Sherbytes: Industry News Megathread, v.2

AI streamlines game storyboarding + dialogue craft. But will it enrich or cheapen player experience?


  • Total voters
    17
I haven’t played either game but is this a case of ARC coming out after and stealing the player base from BF6? I thought people were really enjoying BF6 so why the drop off?

Its a generically designed Battlefield game. While following a player retention model and monetization practices of past decade free2play games. In a game that has a $70 dollar barrier of entry price tag.

Can go into more nuanced detail from main menu UI all the way down to netcode. But i dont think people want to read paragraphs, lol.
 
I haven’t played either game but is this a case of ARC coming out after and stealing the player base from BF6? I thought people were really enjoying BF6 so why the drop off?
Part ARC, I have to think, because the game is lightning in a bottle and even unretiring players of the subgenre in what's being called a return to form albeit too evolution of MP. Am on the verge of buying myself because it's on sale until 8 January via PSN. Only 30€. Audio design is apparently without peer, full stop.

I still see a lot of people playing BF. Adding to ARC fire scorching the gamerverse, I think what's happened is BF cast a MF net in hopes of renaissance but instead of capturing a broad audience, it captured rather a niche one, so we're seeing broader player decay. From what I played via betas + REDSEC, there is a lot of fun/shenanigans to be had but the game UX is confusing and salesy plus gameplay is Red Bull chaotic (where the F is the front?) with no-fun TTD.
 
Part ARC, I have to think,

On Steam you can gauge where game communities go via Steam Charts. Detailed analytics is something Twitch/YouTube ad buyers and gaming content creators quickly learn through viewers previous watch history. Steam API data miners of Steam users game libraries take months for their daily queries were heavily restricted back around 2018'sh. BF6's launch till now, and launch to current day Arc Raiders player numbers is a convergence of dozens upon dozens of other game playerbases.

This was before your join date. An from your post history youve been strictly a console gamer. First non-Valve game that spurred Steam growth happened in the early 2010's with DayZ. On this specific subforum it even had a active thread of players discussing it. The extraction shooter FPS subgenre itself was birthed from DayZ. Then couple the most known and popular extraction shooter Escape from Tarkov impending 7+ year long Steam and 1.0 launch. Arc Raiders benefited the most by beating Escape from Tarkov to market while also being the better designed game. In a encompassing Pc online multiplayer survival genre that sporadically galvinized such active players this way over the past decade.
 
Steam hit a new active user count peak over the weekend:

uwhd11pzwrcg1.jpeg
 
Back
Top