I sank hours last night into piecing together my first SMG build because…why not; AR fare for me at this stage is just played out. Recapping the evening, it didn't go well. Going to try again tonight. While my step-one is working with a best-case Sokolov roll, I have a mean Vector 9mm with 1200+ RPM that I want to be the sun in my new walk-him-down solar system.
Rumours on the incoming TU6 changes sound very good, not great – but good.
We're to have guaranteed brand drops as there's to be a loot rotation introduced (in addition to all brands introducing items for all slots; ergo, better build flexibility – an all-corners albeit simple change largely flying under the radar, IMO) and we're also getting greater inventory space. I've been drowning for ages now in this regard. 300, it is said. Hallelujah. 4-piece is moreover to be the new 6-piece for unlocking all exotic-set bonuses, which again speaks to flexibility because we'll be able to talent for two slots now (heaps better than none, currently). While optimising isn't pipelined, we're getting instead an ability to change out an attribute outright, I believe, so we will be able to transfer one red to one yellow, one blue to one red, and so on; straightforwardly, if you have a great piece you've been hoarding but it boasts to date a build-inoperative class of attribute, you'll be able to repurpose that real estate for a class more useful. Where I find this last change most exciting is in skill versus non-skill builds.