Warhammer 40k

Changed the av, felt dirty if someone else was using it





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fucker put it back to that...actually ill give you a glorious one


make your AV great again
 
After years and years (and years) of rumors and speculation...it seems like the Plastic Thunderhawk might be a reality. FW announced this weekend at an event that they would no longer be producing resin Thunderhawks. The T.hawk has been around as a model (first in metal, later in resin) for a realllllly long time. The idea that it will disappear completely from the catalogue is something that seems unlikely to me. GW's been doing bigger and bigger plastic kits, and a Thunderhawk (and who knows, maybe a Warhound) seems to be the next logical step up. And, considering how ubiquitous Space Marine armies are (and the whole "new crusade" thing going on with Gathering Storm) the 'hawk makes a great deal of sense when choosing what mega-kit to make.
 
After years and years (and years) of rumors and speculation...it seems like the Plastic Thunderhawk might be a reality. FW announced this weekend at an event that they would no longer be producing resin Thunderhawks. The T.hawk has been around as a model (first in metal, later in resin) for a realllllly long time. The idea that it will disappear completely from the catalogue is something that seems unlikely to me. GW's been doing bigger and bigger plastic kits, and a Thunderhawk (and who knows, maybe a Warhound) seems to be the next logical step up. And, considering how ubiquitous Space Marine armies are (and the whole "new crusade" thing going on with Gathering Storm) the 'hawk makes a great deal of sense when choosing what mega-kit to make.


well fucking damn, however i doubt that means cheaper. i dont think the titians should be made of plastic..



Well the ones bigger then the warhound imo. i heard 8th edition is suppose to be really good btw.
 
well fucking damn, however i doubt that means cheaper. i dont think the titians should be made of plastic..



Well the ones bigger then the warhound imo. i heard 8th edition is suppose to be really good btw.
The FW T.hawk was £435, which with the weak pound is still a staggering $545. Even if they do a plastic version that's double the cost of the Lord of Skulls' $160 that's still a savings of $225. If they manage to put one out for $250 I bet they sell a shitload of them (I know I'd be hard pressed not to pull the trigger at that price level).

There were a few 8th edition tidbits from adepticon and it seemed like they were taking some ideas from AoS (specifically Bravery, which makes combat less of an all-or-nothing proposition and reduces bookkeeping with fleeing/regrouping) as well as some other tweaks (such as charging units getting to attack first, the return of the Movement stat, and Armor Save Modifiers). Personally, I am hopeful that they take some of the better aspects of AoS (such as free rules, the General's Handbook, less bloat) while still keeping in some of the 40k complexities (such as tanks/vehicles/buildings being unique from monsters, retaining strength/toughness).
 
The FW T.hawk was £435, which with the weak pound is still a staggering $545. Even if they do a plastic version that's double the cost of the Lord of Skulls' $160 that's still a savings of $225. If they manage to put one out for $250 I bet they sell a shitload of them (I know I'd be hard pressed not to pull the trigger at that price level).

There were a few 8th edition tidbits from adepticon and it seemed like they were taking some ideas from AoS (specifically Bravery, which makes combat less of an all-or-nothing proposition and reduces bookkeeping with fleeing/regrouping) as well as some other tweaks (such as charging units getting to attack first, the return of the Movement stat, and Armor Save Modifiers). Personally, I am hopeful that they take some of the better aspects of AoS (such as free rules, the General's Handbook, less bloat) while still keeping in some of the 40k complexities (such as tanks/vehicles/buildings being unique from monsters, retaining strength/toughness).


i wouldnt mind a T.hawk in my army, ill probably need to watch some videos to see how effective it is in combat. i know those storm eagles nad the other gunships are pretty damn good (HH). As long is the money is right, personally id rather get a titian, then again the knight lancer seems to be able to kick the Warhounds ass.

i like the charging you unit getting to attack first, that should make Grey knights and certain other chapters pretty rapey in CC. Armor Save Modifiers, should that help the terminators since i've noticed nobody really deploys them since they kind of fucking suck at least these days
 
i wouldnt mind a T.hawk in my army, ill probably need to watch some videos to see how effective it is in combat. i know those storm eagles nad the other gunships are pretty damn good (HH). As long is the money is right, personally id rather get a titian, then again the knight lancer seems to be able to kick the Warhounds ass.

i like the charging you unit getting to attack first, that should make Grey knights and certain other chapters pretty rapey in CC. Armor Save Modifiers, should that help the terminators since i've noticed nobody really deploys them since they kind of fucking suck at least these days
Hint: not very. It's a very expensive (points wise) model that doesn't have the same destructive potential as a titan, being a flyer means it can be tough to get it where/when you need it on the board, and the transport aspect is often better served by stuffing those units in drop pods. It's a great display centerpiece, but its utility as a game piece is limited and the rules are mediocre. All that said, I still want one (for the right price).

The problem with termis is they are a defensive unit in an offensive game. They have essentially the same firepower as a tactical squad for a lot more points and only slightly better survivability. In the current rules set they should really be T5 and allowed to make their invulnerability save in addition to their armor save.
 
Hint: not very. It's a very expensive (points wise) model that doesn't have the same destructive potential as a titan, being a flyer means it can be tough to get it where/when you need it on the board, and the transport aspect is often better served by stuffing those units in drop pods. It's a great display centerpiece, but its utility as a game piece is limited and the rules are mediocre. All that said, I still want one (for the right price).

The problem with termis is they are a defensive unit in an offensive game. They have essentially the same firepower as a tactical squad for a lot more points and only slightly better survivability. In the current rules set they should really be T5 and allowed to make their invulnerability save in addition to their armor save.


hmm couldnt you use a Fire Raptor or a storm eagle? they seem to be more effective in combat especially


Agreed, i bevel that was from 5th edition correct?
 
hmm couldnt you use a Fire Raptor or a storm eagle? they seem to be more effective in combat especially


Agreed, i bevel that was from 5th edition correct?
Everything I've read about Fire Raptors is that they're pretty awesome. Lots of firepower and multiple firing arcs means you'll never not have something to shoot at. Also the model's pretty sweet.

Terminators haven't really changed much since...like 4th edition I think. I just cracked open my 5th ed codex and they are identical to the 7th edition codex except for the point costs (went from 200pt down to 175pt). T4 makes them too vulnerable to small arms fire and a plain 2+ armor save isn't nearly as useful as it used to be with the proliferation of high AP and Str D weapons.
 
"We were made to conquer the galaxy, not to rot here in Hell and die upon our brothers' blades. Who are the architects of the Imperium? Who fought to purge its territory of aliens and expand its borders? Who brought rebellious worlds to heel and slaughtered those that refused the light of progress? Who walked from one side of the galaxy to the other, marking our passage in a trail of traitorous dead? This is OUR Imperium. Built across the worlds WE burned, over bones WE broke, with the blood WE shed." - Abaddon
 
"At the end of the day, though he's been ferried through hell on a ship that's ten thousand years old to some godforsaken, war-torn rock; though he deployed from high orbit with nothing but a grav chute; though he is one of ten million men and women snatched from his homeworld to fight a war he barely understands; though he has been given a weapon that fires small suns and may annihilate him as he fires because the knowledge of how it functions has been lost; though his company is supported by tractor-tanks that run on anything you can burn; though he wages war against a devouring hivemind, ravenous demons and hordes of hyper-advanced aliens with strange technologies and sorceries he never dreamed existed; no one will remember his sacrifice, there will be no records of his deeds, no glorious parades in his honor, and no remembrance of his name. All he will earn is a shallow, unmarked grave on a forgotten world untold lightyears from home.

Yet for all this thankless sacrifice a Guardsman is a man, just like you. He has no millennia-old genetic engineering, no prophetic leader, no miracles of faith. He has his lasgun, his orders, and those beside him. He is the Imperial Guard.

And he will hold the line."


I think I heard someone made a narration of this. Anyone knows?
 
Woohoo! One of the most reliable rumormongers around has chimed in and confirmed plastic thunderhawk and given an extimated price of ~130GBP. Given GW's pricing brackets that'll probably be about ~220USD. I'll be saving my pennies.
 
i just noticed i didnt press respond to to respod to you JB


=/
 
I have for a couple of years been writing on a scifi project - mostly for fun. I've finished a couple of short stories and have 35 pages of not finished material. Essentially a complex world is taking form. My main idea behind the writing is that technology takes second place behind human nature, political realism and interpersonal dynamics. The main story is essentially a political novel set in a scifi environment and the level of technology I'm imagining is maybe what someone would call technobarbarism in 40K. I have slowly started to draw up ideas how the main plot will develop itself and it involves military campaigns stretching several star systems and sectors. Nothing galaxy stretching - rather somewhat localized(atleast in the beginning). I want the military maneuvers and strategy to "make sense" in relation to the level of technology and vice versa. But also "somewhat" make sense in terms of science. I want to pick a level of technology in which winning on the ground and and in space are essential for the overall military success.

Traveling in light speed+ is a must because I imagine that traveling between two close by star systems will not take more than a couple of weeks at most. Now the problem is that I don't want it to be possible - or having people wondering - "Why didn't they just don't warp jump to the atmosphere of enemy planet X drop alot of nukes"(see why didn't the fellowship of the ring just use the eagles)? Now, what I have written so far such a thing won't happen because nuking the planets this far in the short stories would be a political and economical impossibility and in noone's real interest(for now). Later on however, in a all out war situation, I want a reasonable explanation why someone just can't jump in, drop a shit ton of nukes and just fuck off. I've been thinking about "inventing" some defensive technology(or just having the gravity pull make warp drive an impossibility within star systems) that make sure you have to drop out of warp before you enter star systems and fight your way into the system by battling the enemy fleet and various defences on asteroids, moons and outer planets before you can bomb the major settlements on the inner planets - or for that matter occupy it.

I also don't want the warfare to be "computerized" - now this isn't the case in most scifi series and most stories doesn't offer any good explanations to why. In StarTrek for example they have ultra computers but they still do quite alot of the ship fighting "manually". And neither do I want the ground fighting to be done by automated robots but rather by human/aliens in exoskeletons and powersuits, vehicles etc. But this would not make sense since there must be computers good enough to do space flight calculations. I'm thinking about introducing some electronic warfare apparatus that disables more complex computers but this sounds silly too.

Any ideas?
 
I have for a couple of years been writing on a scifi project - mostly for fun. I've finished a couple of short stories and have 35 pages of not finished material. Essentially a complex world is taking form. My main idea behind the writing is that technology takes second place behind human nature, political realism and interpersonal dynamics. The main story is essentially a political novel set in a scifi environment and the level of technology I'm imagining is maybe what someone would call technobarbarism in 40K. I have slowly started to draw up ideas how the main plot will develop itself and it involves military campaigns stretching several star systems and sectors. Nothing galaxy stretching - rather somewhat localized(atleast in the beginning). I want the military maneuvers and strategy to "make sense" in relation to the level of technology and vice versa. But also "somewhat" make sense in terms of science. I want to pick a level of technology in which winning on the ground and and in space are essential for the overall military success.

Traveling in light speed+ is a must because I imagine that traveling between two close by star systems will not take more than a couple of weeks at most. Now the problem is that I don't want it to be possible - or having people wondering - "Why didn't they just don't warp jump to the atmosphere of enemy planet X drop alot of nukes"(see why didn't the fellowship of the ring just use the eagles)? Now, what I have written so far such a thing won't happen because nuking the planets this far in the short stories would be a political and economical impossibility and in noone's real interest(for now). Later on however, in a all out war situation, I want a reasonable explanation why someone just can't jump in, drop a shit ton of nukes and just fuck off. I've been thinking about "inventing" some defensive technology(or just having the gravity pull make warp drive an impossibility within star systems) that make sure you have to drop out of warp before you enter star systems and fight your way into the system by battling the enemy fleet and various defences on asteroids, moons and outer planets before you can bomb the major settlements on the inner planets - or for that matter occupy it.

I also don't want the warfare to be "computerized" - now this isn't the case in most scifi series and most stories doesn't offer any good explanations to why. In StarTrek for example they have ultra computers but they still do quite alot of the ship fighting "manually". And neither do I want the ground fighting to be done by automated robots but rather by human/aliens in exoskeletons and powersuits, vehicles etc. But this would not make sense since there must be computers good enough to do space flight calculations. I'm thinking about introducing some electronic warfare apparatus that disables more complex computers but this sounds silly too.

Any ideas?


sounds like you wanna look up some stuff on the unification war. A lot of Techno-barbarism around then .http://warhammer40k.wikia.com/wiki/Unification_Wars
 
Man, GW totally fucked up this Not-Necromunda release. Turns out it was a limited stock item, limit one per customer, and it's been selling out in less than 15 minutes as it goes up (GW has a rolling release for different territories that open up as the day progresses). And it turns out they had no intention of making the rule book available separately. Looks like this was intended solely to shift low volume kits (the SM Scouts and Ork Boys) and generate desire for terrain pieces that will later be sold separately at a much higher price, rather than be the start of relaunching an old (and well loved) specialist games line.

Gotta say, I'm kinda pissed. I was going to be looking into getting a copy but it now looks like that will be unlikely due to rarity as well as pointless due to the zero support. Just when you think GW's starting to turn it around they go and pull shit like this.
 
Man, GW totally fucked up this Not-Necromunda release. Turns out it was a limited stock item, limit one per customer, and it's been selling out in less than 15 minutes as it goes up (GW has a rolling release for different territories that open up as the day progresses). And it turns out they had no intention of making the rule book available separately. Looks like this was intended solely to shift low volume kits (the SM Scouts and Ork Boys) and generate desire for terrain pieces that will later be sold separately at a much higher price, rather than be the start of relaunching an old (and well loved) specialist games line.

Gotta say, I'm kinda pissed. I was going to be looking into getting a copy but it now looks like that will be unlikely due to rarity as well as pointless due to the zero support. Just when you think GW's starting to turn it around they go and pull shit like this.


I am not surprised by that. With how well they are handling Blood Bowl. They had to shoot themselves in the foot some where.

League Championship for the BB league I am in. Chaos Dwarves vs Elf Union. The Clock Tower Hero will be grinding some elves into the pitch.
 
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