Multiplat The Elder Scrolls: Oblivion Remastered Discussion

The quests and RPG mechanics are far superior to anything they've released since, including Fallout 3/4, Skyrim and Starfield.

That's pretty pathetic by Bethesda at this point.
It's a popular opinion they didn't even develop the best Fallout game, while Bethesda owned it.

So many other developers have taken the ball Bethesda dropped and ran with it, yet Bethesda still has a big name based off of games released over 10 years ago they keep re-releasing.

The further they got from Morrowind and Daggerfall, the dumber their RPG mechanics got.
'Modernization.'
That said, count me as one of those who first played Morrowind for 20 minutes, had no idea what to do, got killed by a crab, and never bothered to play it again.

A coat of fresh paint and improved combat (I'm curious to what the Souls-like changes mean) will do wonders for this, especially with the insane Radiant AI.
I wouldn't get your hopes up too high with those marketing points. The gameplay is so simplistic its not like a smarter AI will do much differently.
And making it 'souls-like?' Seriously?

KOTOR 1 and especially 2 only need graphical overhauls (better animations/physics would be nice too), and they'll be as great as anything released recently, as they are still masterpieces, especially KOTOR 2 with the cut content fan patch. I know you're not a fan of the turn based combat, but I loved it. I don't trust any studio to make them into action games and still be able to match the depth the encounters/battles had.
Actually CRPGs has been my favorite genre over the past 5 years I never previously played, and XCom2, Wasteland3, and BG3 have been three of the best games I've played ever... so I'm now well-adjusted to turn-based combat.

But KOTOR1&2's gameplay didn't develop well beyond pressing...
*attack
*attack
*attack
...so there wasn't much strategy involved.
That said, I only played on it's normal difficulty with no temptation to play on hard.
 
I can understand overall gameplay in a sense, but what games are you comparing it to? The overall combat was never great even when it released. You chose archer or mage, or had to deal with it's awful first person melee combat. That wasn't what made these games great. That was shit you put up with, in an otherwise great game. I don't think any game has really improved upon those particular shortcomings though. Just look at "Avowed". Came out a few months ago. It's combat is...serviceable. I don't think anyone is playing these games for their tight combat. It's the world and freedom and stories within it, that kept people playing.

I think you have to compare Oblivion to games of it's type. To which, there's not much like it, other than Bethesda games with the same blueprint. Like, I think "The Witcher 3" is a better game, but I wouldn't really compare the two.
You answered your own question and you even agreed the overall combat isn't great, lol.

I appreciate what Bethesda did with the vast open world, quest design, and character customization. You're right that there aren't many other games like it.

In terms of actual gameplay and combat, there are plenty of other games out there that aren't as deep but I prefer to play. Been playing Elden Ring recently, and while the quest design is far far below any Bethesda game, or any game of that type for that matter, the combat is a 12/10. With so many different effective weapon types, ashes of war, spirits, and spells, I still find new ways to play the game. Grinding in that game is genuinely fun with all the options they give you.

Assassins Creed Odyssey let's you build your character as a warrior, assassin, or archer, or a combination of all 3,. All play styles are distinct and equally impressive. I genuinely liked just dicking around and invading random forts to stir shit up.

Witcher 3's combat isn't that deep, as in Geralt always uses a sword, never uses a shield, and only has a few spells. With those limited options the combat is still more satisfying than Oblivion or Skyrim.

Yes the Bethesda games are deeper in some aspects and somewhat unique. As gameplay first guy tthough, I feel like they missed the mark on the most important aspect.

it better not have the same leveling/scaling bullshit.

Good call, I had completely forgotten about that. Yea that is genuinely terrible. Makes you feel like you are walking on a treadmill.
 
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KOTOR 2 with the cut content fan patch
Facts!

I love the atmosphere of KOTOR 2, it touched on themes of the force, Jedi and Sith that the Sequels, and most other post Disney Star Wars media could barely scratch the surface of.
 
The mods for that game were out of this world.
I remember Oscuro's Oblivion Overhaul, making the world alive. Deer fleeing from wolves, bandits fighting the guards and merchant caravans. Rehauling difficulty system making it fun to play. So cool.
Midas magic, 400 spells, nuff said!
Then I had a mod about a cult of pleasure and pain, dark story, something between Edgar Allan Poe novel and a diary of a Slaaneshi cult from Warhammer 40K. With full voiceovers!
Alchemists guild, lots of quests, again, full voiceovers.

My character was reacting to his surroundings speaking in Arnold Schwarzenegger voice, lol.

I had my personal castle which took 3 long quests to get and 4or 5 more to get to function. My servants there actually did their household duties and in the evening all of them went to the baths (one of the quests to get the castle going was to lift the curse killing bathing people, haha!).
Then there were gameplay mods - shield bashes (which if you made a critical hit broke your foe's nose stunning them), dismembering strikes, decapitations, all the good stuff. Worked really well on unkillable characters!

I remember how happy I was when I got all of that to run smoothly.
 
That's pretty pathetic by Bethesda at this point.
It's a popular opinion they didn't even develop the best Fallout game, while Bethesda owned it.

So many other developers have taken the ball Bethesda dropped and ran with it, yet Bethesda still has a big name based off of games released over 10 years ago they keep re-releasing.


'Modernization.'
That said, count me as one of those who first played Morrowind for 20 minutes, had no idea what to do, got killed by a crab, and never bothered to play it again.


I wouldn't get your hopes up too high with those marketing points. The gameplay is so simplistic its not like a smarter AI will do much differently.
And making it 'souls-like?' Seriously?


Actually CRPGs has been my favorite genre over the past 5 years I never previously played, and XCom2, Wasteland3, and BG3 have been three of the best games I've played ever... so I'm now well-adjusted to turn-based combat.

But KOTOR1&2's gameplay didn't develop well beyond pressing...
*attack
*attack
*attack
...so there wasn't much strategy involved.
That said, I only played on it's normal difficulty with no temptation to play on hard.
Lol, Morrowind def took no prisoners. I can understand why some people would have the same reaction. I did too when I first played it on Xbox.

Your character is so useless and so unwelcome. Pretty much everyone hates you and you'll die to the smallest creature. You have to scratch and claw your way through everything at first, earning your place in the realm.

Missions had no markers, just directions on where to go/who to find, having to use landmarks or canvas NPC's for more info.

It didn't just not hold your hand, it spit in it.

You basically live in the world as you get to know every hill, just like you get to know your character. You had so much control over shaping your traits/skills (dozens), could even craft spells.

You had a lot control over shaping the narrative too, as you could kill every NPC, it was wild.

All the early hardships makes the payoff/power fantasy hit harder than just about any game.

It was the ultimate CRPG, but it's aged badly melee combat and graphics wise, but like New Vegas, the RPG systems, level design and immersion are still top of the food chain.

Like Skyblivion for Oblivion, there's a fan overhaul in the Skyrim SE engine called Skywind in the works, a top to bottom remake, with full voice acting.

They've been building it for almost 15 years, it's inspiring.
 
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I started with Skyrim for my ES experience so I’d definitely be interested in a remake of Oblivion. Not interested unless they update the mechanics.
 
Actually CRPGs has been my favorite genre over the past 5 years I never previously played, and XCom2, Wasteland3, and BG3 have been three of the best games I've played ever... so I'm now well-adjusted to turn-based combat.
@GtehMVP

Saw this and it reminds me of the excellent Gears Of War Tactics game.
Final 20 seconds shows a bit of gameplay.

 
@GtehMVP

Saw this and it reminds me of the excellent Gears Of War Tactics game.
Final 20 seconds shows a bit of gameplay.


I'll have to see more gameplay, but it looks like they're putting some $$ into it. The more of this type the merrier.

btw, I was referring to the turn based combat in KOTOR you didn't like (that was correct right?), not turn based games in general, should have specified that clearer. That's why I thought you'd enjoy Rogue Trader 40k. It really sucks you didn't like it, as I know you paid full price for it too :(
 
I started with Skyrim for my ES experience so I’d definitely be interested in a remake of Oblivion. Not interested unless they update the mechanics.
There are some really good combat enhancing mods, namely a stronger focus on parrying. I don't know exactly which combat mod is in the Return to Sovngarde collection I'm using, but you need to time your blocks to be effective, making melee battles far more fun/challenging. I can see them adopting that pretty easily.
 
It's gonna feel old and look new. It'll need mods to be worth playing for me but I'm happy for everybody this makes happy.

I'll wait for a sale
 
Boomer gamers are going to buy this remake/remaster expecting to relive the greatness of the first time they played it as kids or young adults.... but chances are its going to remind them how much gaming has improved over the last 19 years.
Do you really mean Boomer in your quote?
I'm getting pretty confused with the general generational labels slapped onto people in the gaming stratosphere.
Is a Boomer an old person or someone who played Oblivion upon release?
Imo there is a difference.
 
Do you really mean Boomer in your quote?
I'm getting pretty confused with the general generational labels slapped onto people in the gaming stratosphere.
Is a Boomer an old person or someone who played Oblivion upon release?
Imo there is a difference.
Didn't you know?

According to 20 somethings anyone 30 or over is a boomer.
 
I hope a shadow drop will follow next that anouncement....
 
That's pretty pathetic by Bethesda at this point.
It's a popular opinion they didn't even develop the best Fallout game, while Bethesda owned it.

So many other developers have taken the ball Bethesda dropped and ran with it, yet Bethesda still has a big name based off of games released over 10 years ago they keep re-releasing.


'Modernization.'
That said, count me as one of those who first played Morrowind for 20 minutes, had no idea what to do, got killed by a crab, and never bothered to play it again.


I wouldn't get your hopes up too high with those marketing points. The gameplay is so simplistic its not like a smarter AI will do much differently.
And making it 'souls-like?' Seriously?


Actually CRPGs has been my favorite genre over the past 5 years I never previously played, and XCom2, Wasteland3, and BG3 have been three of the best games I've played ever... so I'm now well-adjusted to turn-based combat.

But KOTOR1&2's gameplay didn't develop well beyond pressing...
*attack
*attack
*attack
...so there wasn't much strategy involved.
That said, I only played on it's normal difficulty with no temptation to play on hard.

Morrowind was the best of them for me, once I figured out to level the Agility based skills and stat first.

I had a lot of fun with Oblivion, but I prefer going forward, not retreading old ground.
 
I finally just got into Skyrim this year, so I'm all for this getting released. Much like Skyrim, many aspects will be easily modded to my liking. I've made Skyrim a lot more modern and plays more like Elden Ring in 3rd person. Completely overhauled the game, which is a big part of my enjoyment.

I'm a BIG FAN of remasters and remakes. I never understand the hate, you don't HAVE to play it. I love the concept as I spend a lot of time doing this with older games myself. Replacing textures, models, animations, lighting, etc... even with console games in emulators.
 
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