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- Jul 25, 2017
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Getting close to ready for a demo of my little top down shooter roguelike. Game mechanics are pretty much done. Level is a fully random, procedurallly generated, homage to The Binding Of Isaac.
Working on revamping the title and menu screens, detailing the enemies, level/scenery/npc's, and the juice. So many details to add, this is the devilish part. Been harder to work on it with the kids home every day. Also have to throw in some dialogue, which will basically be @senri guiding the player.
Anyway, here’s a little glimpse. The title screen is rough at the moment, I will clean it up and animate it, but let me know if it at least looks interesting. Note the Sherdog colors
Does it inspire real life violence?