What are you currently playing? v.12 (True Face Edition)

Favorite Zelda title

  • The Legend of Zelda (1987)

  • Zelda 2: The Adventure of Link (1988)

  • The Legend of Zelda: A Link to the Past (1992)

  • The Legend of Zelda: Link’s Awakening (1993)

  • The Legend of Zelda: Ocarina of Time (1998)

  • The Legend of Zelda: Majora’s Mask (2000)

  • The Legend of Zelda: Oracle of Seasons/Ages (2001)

  • The Legend of Zelda: The Wind Waker (2003)

  • The Legend of Zelda: Four Swords Aventures (2004)

  • The Legend of Zelda: The Minish Cap (2004)

  • The Legend of Zelda: Twilight Princess (2006)

  • The Legend of Zelda: Phantom Hourglass (2007)

  • The Legend of Zelda: Spirit Tracks (2009)

  • The Legend of Zelda: Skyward Sword (2011)

  • The Legend of Zelda: A Link Between Worlds (2013)

  • The Legend of Zelda: Tri-Force Heroes (2015)

  • The Legend of Zelda: Breath of the Wild (2017)

  • The Legend of Zelda: Tears of the Kingdom (2023)

  • The Legend of Zelda: Echoes of Wisdom (2024)


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Just finished MGS 5 for the first time. I'd previously tried and couldn't beat episode 31 against Sahelanthropus. This time, I found the right Youtube tutorial and beat episode 31, only to learn that there was very little new content after that, all the way up to the final episode, 50. I'd been grinding, researching FOB missions, battle deployments, etc. because I figured to beat the game, I'd need to upgrade my weapons to beat some awesome final episodes, but no -- it was mostly recycled missions after that, made harder by having to do it without triggering an alert or by starting with no gear, basic handicaps.

Come to think of it, when I tried to beat the game the first time I played it, my friend told me there was nothing really new after episode 31, but I forged ahead anyway this time. Now I'm in the mood for something new but have no idea what to play.
 
Cyberpunk 2077

Finally giving it a go. Pretty much just past the first mission, which is practically a tutorial on top of the training tutorial. Can't say too much about the game so far, but it has potential. A bit of a weird control scheme, but nothing all that bad. I'm always curious as to why some developers feel the need to change my brain around and make anything but the "A" or "X"(on PS) button your main "interact" button, but whatever. I'd also like to see them just get rid of the "mouse cursor" shit for consoles. This is a hybrid, so when I use the D-pad to select some things, it can get fucked up by using the analog stick...just stop it. The analog stick is not a mouse, and it always sucks having to use it as one.

Character creation was...pretty insane. Not too often you get dick and tit adjusters, LOL. The world looks great, and I already love all the hacking stuff, and have so many scenarios going through me head. It's a bit like "Watchdogs" but way better in that regard. Gunplay is really tight, which is shocking for an RPG of this kind. "Starfield" was pretty good with that, but you could still feel the wonkiness. Not here. It feels like an FPS when you're in fire fights, albeit more forgiving due to the nature of the game.

From what I have played so far, this is kind of what I want out of GTA titles in the future. A open world sandbox RPG, that doesn't skimp on either. GTA has been flirting with RPG systems, but it always feels like they're holding back. From what I can tell so far, this game proves you can do both.

Anyways, early days, but it's looking like quite the experience I've got ahead of me.

"I'm always curious as to why some developers feel the need to change my brain around and make anything but the "A" or "X"(on PS) button your main "interact" button, but whatever"

Yeah, this really cheeses me off. On Xbox, the A button is usually the interact/confirm button, but the Witcher 3 used the B button, which took so much time to get used to because the B button is usually go back/cancel.

Another thing that really annoys me is the trend towards having to hold a button, rather than tap a button, to pick up an item, accept a choice in a menu, etc. RDR2 was like this, where I was constantly having to hold a button for a second or so for the most mundane stuff rather than just tapping a button.

End rant.
 
Another thing that really annoys me is the trend towards having to hold a button, rather than tap a button, to pick up an item, accept a choice in a menu, etc. RDR2 was like this, where I was constantly having to hold a button for a second or so for the most mundane stuff rather than just tapping a button.
I think it can make sense in certain instances, like if there's an animation that accompanies it, or if on a menu option for certain things, like "quitting without saving" as a bit of a safe guard. But yeah, it's all of sudden become a norm. "No Man's Sky" is the worst for it. Every little thing you click on, you have to hold the button.

I just think "who even thought of this?" Of all the annoying little things in videogames that could be tightened up, some guy thought "We gotta make the button inputs last longer", LOL.
 
Beat South Park Stick of Truth and I thought this game was amazing. The shit they were doing in this game was crazy. I need like 5 more trophies for the plat and I should get it at some point this weekend. Just going to chill with games for now until Beyond Horizon drops.
 
I just started the Digital Eclipse remake of Wizardry: Proving Grounds of the Mad Overlord. This game is apparently the grandfather of JRPGs, so I wanted to see what it was like. Jesus Christ, games from this era were fucking cruel. These old RPGs were all trying to copy D&D, so every single thing in battle is a random dice roll. The turn order? Random. Which monsters each character attacks? Random. Whether or not your attack actually hits? Random. How much damage the attack does? Random. I had a character die in the very first battle. I went back to town to pay to revive them, and it fucking failed, because that shit is random, too. I paid all my gold, and my character's dead body turned into ash. I couldn't stop laughing. On top of that, apparently certain spots in the dungeons will teleport you or spin you around with no indication that this has occurred, totally fucking up your sense of direction or attempts to actually map it out for yourself. It's openly antagonistic to the player. Wild that this basically spawned a whole genre.
 
This game is actually really up there for me in terms of games coming out in the next year or two that I’m looking forward to, primarily due to the devs’ previous work. The Ascent was an awesome game I thought so No Law is very appealing to me.
Oh', those guys are developing it? I didn't much care for actual game, but the world design was top notch. If they can bring that into 3D, they might seriously have something.
 
This game is actually really up there for me in terms of games coming out in the next year or two that I’m looking forward to, primarily due to the devs’ previous work. The Ascent was an awesome game I thought so No Law is very appealing to me.
I loved Ascent and didn't know this was by them. Wishlisted! Thanks.
 
Drawn back to GTA online, didn't know Invite Only Lobbys were a thing now and this makes it so much nicer.
 
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Picked up a PS Portal and I'm having some mixed feelings about this thing. The screen is quite a bit bigger than I expected which is nice. First game I tried was Sekiro and I don't see me playing that on here. The controls just feel weird for a game like that. Same with Kingdom Come Deliverance but more because the scope of the experience is a bit lost. Online FPSers also seem to be out. One game I am really enjoying on here is Gran Turismo 7 which is awesome because I could never quite fit this game into my schedule before. Overall this thing is kind of a "better than nothing" device but for the price you can't really complain. So far it works as advertised. I have no intention of taking it outside of my house, just something I can do while the wife is hogging the tv and for that it's fine.
 
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