It’s helping imo. Sony kinda shooting themselves in the dick being so quiet.
New Article with a closer look at the technology inside the Series X
https://news.xbox.com/en-us/2020/03/16/xbox-series-x-tech/
Also some more Tech Specs than hat was shown before
CPU 8x Cores @ 3.8 GHz (3.66 GHz w/ SMT) Custom Zen 2 CPU
GPU 12 TFLOPS, 52 CUs @ 1.825 GHz Custom RDNA 2 GPU
Die Size 360.45 mm2
Process 7nm Enhanced
Memory 16 GB GDDR6 w/ 320mb bus
Memory Bandwidth 10GB @ 560 GB/s, 6GB @ 336 GB/s
Internal Storage 1 TB Custom NVME SSD
I/O Throughput 2.4 GB/s (Raw), 4.8 GB/s (Compressed, with custom hardware decompression block)
Expandable Storage 1 TB Expansion Card (matches internal storage exactly)
External Storage USB 3.2 External HDD Support
Optical Drive 4K UHD Blu-Ray Drive
Performance Target 4K @ 60 FPS, Up to 120 FPS
Its an powerful impressive bit of kit basically
Also another Digital Foundry video uploaded at the same time as the previous one i posted
For instance, Xbox system architect Andrew Goossen revealed to Eurogamer's Digital Foundry that the regular 12 TFLOPs figure for Xbox Series X effectively bumps to over 25+ TFLOPs when doing raytracing operations.
Without hardware acceleration, this work could have been done in the shaders but would have consumed over 13 TFLOPs alone. For the Xbox Series X, this work is offloaded onto dedicated hardware and the shader can continue to run in parallel with full performance. In other words, Series X can effectively tap the equivalent of well over 25 TFLOPs of performance while ray tracing.
Xbox Series X goes even further than the PC standard in offering more power and flexibility to developers. In grand console tradition, we also support direct to the metal programming including support for offline BVH construction and optimisation. With these building blocks, we expect ray tracing to be an area of incredible visuals and great innovation by developers over the course of the console's lifetime.
People whinging about the 1TB Custom SSD. If there was a 2 TB in there the cost would be exorbitant. With the way technology is advancing they will figure out more efficient ways to compress games.
Yes, it has it's own proprietary slot for expandable memory in cooperation with Seagate and you may still use your older expandable HDD with the USB 3.2 if you want even more (obviously a lot slower). I think why people are miffed is they assume cause it's a new gen the games are going to be more advanced so of course the game files will be a lot larger like easily over 100 gigs, so you'll use up that space more frequently, like this gen's paltry 500 GB HDD's at launch.Didn't they show a slot in the back to easily add 1TB of SSD space? That's all I need is 2TBs. Just use the 1TB for as long as you can and then get the expansion when you are almost out of space.
Yes, it has it's own proprietary slot for expandable memory in cooperation with Seagate and you may still use your older expandable HDD with the USB 3.2 if you want even more (obviously a lot slower). I think why people are miffed is they assume cause it's a new gen the games are going to be more advanced so of course the game files will be a lot larger like easily over 100 gigs, so you'll use up that space more frequently, like this gen's paltry 500 GB HDD's at launch.
I'm a bit skeptical that the flagship of a franchise which has been one of the last refuges of exclusivity on the Xbox isn't getting special attention, and the headline of this article itself feels a bit clickbaity, considering the only significant hardware area where the PS5 is superior is the SSD, but it is also true that for the past half decade Microsoft has been putting far more work into molding their games so that they work better across platforms.Microsoft’s Xbox Series X will load games much, much faster than the Xbox One, even if a game’s code isn’t tweaked for the next-generation console.
Gears 5 loads four times faster on the Xbox Series X than it does on the Xbox One, according to Mike Rayner, technical director at The Coalition, which developed Gears 5. Such load speeds are set to really shake up the performance of next-generation consoles, alongside the raw performance the Xbox Series X and PS5 will have.
"With the Xbox Series X, out of the gate, we reduced our load-times by more than 4x without any code changes,” Rayner told Windows Central. "With the new DirectStorage APIs and new hardware decompression, we can further improve I/O performance and reduce CPU overhead, both of which are essential to achieve fast loading."
Essentially, that all means the work Microsoft has done on the hardware and software side of the Xbox Series X will allow for significantly faster game loading times...
There aren’t any games around that max out SATA SSD storage drives, but when it comes to streaming 4K graphics assets, which the Xbox Series X aims to do, speedy storage can really help, particularly if future games come with high-fidelity graphics and HDR support.
"We have come to expect generational leaps in CPU, GPU, and memory performance with each generation,” added Rayner. "Xbox Series X more than delivers against these expectations. As a game developer, one of the most exciting improvements that far exceeds expectations is the massive I/O improvements on Xbox Series X.”
The X-brick
And it was trash.