Riot Games' Valorant

Game is great. Play it before passing judgement. Don't like the art style that much, but it's all irrelevant since the game plays so well. Half the criticisms in this thread are people stuck in the past with 1.6.
 
Game is great. Play it before passing judgement. Don't like the art style that much, but it's all irrelevant since the game plays so well. Half the criticisms in this thread are people stuck in the past with 1.6.

HARD FACTS
 
Game is great. Play it before passing judgement. Don't like the art style that much, but it's all irrelevant since the game plays so well. Half the criticisms in this thread are people stuck in the past with 1.6.
Yeah, I was about to mention that Sherdog is acutely at odds with...the whole world. Pros adore it, streamers adore it, the public lucky enough to get a key adores it, viewers adore it.

Seems like CSers on Sherdog are the only ones who don't.
 
Game is great. Play it before passing judgement. Don't like the art style that much, but it's all irrelevant since the game plays so well. Half the criticisms in this thread are people stuck in the past with 1.6.
HARD FACTS

Best demographic explanation ive seen is that Valorant is trying to purge new and or stagnated skilled players from other FPS titles. By having baseline structure like CS, graphical design of Fortnite, ultimates like Overwatch, staging abilities of RS6 and toned down weapon recoil/spray like COD/Battlefield. Basically Riots attempt at pulling a Blizzard towards the entire FPS market.
 
Best demographic explanation ive seen is that Valorant is trying to purge new and or stagnated skilled players from other FPS titles. By having baseline structure like CS, graphical design of Fortnite, ultimates like Overwatch, staging abilities of RS6 and toned down weapon recoil/spray like COD/Battlefield. Basically Riots attempt at pulling a Blizzard towards the entire FPS market.
Or simply the one that you yourself conceived because you liked it.

Always fun seeing CSGO pros get trounced in other games because the selective demand on skillsets and talents determining the best players are-- like with real sports-- diverse. Turns out the players who are best at CS are only best at CS: just like those same winners in nearly every other competitive game in existence.
 
Seems like CSers on Sherdog are the only ones who don't.

For when you start introducing hero mechanics in a PvP FPS game. Impact a individual can have decreases at the micro level to the point of being nonexistent.
 
For when you start introducing hero mechanics in a PvP FPS game. Impact a individual can have decreases at the micro level to the point of being nonexistent.
It's almost like skills transcend who is the best point-clicker.

It's a great base for any FPS. CSGO isn't the best way to assess it, though. That would be a duck hunt aimbot program where players just reacted to some target over and over like hunters shooting clay. For FPS it's quite useful. The obsessive focus on aim mechanics produces players robust in that skill like athletes possessing exceptional power for strength/speed sports (which is most commercial sports). That athlete can be expected to do well in almost any of them given some practice. Nevertheless, although he might be the best in one, or near the best in more than one, he won't be the best (or elite) in them all.

That has more to do with skill than talent. To be the most "skilled"? Well, that is assessed by who wins. Furthermore, skill itself can be roughly quantified by the accuracy with which you can predict who will win a match based on who has won past matches. This is why almost all carnival games purposefully neutralize the skill component, and you can't predict who will win any game with confidence regardless of practice or talent.

Of course, you could look at ELO (a raw mathematical predictor of winrate) and nothing else to determine which games have the highest "skill" component, but that is also imperfect, because skill isn't something that is consummately evaluated by winrate, but also winrate respective to other winrates. After all, baseball teams have extraordinarily low winrates compared to other team sports, or golfers compared to tennis players, but nobody would argue that baseball players or golfers are unskilled. In fact, I doubt you'd find many who would argue their sport less skill-intensive than basketball or tennis. I'm certain you'd discover a strong correlation between baseball players arguing baseball requires more skill, and basketball players arguing the contrary.

Go ahead. Ignore this widsom. Bundle yourself in your nice, cozy, ignorant little bubble where CS:GO players are the most skilled gamers in the world at every fps, and not merely the one game they play.
 
So it appears to be a 5v5 Counter Strike/Overwatch mash up that looks like crap. Release date is summer 2020

valorant-project-gameplay-reveal-trailer.webp


I checked it out and it looks interesting but I feel like this will end up being a mostly p2w game with money and weapons
 
This game is probably just a temporary meal ticket for alot of streamers, who wouldnt want to sell out for a game bringing 5x their normal viewership (even if half those extra viewers are alt accounts).

Remember when every streamer and their mother was playing TFT? Same deal. Riot dont have a shred of originality in their games, but they sure know how to market them. The key/drop thing is genius, give a bunch of keys to a streamer in exchange for promotion. It gets past some of the ethical issues with outright paying streamers to promote your game, while keeping the benefits.

Look at diabotical, a game in a dead genre (arenaFPS), with a single digit dev team. They used the same tactic and got a shit ton of hype they otherwise would have had no chance of getting.
 
Go ahead. Ignore this widsom. Bundle yourself in your nice, cozy, ignorant little bubble where CS:GO players are the most skilled gamers in the world at every fps, and not merely the one game they play.

I like Hiko, i'll be cheering for him in this game. However im under no illusion that he'll go far. His style of play wont work in this game.
 
I checked it out and it looks interesting but I feel like this will end up being a mostly p2w game with money and weapons

Pay to win? How is this game pay to win? Nothing you pay for has any impact on the game itself, just aesthetics.

Side note - The skins in this game are fucking hideous. If Riot wants to make bank on this game, they'll release some skins that don't look like they came from Fortnite or Borderlands.
 
its a good game, some issues with character balancing and utility but so far its good

Some abilities don't really work as well as intended, only real issue, gun play is easier than CS but proper utility makes easy gun play much harder due to decision making, its actually a good balance

Who do you like to play? I've been enjoying Raze and Brimstone. I think Jett will be insane in solo queue for those with great aim/mechanics.
 
It's almost like skills transcend who is the best point-clicker.

It's a great base for any FPS. CSGO isn't the best way to assess it, though. That would be a duck hunt aimbot program where players just reacted to some target over and over like hunters shooting clay. For FPS it's quite useful. The obsessive focus on aim mechanics produces players robust in that skill like athletes possessing exceptional power for strength/speed sports (which is most commercial sports). That athlete can be expected to do well in almost any of them given some practice. Nevertheless, although he might be the best in one, or near the best in more than one, he won't be the best (or elite) in them all.

That has more to do with skill than talent. To be the most "skilled"? Well, that is assessed by who wins. Furthermore, skill itself can be roughly quantified by the accuracy with which you can predict who will win a match based on who has won past matches. This is why almost all carnival games purposefully neutralize the skill component, and you can't predict who will win any game with confidence regardless of practice or talent.

Of course, you could look at ELO (a raw mathematical predictor of winrate) and nothing else to determine which games have the highest "skill" component, but that is also imperfect, because skill isn't something that is consummately evaluated by winrate, but also winrate respective to other winrates. After all, baseball teams have extraordinarily low winrates compared to other team sports, or golfers compared to tennis players, but nobody would argue that baseball players or golfers are unskilled. In fact, I doubt you'd find many who would argue their sport less skill-intensive than basketball or tennis. I'm certain you'd discover a strong correlation between baseball players arguing baseball requires more skill, and basketball players arguing the contrary.

Go ahead. Ignore this widsom. Bundle yourself in your nice, cozy, ignorant little bubble where CS:GO players are the most skilled gamers in the world at every fps, and not merely the one game they play.

CS players are the most skilled at FPS. Skills in CS transfer to other games way better than other FPS games do.
 
Pay to win? How is this game pay to win? Nothing you pay for has any impact on the game itself, just aesthetics.

Side note - The skins in this game are fucking hideous. If Riot wants to make bank on this game, they'll release some skins that don't look like they came from Fortnite or Borderlands.

Thought actual weapons could be purchased with real money?
 
CS players are the most skilled at FPS. Skills in CS transfer to other games way better than other FPS games do.
The skill that transfers most broadly that is most acutely and aggressively selected is aiming. Other common abilities that are critical to success are also required, but that is the chief one. This is a denominator in every FPS, so there is a broad transger, but it isn't the only skill, nor necessarily the most critical skill to winning in every FPS. Even this subgenre is bigger than a single skill. It's a critical skill that will always be relevant, but gaming is evolving beyond such a specialized skillset.
 
Thought actual weapons could be purchased with real money?

The weapons you can purchase in game are the same for everyone. You use fake money earned in the game to buy them. You can purchase skins to change how they look though.

Riot doesn't need to do pay to win. If you played League, you'd understand. They make a killing on cosmetic changes while maintaining a completely level playing field.
 
Who do you like to play? I've been enjoying Raze and Brimstone. I think Jett will be insane in solo queue for those with great aim/mechanics.

I've been playing a lot of Raze and Breach, I first bought Breach because he can flash through walls and fuck over off angles/clear gay spots with ease. I bought Raze because of the grenade and the satchel jumps.

Jett with an ulti is insane because she can hit you accurately from angles you won't be checking. So she gets the jump on you every time in 1 on 1s.
 
I've been playing a lot of Raze and Breach, I first bought Breach because he can flash through walls and fuck over off angles/clear gay spots with ease. I bought Raze because of the grenade and the satchel jumps.

I really hope RIot doesn't nerf her grenades so early on. I feel like she feels overpowered to most because she's the easiest to grasp. Her entire kit is just damage, so of course everyone new to the game can pick her up quick. Sage seems like she'll be nuts in competitive though, so I may try her next.
 
I really hope RIot doesn't nerf her grenades so early on. I feel like she feels overpowered to most because she's the easiest to grasp. Her entire kit is just damage, so of course everyone new to the game can pick her up quick. Sage seems like she'll be nuts in competitive though, so I may try her next.

I think the explosion from her nade could use a slight nerf, but also reveal them for a second

Sage seems good... That wall is complete bullshit. Her post plant game is nuts.

Edit: Her ulti is insane though, its an auto trade on some sites which is ridiculous
 
The weapons you can purchase in game are the same for everyone. You use fake money earned in the game to buy them. You can purchase skins to change how they look though.

Riot doesn't need to do pay to win. If you played League, you'd understand. They make a killing on cosmetic changes while maintaining a completely level playing field.
I don't play LoL so I could be wrong but don't you have to buy new champions, but they have a rotation of free ones?
 
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