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Sounds to me like all those missed deadlines really had Sony fed up. I think it would have also been a different story had Demons souls Remake sold better. For any business person it’s hard to justify 1.5 million copies sold over the course of a decade. I’m saying a decade because since they didn’t have anything greenlit we’re talking about another 5 years or so for them to actually come out with anything since then. I’m curious about the remake that went to another team. I bet there will be a lot of speculation about that once this news spreads.Interviewer Detective Seeds shares details from inside B/p situation: *Both = B/p employees he spoke with
Both stated that the God of War Live Service game they were working on was pitched by Bluepoint to Playstation DURING their work on God of War Ragnarok as their next game. Everyone enjoyed the God of War universe, and with Playstation wanting to do live service games, Bluepoint pitched this game and it was approved. However, they missed several deadlines and it became apparent how large of an undertaking this project was for Bluepoint.
One of them said project sounded good, but we really should not have been doing a live service game. It was out of the norm for us, and our bandwidth. Ultimately, the project was shuttered by PlayStation after being given multiple opportunities, and Bluepoint was tasked with pitching new projects in 2025. Both said there was additional pressure turned up on deadlines on the heels of Concord being canceled (they said the scrutiny on live service games was intense). Both said they thought having the live service game canceled was the right move so they could take on other projects more suitable for them.
Both said the studio WAS NOT currently working on any green lit project at the time of closing, and they HAD NOT secured any greenlit projects since God of war game was canceled. Both said any reports of them currently working on an approved project with funding are NOT accurate. There had been 4 projects pitched to PlayStation to their knowledge, and these projects were not greenlit.
One of them said 2 of these projects were remakes they wanted to take on, but Playstation did not believe they would be successful in the market. Both were apparently single player experiences. I did ask if I could have the names of the projects. Both said no, and the reason is that at least one of the pitched projects is now being worked on by another studio and they do not want to be responsible for putting that info out. I followed up on why they did not get the greenlight but someone else did, and they did not know.
One stated that Playstation DID offer them job opportunities within SIE due to what they do. The other stated they have NOT had help in getting jobs within SIE.
One said the atmosphere had soured in their view after god of war project was canceled. It then got worse after the projects they were pitching kept being turned down. They said several had left the studio prior to closing, and they thought headcount was in the 50s at time of closing, maybe 60s. One stated they were fine with how the studio closing news was handled, but the other person said they were not happy with how things went down. I asked details and they said it was just the way it was communicated.
Both said there was more that happened behind the scenes, but they were not directly involved in those conversations and hope others will give their side once they are no longer at the studio. The consensus after several pitches were declined, in their opinion, was that they were not going to get a project greenlit and it was a matter of time until they were closed.
Interviewer Detective Seeds shares details from inside B/p situation: *Both = B/p employees he spoke with
Both stated that the God of War Live Service game they were working on was pitched by Bluepoint to Playstation DURING their work on God of War Ragnarok as their next game. Everyone enjoyed the God of War universe, and with Playstation wanting to do live service games, Bluepoint pitched this game and it was approved. However, they missed several deadlines and it became apparent how large of an undertaking this project was for Bluepoint.
One of them said project sounded good, but we really should not have been doing a live service game. It was out of the norm for us, and our bandwidth. Ultimately, the project was shuttered by PlayStation after being given multiple opportunities, and Bluepoint was tasked with pitching new projects in 2025. Both said there was additional pressure turned up on deadlines on the heels of Concord being canceled (they said the scrutiny on live service games was intense). Both said they thought having the live service game canceled was the right move so they could take on other projects more suitable for them.
Both said the studio WAS NOT currently working on any green lit project at the time of closing, and they HAD NOT secured any greenlit projects since God of war game was canceled. Both said any reports of them currently working on an approved project with funding are NOT accurate. There had been 4 projects pitched to PlayStation to their knowledge, and these projects were not greenlit.
One of them said 2 of these projects were remakes they wanted to take on, but Playstation did not believe they would be successful in the market. Both were apparently single player experiences. I did ask if I could have the names of the projects. Both said no, and the reason is that at least one of the pitched projects is now being worked on by another studio and they do not want to be responsible for putting that info out. I followed up on why they did not get the greenlight but someone else did, and they did not know.
One stated that Playstation DID offer them job opportunities within SIE due to what they do. The other stated they have NOT had help in getting jobs within SIE.
One said the atmosphere had soured in their view after god of war project was canceled. It then got worse after the projects they were pitching kept being turned down. They said several had left the studio prior to closing, and they thought headcount was in the 50s at time of closing, maybe 60s. One stated they were fine with how the studio closing news was handled, but the other person said they were not happy with how things went down. I asked details and they said it was just the way it was communicated.
Both said there was more that happened behind the scenes, but they were not directly involved in those conversations and hope others will give their side once they are no longer at the studio. The consensus after several pitches were declined, in their opinion, was that they were not going to get a project greenlit and it was a matter of time until they were closed.
to be fair Bluepoint also received a ton of support from Sony in their live service efforts with their God of War game. It took Concord failing for them to be like okay okay maybe this shit isn't going to work out and they pulled the plug on a few other live service games.
I don't really see politics factoring into these decisions. Bluepoint is as American as it gets are far as dev teams go under Sony. They are centered right in Texas.
My biggest confusion is Sony and Bluepoint not being able to find a new project together. Maybe there's some truth to Bluepoint not wanting to do remasters and remakes anymore. It all is a bit confusing. I hope more details come out eventually.

Just dropped! Meet Rook:
So many big games this year, its nuts. And yet they learn nothing from movie releases and spreading shit outHoly fuck. Phantom Blade Zero September 9 and Wolverine the 15th. I’m excited but at the same time wish they were spread apart. I imagine there might be a lot of crossover with fans of action games. I’ll preorder both though who am I kidding![]()
My four biggest anticipated games left are releasing next to each other. Pragmata and Saros 6 days. Phantom Blade Zero and Wolverine 7 days. Kind of annoying but I’ll probably just play whatever drops first and then move on to the second. Pragmata is probably short enoughSo many big games this year, its nuts. And yet they learn nothing from movie releases and spreading shit out
With GTA right around the corner not sure they had a choice. Some are speculating maybe Phantom Zero is going to announce a delay soon though so we will see.So many big games this year, its nuts. And yet they learn nothing from movie releases and spreading shit out
This window is also Lords OTF2 rumored launch, which is my 2026 diamond title next to PBØ. Autumn is going to be ridiculous because I see myself still playing ARC, maybe Marathon if I get it, and some other stuff.Holy fuck. Phantom Blade Zero September 9 and Wolverine the 15th. I’m excited but at the same time wish they were spread apart. I imagine there might be a lot of crossover with fans of action games. I’ll preorder both though who am I kidding