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These are my thoughts as of now, without seeing the complete patch notes.
I'm somewhat satisfied.
Given this is a FREE update, I didn't expect for it to be practically a remaster on newer hardware but I do certainly feel like they could have done more.
I've said for a LONG time the PS4 & XB1 were moderate upgrades to their previous generations and they would have been awesome if they had been released in 2010 as opposed to 2013, so they played Witcher 3 moderately well given their hardware limitations.
But with the PS5 & Series X, those limitations are practically smashed given the power of both new consoles in comparison to their previous generations. Moderately-powered PCs could play Witcher 3 at 1440P at a somewhat high framerate even in 2015, so I've been wondering why they've taken so long (27+ months) to get it to play on the modern consoles when they're so much more powerful than PC were 7 years ago.
All of the side bells & whistles are great, but the performance upgrades is what I've been looking forward to seeing, and... they're 'meh.'
So far we know there's a 60FPS mode, and a 30FPS mode with ray-tracing. Is ray tracing so taxing within a 2015 game that modern consoles will only be able to play it at 30FPS (without knowing the resolution)?
And is the 60FPS mode at 1440P or 4K? (Not that it matters to me) But it does matter if the 30FPS (with ray tracing) is only at 1440P, because based on other games of around that time playing on the SeriesX I bet they could have gotten more performance out of it if they really made it a priority.
I just get the feeling that so many within the industry believe ray-tracing is a much bigger deal than it actually is, so they put a much higher priority on its implementation into developing new games AND updating older games than it actually deserves.
Don't get me wrong, I've seen ray tracing and its impressive but it using it shouldn't be sucking 50% of the GPU power, especially when that power (and development time) could be used on better performance of the game and other immersive graphical effects other than lighting & shadows.
Like this Witcher 3 graphics mod list from 2017 -
If they can get it to look this good - with updated textures - at 60FPS/1440P I'll be quite satisfied, and it may look that good because we actually didn't get a CLOSE look at the game yesterday because the stream was at 1080P.
Yep, that's right, it was streamed at 1080P, and we saw a few seconds of quick-cuts and never any long & detailed gameplay segments we could analyze. And they never clarify if the gameplay is from PC or PS5/XBX, but I'm going to guess it was all PC gameplay... so we haven't seen ANY gameplay of the PS5/XBX versions.
So this update is still 'wait & see' for me to gauge its all it could have been. And yes its a FREE update but I absolutely would happily pay $10+ for an update that would make this GOAT game everything it could, and deserves, to be for modern audiences.
Ray tracing is incredibly taxing. Toggling it on I've seen around a 50% decrease in frames on Cyberpunk. DLSS helps mitigate that of course.
Do PS5's and XBOX (series whatever the new gen is called) have DLSS?
Add 4k resolutions/textures, higher framerates and you're making a 2015 game essentially a current gen release.