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PlayStation Official PS | PS Studios Megathread, v.6

What is your preferred background for incoming SIE CEO?


  • Total voters
    25
Which is funny because I remember an interview where Miyazaki explicitly said he's waiting on Sony and is interested. Lol. I honestly think it's in-between the two, where Bb = Miyazaki's pride and joy albeit equally something that need be timed right for Sony, e.g., PS6 launch, Thanksgiving/Christmas holidays, and not just a summer title what have you.
lol I didn't know he said that. Well then I don't know what the hell is going on. At this point I think you're correct PS6 launch.
 
lol I didn't know he said that. Well then I don't know what the hell is going on. At this point I think you're correct PS6 launch.
I also suspect Sony had an experimental phase recently here that was punctuated by Concord. The pivot from GOTY SPs to live service + PC double-dipping was a reality check.

Recent port cancellations and scrapped projects mid-development after 2024 audit point to Sony softening on experimental and refocusing on traditional, i.e., what made them market leader in the first place. MP/Live service icons Bungie lying about their numbers before acquisition and Sony then dispersing all that talent amongst PS studios can actually prove a fortuitous thing, IMHO.
 
December proved a strong showing for PSN, with a record-high 129M members logging in:

Full read from Push Square team here.
 
On the Days Gone remaster, what they're adding is the following FWIW:
  • Horde Assault (a massive, arcadey shooter-survivor mode)
  • Permadeath mode
  • Speedrun clock/challenge
  • Enhanced photo mode
  • PS5 Pro enhancement + VRR
  • Accessibility/Settings extras
Can preorder now and lands 25 April. Upgrade from owned PS4 game is only 10€.
 
24 March will be the 10-year anniversary for Bloodborne, IGN reminds. Fellas, that's a smart moment to announce or say...something for one of the greatest all-time games, IMO. Imagine the eruption of the crowd from their posting even a lazy screengrab of Yharnam and tweeting: Time to transcend.

BB1.jpeg
 
On the Days Gone remaster, what they're adding is the following FWIW:
  • Horde Assault (a massive, arcadey shooter-survivor mode)
  • Permadeath mode
  • Speedrun clock/challenge
  • Enhanced photo mode
  • PS5 Pro enhancement + VRR
  • Accessibility/Settings extras
Can preorder now and lands 25 April. Upgrade from owned PS4 game is only 10€.
I might actually go this route. I never made it more than a couple of hours into it and it feels like they put enough effort in to warrant an upgrade.
 
I might actually go this route. I never made it more than a couple of hours into it and it feels like they put enough effort in to warrant an upgrade.
I can honestly tell you this game only gets better and better. The first couple hours feel uninspired. I ended up platting and having the time of my life over maybe 100h. This game has flaws of course but the way they introduce and have you observe the horde was masterclass; it’s viscerally tense and you’ll be nervous, literally hiding behind dumpsters or rocks thinking you’re F’d if they heard something.
 
I might actually go this route. I never made it more than a couple of hours into it and it feels like they put enough effort in to warrant an upgrade.

I really liked the game but it takes some time to get going. A bit longer than it needs to be and I have no idea who's great idea it was to place one of it's most unique features (hordes) at like 15-20 hours in.

I'm really hoping they make a sequel now that bend has nothing else going on. I would like a more linear experience this time around though and finish up the story.
 
Damn, that looks good. A bit mental as well.

Seems to function more like Devil May Cry as far as i can tell but i haven't played a DMC since the first one.
This looks much more like Final Fantasy XVI imo. The combat is more basic and relies heavily on switching between the different knights of the round table similar to how Clive uses his eikons. It also says in the description it is 30 hours for the story and has light RPG elements. FFXVI was also light on RPG mechanics and both games seem to have a strong focus on crazy spectacle. To me in order for a game to be like DMC you need a combo scoring system like Bayonetta has too. Speaking of Bayonetta, you ever play them? I was disappointed when PS lost them to Nintendo. The first one is still the best tome, the sequels got dumbed down in the combat department. 3 was so disappointing
 
This looks much more like Final Fantasy XVI imo. The combat is more basic and relies heavily on switching between the different knights of the round table similar to how Clive uses his eikons. It also says in the description it is 30 hours for the story and has light RPG elements. FFXVI was also light on RPG mechanics and both games seem to have a strong focus on crazy spectacle. To me in order for a game to be like DMC you need a combo scoring system like Bayonetta has too. Speaking of Bayonetta, you ever play them? I was disappointed when PS lost them to Nintendo. The first one is still the best tome, the sequels got dumbed down in the combat department. 3 was so disappointing
I haven't played any of those games other than the original DMC. I saw quite a few others comparing it to Bayonetta, FFXVI and DMC. Your description does make it sound like it has the most in common with the recent Final Fantasy.

Most ARPG and action games i play tend to be souls-likes, so this will be something quite different for me.
 
Dang, so what's this saucy minx? Saros? In like Flynn. Gamerverse already attaching GOTY contender to it. Personal confession: I still haven't beat Returnal. Wimp sheet.



✅ new Sony first-party title from Housemarque
✅ coming 2026 to PS5 and PS5 Pro
✅ play as Arjun Devraj (performed by Rahul Kohli), a powerful Soltari Enforcer
✅ resources and progression are permanent
✅ “come back stronger” is the theme

✅ single-player

This is the most hyped I have been for a Sony first party game since God of War Ragnarok.
 
9 March (Sunday) will see Death Stranding 2 in special reveal, presented by PlayStation:

 
9 March (Sunday) will see Death Stranding 2 in special reveal, presented by PlayStation:



Nah I'm good. I'm just going to hop into this fresh. This is day 1 for me. I missed out on playing the first one with the community but I wont miss out this time around.
 
Yoshida on Cerny first impression:

Former President Of SIE Worldwide Studios & Head Of PlayStation Indies Shuhei Yoshida On Mark Cerny:

"There’s a funny story. I don’t know if this has been published before. Talking about PlayStation, because we were launching in Japan first, we’d start to sign licensing contracts with publishers and developers and send out dev kits, but only in Japan. Mark Cerny visited us and asked for a dev kit. I told him, “No, we’re only signing contracts with Japanese developers right now.” He said, “Well, can I become a Japanese developer?” I said, “Sorry, but we only have contracts written in Japanese.” He said, “That’s no problem, give me one.” The next day he came back with his signature on it. Crystal Dynamics, his U.S. company, became the first company with a dev kit."


"Later on, he told me what he’d done. He hadn’t consulted with headquarters at all. He just signed the deal himself and came back to my office with it. That caused some problems later on. But that’s how he got the first dev kit for an American company. He could read Japanese, of course. He’d worked for Sega in Japan, working with Yuji Naka to make Sonic the Hedgehog. He was able to take advantage of that."

 
Yoshida on Cerny first impression:

Former President Of SIE Worldwide Studios & Head Of PlayStation Indies Shuhei Yoshida On Mark Cerny:

"There’s a funny story. I don’t know if this has been published before. Talking about PlayStation, because we were launching in Japan first, we’d start to sign licensing contracts with publishers and developers and send out dev kits, but only in Japan. Mark Cerny visited us and asked for a dev kit. I told him, “No, we’re only signing contracts with Japanese developers right now.” He said, “Well, can I become a Japanese developer?” I said, “Sorry, but we only have contracts written in Japanese.” He said, “That’s no problem, give me one.” The next day he came back with his signature on it. Crystal Dynamics, his U.S. company, became the first company with a dev kit."

"Later on, he told me what he’d done. He hadn’t consulted with headquarters at all. He just signed the deal himself and came back to my office with it. That caused some problems later on. But that’s how he got the first dev kit for an American company. He could read Japanese, of course. He’d worked for Sega in Japan, working with Yuji Naka to make Sonic the Hedgehog. He was able to take advantage of that."


Cerny’s such a g
 
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