Tech PEB's Motion Simulator thread {Worlds Best Driving Simulator for 10 years got an entirely new version}

I saw an article saying Gran Turismo 7 will not have ray tracing during the racing. I'm guessing that's a bad thing. I never watch replays.
 
I saw an article saying Gran Turismo 7 will not have ray tracing during the racing. I'm guessing that's a bad thing. I never watch replays.

This is likely done to allow it to run on PS4. A lot of people where made upset by Polyphony Digital deciding to make the game PS4 compatible. Polyphony wants to sell 10's of millions of games they are not doing that on PS5 only. Eventually very likely GT8 or GT9 will have all the advanced features.
 
This is likely done to allow it to run on PS4. A lot of people where made upset by Polyphony Digital deciding to make the game PS4 compatible. Polyphony wants to sell 10's of millions of games they are not doing that on PS5 only. Eventually very likely GT8 or GT9 will have all the advanced features.
Gundam Battle Operation 2 not long ago was available for PS5 after first being on PS4 and supposedly PS5 can play vs. PS4. The PS5 version is supposed to have better graphics, maybe framerate, etc. The newer console's version doesn't necessarily suck because of compatibility with the older console.
 
Gundam Battle Operation 2 not long ago was available for PS5 after first being on PS4 and supposedly PS5 can play vs. PS4. The PS5 version is supposed to have better graphics, maybe framerate, etc. The newer console's version doesn't necessarily suck because of compatibility with the older console.
I was just guessing because Polyphony Digital gave a somewhat criptic answer to why the decision was made. I remember the frist ray tace games would crippled the GPU so bad it was unplayable on lower end 5 series Intel an 3000 series AMD CPU's with 2060 GPU's.
 
This is likely done to allow it to run on PS4. A lot of people where made upset by Polyphony Digital deciding to make the game PS4 compatible. Polyphony wants to sell 10's of millions of games they are not doing that on PS5 only. Eventually very likely GT8 or GT9 will have all the advanced features.

Can't they just use ray tracking on the PS5 version and the old lighting system on PS4?
 
Can't they just use ray tracking on the PS5 version and the old lighting system on PS4?
I don't know one would imagine it's time issue an optimization for a single platform. They likely feit framerate an optimization on the largest base ie PS4. I bet if you see the latest preview video for PS5 games you will less likely see latest GT7 highlights. Sony csnnot be happy of their decision. Still going to have a ton of features.
 
I don't know one would imagine it's time issue an optimization for a single platform. They likely feit framerate an optimization on the largest base ie PS4. I bet if you see the latest preview video for PS5 games you will less likely see latest GT7 highlights. Sony csnnot be happy of their decision. Still going to have a ton of features.

Until they start putting games on PC I won't be able to play it anyways
 
Until they start putting games on PC I won't be able to play it anyways

True a lot of people including myself don't own PS5 because we don't see a need or cost. I have a feeling Polyphony Digital is going after the high end simulator crowd by eventually showing motion based support. Recently Porsche showed off it's moton simulator that includes an all natural 3D printed chair an frame.

Instead of using aluminum extrusion or steel parts they are using natural fibers. It's going to be part of the Mission R platform. It will allow people to familiarize themselves to the Mission R race car. Porsche plan to tie it to ESPORTS the fastest growing segment in electronic entertainment and simulation.

Polyphony Digital likely approached car company for one off ideas an Porsche being Porsche unlike other car companies suggested a car an a simulator to along with it. Polyphony likely jumped aboard the idea I bet. Imagine an ad where Porsche is using GT7 on their motion simulator then the driver goes to the track with the Mission R race car at end of video.

There is something in the range of 20 million GT gamers on PS4 an PS5.
 
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My sim workshop getting ideas.
 
"So it almost seems a shame that there are no plans for a real-life application for the Mission R. But many of its new developments will make future sprint races more attractive in customer motorsport. Esports will definitely enrich the concept study. In 2022, the performance of the Mission R will become reality in a virtual racing game championship."

A quote from Porsche about their simulator the thickens lol.
https://motorsports.porsche.com/international/en/article/2021/09/06/cars-concept-study-mission-r
 
Driving simulators could be amazing with driving anywhere in the world.

 
"
The link between video games and car makers has never been closer. Since 2013, the Gran Turismo series of PlayStation games has included concept cars developed in-house by leading manufacturers, among them Mercedes, Nissan, BMW, Bugatti, Jaguar and McLaren. These Vision Gran Turismo virtual concepts have even spilled over from screens into real life, built up into life-size models (albeit with a fraction of the performance offered by their digital counterparts). It’s all part of the gamification of design, whether it’s Ikea’s new range of gaming furniture or Herman Miller’s collaboration with Logitech, or even concept cars that use the graphical language of video games to improve interfaces and interactivity.

If you’ve just invested a six-figure sum in a real supercar, you’d probably want to do more than just sit and look at it. However, the opportunities to experience its limits in real life are becoming increasingly curtailed by space, legislation, and old-fashioned common sense. Ironically, the right sim racing software will allow a kid with an XBox to glean just as much four-wheeled enjoyment as the owner with a stable full of real Italian exotica, with no fear of expensive insurance claims or eternal YouTube infamy. Simulators have played an important role in training racing drivers for many years, and the gap between pro software and consumer-grade entertainment is getting narrower. The challenge is to incorporate the sim racing hardware into the home without going all-out on the overt geek factor.

For those with the space – be it in sitting rooms, studies, garages, or even dedicated gaming complexes – there’s a new breed of digital driving experience available, developed in close collaboration with manufacturers and designers. The following fleet of virtual supercars is primed and ready to tackle the world’s trickiest circuits and most spectacular roads from the comfort of"

"
A complicated membership system and close ties to some of the most iconic names in Italian car design defines the new eClassic venture, based in Liechtenstein. Working alongside designers at Pininfarina and Zagato, eClassic has created two physical simulator systems, large-scale installations that evoke the lines and curves of classic cars but swap wheels for screens. The company’s very first model, the Pininfarina Leggenda Driving Simulator, was sold at Sotheby’s for €175,000. It also makes a Zagato-inspired model, the Elio Z Edition, with a cutaway-style body that references the construction of post-war classic cars. Both have original wooden-rimmed Nardi steering wheels, leather upholstery and a 49in screen. "

eclassic.com


"
Aston Martin has also ventured into the sim sphere, working in close collaboration with a new start-up, CURV Racing Simulators. Launched by AM test specialist and racing driver Darren Turner, the CURV AMR-CO1 is intended as a companion piece for Aston Martin’s most high-end product, the Valkyrie hypercar, with hardware inspired by the £2m machine and the ability to customise the colour and trim to match your example, should you deign to own both. The time you put in behind the wheel of this machine should also help get more out of the actual machine, with infinite margin for error. In the bespoke apartments at 130 William in New York, where Aston Martin has collaborated with David Adjaye, you can even specify a special ‘sim room’, with the CURV RS taking pride of place.

CURV AMR-C01, from £57500, curvrs.com
"

https://www.google.com/amp/s/www.wallpaper.com/technology/virtual-supercars-for-sim-racing/amp
 
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I think I was watching delayed replay of a UFC fight and commercial breaks showed Gran Turismo 7 commercial that ended with shot of the PS5 game case and PS4 game case behind it. I guess this is confirmation it's coming for PS4, but I think I'll buy a PS5 for it to get the best experience.

I kinda regret getting PS3 MGS V instead of PS4.
 
Garage workshop update time consuming process. Planning on installing small pellet heater and finishing the insulated walls.

 
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