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War Room Lounge v113: Broken express elevator to an abyssal safari of psychosis

KISS. The verdict:


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It's too bad because the PS2 one was so good.

The first two and Black were great

It was alright. I just think the industry kind of moved past the simple car combat game. It was one of those genres that was cool at the time, but as games advanced, they kind of got left in the dust.

I don't necessarily think so. It may never be a major smash hit again but I properly rebooted version could be successful. As long as it wasn't released with terrible AI and internet play while not having a whole lot of solo content like that last one was.
 
You'll appreciate the forced break, you'll get so much higher when you finally get around to it.

Sounds like you prepared for this crisis properly.
Certainly it's not all bad but when I take a break I like to taper off a bit first. Suddenly running out and having to go cold turkey is quite a bit more unpleasant.

I'm among the first around here to claim pot withdrawals aren't a big deal, relatively, but compared to none at all they suck. Ah well, by this time tomorrow it should be a none issue, hopefully.
 
I don't necessarily think so. It may never be a major smash hit again but I properly rebooted version could be successful. As long as it wasn't released with terrible AI and internet play while not having a whole lot of solo content like that last one was.

Maybe, but I think with games like GTA having "car combat" modes, and does it well, there is not much room for a game focused entirely on it. The reboot wasn't terrible or anything. It just got old after an hour or two. It's not just "Twisted Metal" either. A lot of games have come out since then that really tried to give you that old school car combat, but floundered all the same.

It's a bit like "Road Rash" in that way. The hook was simply being able to attack other drivers, and at the time, it was groundbreaking. There are so many games out there that have that as just a simple feature now, that it's hard to base a game solely around that.
 
Dear rednecks,

Please stop buying up all the gat damn ammunition. I just had to pay $200 for some damn hollows from Sig Sauer and i'm heated.

Sincerely,
Me goddamnit
Buy Soviet bro, essentially all I ever buy (outside my old MP shield .40 but I hated it) is Soviet era.

Btw classic firearms has Vietnam era SKS' for $300. If I'm ever not poor again I'm thinking of picking one up. Always loved my old Yogo SKS, I loved my AKs but the SKS always seemed like the Soviet counterpart to the M1.

Plus I've always considered the 7.62 to be the superior round. Worked great for hog and great for deer and spam cans are fucking cheap.

Although have you or @Gregolian ever shot a Chiappa revolver? I'm super intrigued. I'm a small fella so when I shot a .357 air weight the entire idea seemed fucking dumb but I've been hearing a lot of good things about their recoil and I need a solid ccw.

It's either that or a Kimber.

Chiappa_Rhinos_-_200DS_and_40DS_%2842398401015%29.jpg


Vs
kimber-3200273-left.jpg
 
Maybe, but I think with games like GTA having "car combat" modes, and does it well, there is not much room for a game focused entirely on it. The reboot wasn't terrible or anything. It just got old after an hour or two. It's not just "Twisted Metal" either. A lot of games have come out since then that really tried to give you that old school car combat, but floundered all the same.

It's a bit like "Road Rash" in that way. The hook was simply being able to attack other drivers, and at the time, it was groundbreaking. There are so many games out there that have that as just a simple feature now, that it's hard to base a game solely around that.
I stopped playing GTA around IV so I had no idea they were doing something similar in one of their online modes. Good point there. But I will still hold that the last Twisted Metal was, in fact, fucking terrible. The online was poorly setup and did not work well and it was suppose to be the game's main selling point. It came with a very limited single player campaign mode which use to be one of the main points of the series, playing through the story with each character to see their ending. Add in the fact that the AI was poorly programmed (they would never attack each other) and you got yourself a shit sandwich of a game.
 
Maybe, but I think with games like GTA having "car combat" modes, and does it well, there is not much room for a game focused entirely on it. The reboot wasn't terrible or anything. It just got old after an hour or two. It's not just "Twisted Metal" either. A lot of games have come out since then that really tried to give you that old school car combat, but floundered all the same.

It's a bit like "Road Rash" in that way. The hook was simply being able to attack other drivers, and at the time, it was groundbreaking. There are so many games out there that have that as just a simple feature now, that it's hard to base a game solely around that.

Forgot what console it was but "Burnout" was pretty fun. They found a decent way off making things seem way faster and chaotic than they actually were. It was still more of a racing game though.
 
Buy Soviet bro, essentially all I ever buy (outside my old MP shield .40 but I hated it) is Soviet era.

Btw classic firearms has Vietnam era SKS' for $300. If I'm ever not poor again I'm thinking of picking one up. Always loved my old Yogo SKS, I loved my AKs but the SKS always seemed like the Soviet counterpart to the M1.

Plus I've always considered the 7.62 to be the superior round. Worked great for hog and great for deer and spam cans are fucking cheap.

Although have you or @Gregolian ever shot a Chiappa revolver? I'm super intrigued. I'm a small fella so when I shot a .357 air weight the entire idea seemed fucking dumb but I've been hearing a lot of good things about their recoil and I need a solid ccw.

It's either that or a Kimber.

Chiappa_Rhinos_-_200DS_and_40DS_%2842398401015%29.jpg


Vs
kimber-3200273-left.jpg

I'm trying to hunt home invaders, not my neighbors through their wall.

Plus I already got an MPX. If i'm not taking a dood down with 30 rounds and a red dot then i'm seriously fucking up.
 
They tried to reboot Twisted Metal and it was god awful. Remember it having one the worst AIs in the game.
I remember that reboot, whenever I hear of it I think of this trainwreck interview
 
I stopped playing GTA around IV so I had no idea they were doing something similar in one of their online modes. Good point there. But I will still hold that the last Twisted Metal was, in fact, fucking terrible. The online was poorly setup and did not work well and it was suppose to be the game's main selling point. It came with a very limited single player campaign mode which use to be one of the main points of the series. Playing through the story with each character to see their ending. Add in the fact that the AI was poorly programmed (they would never attack each other) and you got yourself a shit sandwich of a game.

The online was definitely a mess. That I can attest to. When it worked, it was good, but that was about 50% of the time.

As for the "you play the mode and see the story" comment, I think nostalgia might be blinding you to how good it actually was. We put a lot more stock into those cinematic cut scenes back in the day. We played many, many average games, just to see those sweet cut scenes. Once they became the norm, the novelty wore off real quick.
 
As for the "you play the mode and see the story" comment, I think nostalgia might be blinding you to how good it actually was. We put a lot more stock into those cinematic cut scenes back in the day.
What? No, dear god no. That was one of the main appeals of the game. The weird ass characters and finding out what each one wanted to wish for if they won. That was a big part of the series.
 
The online was definitely a mess. That I can attest to. When it worked, it was good, but that was about 50% of the time.

As for the "you play the mode and see the story" comment, I think nostalgia might be blinding you to how good it actually was. We put a lot more stock into those cinematic cut scenes back in the day.
That's because they were sparingly used and short, almost like a reward when you achieve an objective or beat a level and a short and sweet one at that.

Now cut scenes are super long and often a platform for games to try(and almost always fail) and replicate movies while being shit.
 
What? No, dear god no. That was one of the main appeals of the game. The weird ass characters and finding out what each one wanted to wish for if they won. That was a big part of the series.
Definitely. By the time the reboot came out though we had YT. Plus it only had 3 characters to play as.
 
What? No, dear god no. That was one of the main appeals of the game. The weird ass characters and finding out what each one wanted to wish for if they won. That was a big part of the series.

I'm not denying that. I'm just saying that the impact of merely earning slick cut scenes that look better than what you're playing, has become a non-factor in gaming. Back in those days, the prize was a live action cut scene, or CGI cut scene. Nowadays, it's just a thing. It doesn't even matter, because the games look so good. So they're not taking you out of this crude 32 bit world, and impressing you with some slick cut scene that seemed so advanced and extra special at the time.
 
I'm trying to hunt home invaders, not my neighbors through their wall.

Plus I already got an MPX. If i'm not taking a dood down with 30 rounds and a red dot then i'm seriously fucking up.
AR15 with M193. Even drywall causes it to fragment.
 
I'm not denying that. I'm just saying that the impact of merely earning slick cut scenes that look better than what you're playing, has become a non-factor in gaming. Back in those days, the prize was a live action cut scene, or CGI cut scene. Nowadays, it's just a thing. It doesn't even matter, because the games look so good. So they're not taking you out of this crude 32 bit world, and impressing you with some slick cut scene that seemed so advanced and extra special at the time.
Nah, mate. It was similar to arcade modes in fighting games. Play through a quick solo mode with incremental difficulty on each stage with big bad boss at the end. Playing through with each character to get their special ending. Something that still exists in gaming today. This ain't some nostalgia dopamine hit.
 
I'm trying to hunt home invaders, not my neighbors through their wall.

Plus I already got an MPX. If i'm not taking a dood down with 30 rounds and a red dot then i'm seriously fucking up.
Lmao my AK used to be my home defense and also white guy in the black panthers firearm, I remember only buying hollow points for the AK thinking it wouldn't murder the people across the street lol. But home defense wise I'm thinking of the Mossberg Shockwave. A shame the $200 tax for a SBR doesn't cover a double barreled sawed off. My dream firearm outside of a Bizon or PPSH non pistol.

@AgonyandIrony

Also why tf would you get a revolver when this exists?

1rzKA4O.jpg
Aesthetics. Granted it looks way more sleek than a S&W but I find most polymer ugly. Glocks are hideous to me as well.

Hell I think a Makarov is far better looking imo.

Also I think my inherent distrust against AR platforms is the M16 being a piece of shit in Vietnam. Entire squads were wiped out trying to field strip jammed 16s in a firefight.

You hating on revolvers but have you seen the steps Chiappa has taken revolutionizing the wheel gun?
 
That's because they were sparingly used and short, almost like a reward when you achieve an objective or beat a level and a short and sweet one at that.

Nah, I think it's because it gave you a sense of some unattainable visual fidelity that games couldn't achieve at the time. Especially with the CGI cut scenes, but the live action ones also seemed foreign and advanced all the same. Like you couldn't believe there were these cut scenes in your video game, and gave you a bigger sense of cinematic presentation that gaming simply didn't have in the decades leading up to it.

It's kind of like why some shitty game like "Dragon's Lair" was a big deal at the time. It blew your mind that you were essentially controlling a highly detailed cartoon, and blinded you from how simple it all was. Gaming had this period where superficial qualities were highly valued, because nobody knew any better. If you showed those same gamers a game like RDR2 in that era, they would shit their pants at how amazing it was. They wouldn't even be able to comprehend how incredible it was.
 
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