know this was by them. Wishlisted! Thanks.This game is actually really up there for me in terms of games coming out in the next year or two that I’m looking forward to, primarily due to the devs’ previous work. The Ascent was an awesome game I thought so No Law is very appealing to me.