War Room Lounge v78: Figure someone will make a thread eventually.

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There's people who believe evidence and people who insist that what they can clearly see didn't happen.
Captain Pedantic is getting a bit of a mental cramp over this sentence. I can't find any technical flaw. It strikes me as inelegant, but that's hardly a fair criticism, particularly in a semi real time back and forth. It doesn't explain Captain Pedantic's rather visceral reaction. Can may or may not be redundant depending upon your intent, but it's presumptuous to assume error, There's is incongruent but arguably acceptable, so again, no call on the play.

Eureka!

It's the lack of correspondence between the this and the that in your "there's this and there's that" construction.

Captain Pedantic blames the drugs for the delayed realization and suggests, "There's people who believe... and people who believe [what Trump says] despite what they clearly see."

Sorry, but otherwise it would have bugged me all night.
 
Pork is least healthy meat there is

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Bessie deserves a full life.
 
Fallout 4 was such a disappointment for me. Loved New Vegas and I didn't know Obsidian developed that one whereas Bethesda did 3 and 4. Which in hindsight is kind of silly since everytime you start up the game it tells you that but come on, you know gamers don't actually pay attention to that stuff.

I did like that investing in charisma gave you combat options like turning various enemies to your side and stuff but on the other hand charisma became virtually useless in actual dialogue situations since the speech check options almost never actually changed the ultimate outcome of the conversation.
Charisma can safely go straight to '1' in FONV unless you really want the Animal Friend perk, imo (and that perk is not really useful for anything). If you instead put those points into Intelligence you can just use your extra level-up points in Speech or Barter. I found Speech useful because at 100 you can skip the final boss and solve a few things more easily (Pacifist runs, Permadeath runs), but it's not that necessary.

Really liked my first playthrough of FO4 (the one story you're shoehorned into is quality), but damn did I not like doing the main quest again. Nothing you do matters to the story, it was missing something. Also, major problem with my character being too dumb to figure out that it was far into the future. Voiced protagonist sucked so bad, that's what made the story not worth replaying, there's no difference even if you change up your actions or responses.

ed, oh you were talking about Charisma in FO4? I never used it lol. No comment, I did my usual reclusive sniper build.
 
Charisma can safely go straight to '1' in FONV unless you really want the Animal Friend perk, imo (and that perk is not really useful for anything). If you instead put those points into Intelligence you can just use your extra level-up points in Speech or Barter. I found Speech useful because at 100 you can skip the final boss and solve a few things more easily (Pacifist runs, Permadeath runs), but it's not that necessary.

Really liked my first playthrough of FO4 (the one story you're shoehorned into is quality), but damn did I not like doing the main quest again. Nothing you do matters to the story, it was missing something. Also, major problem with my character being too dumb to figure out that it was far into the future. Voiced protagonist sucked so bad, that's what made the story not worth replaying, there's no difference even if you change up your actions or responses.

ed, oh you were talking about Charisma in FO4? I never used it lol. No comment, I did my usual reclusive sniper build.
Did you play it on PC with the jelly donut mod?
 
Really liked my first playthrough of FO4 (the one story you're shoehorned into is quality), but damn did I not like doing the main quest again. Nothing you do matters to the story, it was missing something.

That "something" was meaningful dialogue options, that at least created the illusion that you were crafting your own story. That dialogue wheel was the bane of the whole experience. Totally killed the immersion. That, and voiced protagonist, and nerfed RPG mechanics. With those additions(or subtractions), they killed like 50% of the fun of Fallout games.

If "Elder Scrolls 6" does that bullshit, it's DOA.
 
I currently use this Japanese product (that has lasted me since I was last there over a year ago) but when that runs out I will likely try a bees wax lip balm that is made locally.

Does it make your lips feel full and soft. Or just helps maintain its integrity throughout the dry days?
 
There's also beef bacon.

Nah, I'm not about introducing new forms of meats into my diet. Already having hard enough time getting the ones I like out of the regular circulation.
 
Charisma can safely go straight to '1' in FONV unless you really want the Animal Friend perk, imo (and that perk is not really useful for anything). If you instead put those points into Intelligence you can just use your extra level-up points in Speech or Barter. I found Speech useful because at 100 you can skip the final boss and solve a few things more easily (Pacifist runs, Permadeath runs), but it's not that necessary.
When I played FNV I did two playthroughs with two min-max characters that are the opposite of one another, a physical build that prioritized traits like STR and END and a non-physical one that prioritized the other traits like IN and CHR. I like to roleplay a bit so that's why I won't make optimized builds, the characters are supposed to have obvious flaws. Makes the runs very different from one another, certain quests are a cakewalk with one build and a mountain of a challenge with the other.

Basically couldn't even play the Dead Money DLC with the physical build and had to use the other one to beat it and the early game with that build was fairly easy which was nice since it was my second playthrough. I think I preferred that one in the end.
Really liked my first playthrough of FO4 (the one story you're shoehorned into is quality), but damn did I not like doing the main quest again. Nothing you do matters to the story, it was missing something. Also, major problem with my character being too dumb to figure out that it was far into the future. Voiced protagonist sucked so bad, that's what made the story not worth replaying, there's no difference even if you change up your actions or responses.
Glad you liked it but me personally I made two different characters, min-max mirrors of one another like I said, and while I had fun with them for a bit I dropped both once I leveled them to about the mid-20s. Its like all the side quests are just fetch quests whereas FNV had much better writing and variation in its quests that made the world fun to explore. With F4 I just want to scream "I don't want to help anymore fucking settlements!!"

The settlement building was a cool idea but idk, I don't think they did enough with it so other than setting up water filters for an endless supply of fresh water, both for drinking and for bartering, the juice didn't feel worth the squeeze.
ed, oh you were talking about Charisma in FO4? I never used it lol. No comment, I did my usual reclusive sniper build.
I meant for both games, I like trying charisma builds. But in F4 its oddly enough more useful in combat than out of it which is the opposite in FNV.
 
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