Let's look at the responsibilities here:
- Invicta produce the events. They record the events with their own cameras, which feeds into their video system, which uploads ONE SINGLE STREAM of data directly onto UFC's server.
- The UFC's servers take that video and broadcast it over the web to (hundred of thousands? millions?) subscribers worldwide, using the network bandwidth that they reserved for this event.
- When we logs in, we watch the video stored on UFC's Fight Pass Server, not from Invicta's cameras.
- Some bandwidth are obviously alloted for connected PC, some are for mobile devices.
My stream worked flawlessly on Round 2 when I watch it on my tablet, yet some of you see the loop over and over again on your PC.
Some of us had absolutely no problem going in Round 3, yet I saw two early hiccups that lasted for about 15 seconds each.
When the systerm overloads for some, yet worked for others, even though connecting to the same streaming server, that sounds like a bandwidth balancing issue, not a camera or upstream issue.
And then everyone hitting refresh like mad during Round 3 of the Main Event, and Fight Pass finally died for ALL of us under the crushing weight of all the pings.
One can reason that the connection from Invicta's computer that feeds into the UFC's server might be messed up from the start, but that still doesn't explain why it worked for some and not for others. If that upstream source lags, EVERYBODY should lag at the same time on the downstream side.
Would be VERY interesting to see who will shoulder the blaim for this technical nightmare though. I just can't see Shannon throwing Dana under the bus even if it's the UFC's server that's crashed, so we'll have to wait for the announcement from Dana himself