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The link between video games and car makers has never been closer. Since 2013, the
Gran Turismo series of PlayStation games has included concept
cars developed in-house by leading manufacturers, among them Mercedes, Nissan,
BMW, Bugatti,
Jaguar and McLaren. These Vision Gran Turismo virtual concepts have even spilled over from screens into real life, built up into life-size models (albeit with a fraction of the performance offered by their digital counterparts). It’s all part of the gamification of design, whether it’s Ikea’s new range of gaming furniture or Herman Miller’s collaboration with Logitech, or even concept
cars that use the graphical language of video games to improve interfaces and interactivity.
If you’ve just invested a six-figure sum in a real supercar, you’d probably want to do more than just sit and look at it. However, the opportunities to experience its limits in real life are becoming increasingly curtailed by space, legislation, and old-fashioned common sense. Ironically, the right sim racing software will allow a
kid with an XBox to glean just as much four-wheeled enjoyment as the owner with a stable full of real Italian exotica, with no fear of expensive insurance claims or eternal YouTube infamy. Simulators have played an important role in training racing drivers for many years, and the gap between pro software and consumer-grade entertainment is getting narrower. The challenge is to incorporate the sim racing hardware into the home without going all-out on the overt geek factor.
For those with the space – be it in sitting rooms, studies, garages, or even dedicated gaming complexes – there’s a new breed of digital driving experience available, developed in close collaboration with manufacturers and designers. The following fleet of virtual supercars is primed and ready to tackle the world’s trickiest circuits and most spectacular roads from the comfort of"
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A complicated membership system and close ties to some of the most iconic names in Italian car design defines the new eClassic venture, based in Liechtenstein. Working alongside designers at Pininfarina and Zagato, eClassic has created two physical simulator systems, large-scale installations that evoke the lines and curves of classic
cars but swap wheels for screens. The company’s very first model, the Pininfarina Leggenda Driving Simulator, was sold at Sotheby’s for €175,000. It also makes a Zagato-inspired model, the Elio Z Edition, with a cutaway-style body that references the construction of post-war classic
cars. Both have original wooden-rimmed Nardi steering wheels, leather upholstery and a 49in screen. "
eclassic.com
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Aston Martin has also ventured into the sim sphere, working in close collaboration with a new start-up, CURV Racing Simulators. Launched by AM test specialist and racing driver Darren Turner, the CURV AMR-CO1 is intended as a companion piece for
Aston Martin’s most high-end product, the Valkyrie hypercar, with hardware inspired by the £2m machine and the ability to customise the colour and trim to match your example, should you deign to own both. The time you put in behind the wheel of this machine should also help get more out of the actual machine, with infinite margin for error. In the bespoke apartments at
130 William in New York, where
Aston Martin has collaborated with
David Adjaye, you can even specify a special ‘sim room’, with the CURV RS taking pride of place.
CURV AMR-C01, from £57500,
curvrs.com
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