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Multiplat Official Battlefield 6 Disc **WINTER OFFENSIVE LIVE

Graphics look good but gameplay is same stuff as ever. Not worth full price imo

Miss classic BF2 lol
 
Graphics look good but gameplay is same stuff as ever. Not worth full price imo

Miss classic BF2 lol
They really should have considered lowering entry cost (40-50€?) because the more bodies, the better in this space.

The ROI on word of mouth and content share cannot be overstated once a live service title catches fire.

I know there are teams of people and data supporting the choice they’d made so just my two pence.
 
Btw i really think reviving should be medic only feature, it made role of medic so much more important back in bad company 1 if i remember correctly

Buut just my 2 cents
 
Shotguns are still OP, still dying behind walls and getting packet burst. All this while on 11 ping.

If the game ever goes on a ~15 dollar sale like 2042 i'll probably buy it. This isnt worth 70 dollars.
Out of curiosity, what games out there are worth 70 dollars to you?
Im not trying to be a smart ass or anything.
70 dollars just seems like the price of big games now.
IIRC Sega Genesis games cost something like 50 dollars in 1989.
Seems like with inflation 70 bucks isn't that galling.
 
Hate to be the negative Nancy here, but jesus this new Empire State map sucks ass. Worst map in the beta by a country mile. Here's hoping it's the only one of its kind in the final game.
 
Out of curiosity, what games out there are worth 70 dollars to you?

With FPS games only if they are single player and or co-op focused. Amount of development time needed for PvE content is grotesquely disproportional. Multiplayer only FPS game depends upon the game studio and target delivery platform. This places the range from free to play to forty dollars basically.

With Battlefield always being a casual arcade FPS. Placing a price tag on it only makes sense to help mitigate a cheating infestation on Pc. However asking forty dollars isnt justified considering the post-release monetization practices of Dice and EA.
 
With FPS games only if they are single player and or co-op focused. Amount of development time needed for PvE content is grotesquely disproportional. Multiplayer only FPS game depends upon the game studio and target delivery platform. This places the range from free to play to forty dollars basically.

With Battlefield always being a casual arcade FPS. Placing a price tag on it only makes sense to help mitigate a cheating infestation on Pc. However asking forty dollars isnt justified considering the post-release monetization practices of Dice and EA.
They really should have considered lowering entry cost (40-50€?) because the more bodies, the better in this space.

The ROI on word of mouth and content share cannot be overstated once a live service title catches fire.

I know there are teams of people and data supporting the choice they’d made so just my two pence.
We don't know the post release monetization yet, and it's impossible to release a AAA title at 40 or 50 dollars without absolutely getting hosed.

BF2's launch price of $50 in 2005 would mean it costs $80 today. And it's not like AAA game development costs haven't outpaced inflation.
 
We don't know the post release monetization yet, and it's impossible to release a AAA title at 40 or 50 dollars without absolutely getting hosed.

Its not impossible. EA/Dice are already partially doing it by developing two Battlefield 6 games. One with a 70 dollar price tag an the other being free to play.

Monetization of the retail game client we already know. It'll have a battlepass for each season, event passes and a digital skin storefront.
 
Its not impossible. EA/Dice are already partially doing it by developing two Battlefield 6 games. One with a 70 dollar price tag an the other being free to play.

Monetization of the retail game client we already know. It'll have a battlepass for each season, event passes and a digital skin storefront.
Yes, that's the freemium part of the game, the battle royale. It makes no sense to make 1.5 games, and then charge significantly less than you would have 20 years ago even though your development costs have skyrocketed.

This isn't a case of EA being greedy, it's just the modern game industry's financial structure.
 
This capture sectors challenge is ass.

If you’re on defense you can’t make any progress. Rush is bad enough, but Breakthrough is terrible as most people seem to just want to play team deathmatch on every mode.
 
Yes, that's the freemium part of the game, the battle royale. It makes no sense to make 1.5 games, and then charge significantly less than you would have 20 years ago even though your development costs have skyrocketed.

This isn't a case of EA being greedy, it's just the modern game industry's financial structure.

Such practice isnt common across the full retail price games industry. Only three entities regularly implement this level of post-launch monetization to their ~70 dollar games.
 
This capture sectors challenge is ass.

If you’re on defense you can’t make any progress. Rush is bad enough, but Breakthrough is terrible as most people seem to just want to play team deathmatch on every mode.

Bit unreasonable. Challenges of this nature arent designed to be completed within a few days of the two beta dates. They are designed to be passively worked towards over the course of a ~3 month battlepass season.

Standard Dice has followed in the modern era is that beta skin unlock progression carries over to release. Only class/weapon unlocks are reset.
 
Such practice isnt common across the full retail price games industry. Only three entities regularly implement this level of post-launch monetization to their ~70 dollar games.
OK...you still haven't explained how it makes financial sense to sell your game at a loss and bet it all on your post-launch revenue, even though your past couple of releases have flopped hard on release and never made it to the promised land of microtransactions.

Who exactly are these three entities you claim do this and everyone else doesn't?
 
They really should have considered lowering entry cost (40-50€?) because the more bodies, the better in this space.

The ROI on word of mouth and content share cannot be overstated once a live service title catches fire.

I know there are teams of people and data supporting the choice they’d made so just my two pence.
Yeah after buying the ultimate version of 2042 im still not sold on bf6 hehehe but i am enjoying the beta

But wtf dice they removed the playlist for rush and breakthrough you need to use the crappy server browser
 
Bit unreasonable. Challenges of this nature arent designed to be completed within a few days of the two beta dates. They are designed to be passively worked towards over the course of a ~3 month battlepass season.

Standard Dice has followed in the modern era is that beta skin unlock progression carries over to release. Only class/weapon unlocks are reset.

Nah man, it sucks. I don't like either mode and will only run them if I absolutely have to.. if I buy the game.
 
Yeah after buying the ultimate version of 2042 im still not sold on bf6 hehehe but i am enjoying the beta

But wtf dice they removed the playlist for rush and breakthrough you need to use the crappy server browser

I had to do custom matches.

Have a pal that can't select Breakthrough for whatever reason.
 
OK...you still haven't explained how it makes financial sense to sell your game at a loss and bet it all on your post-launch revenue, even though your past couple of releases have flopped hard on release and never made it to the promised land of microtransactions.

Who exactly are these three entities you claim do this and everyone else doesn't?

Well Battlefield is supposed to follow a bi-yearly release schedule. Now they seem to be quad-yearly releases. Where youve accurately put it they are dealing with consistent flops. Going full retail price is a sign of unsurety, Hence the change in pace to these open beta weekends. An if we are honest this isnt a open beta. Its a demo with user access locked behind influencer marketing.

Activision/Blizzard, Ubisoft and EA.


Any Sherbros up for some Friday night Battlefield? I need squadmates!

Thursday i gave it another crack. Uninstalled after ~2 hours. My issues with the game are netcode and visibility related.
 
Btw i really think reviving should be medic only feature, it made role of medic so much more important back in bad company 1 if i remember correctly

Buut just my 2 cents
Well it is kinda that also only other people non medic can revive is teamates and is super slow.

I do wish they didnt make them have ammo at medpacks sometimes its the only role players play now due to that.
 
Played a few hours and came away underwhelmed. The maps during the beta are terrible. Too small. Barely any vehicles. The limited gadget assortment was uninteresting. It was basically TDM.

The fact that I never saw a large scale combined arms map tells me alot. They also could have accelerated xp gain so I could try out attachments. I only got to level 9.

I got into a vehicle as driver exactly one time. But all the maps are narrow urban combat and I got killed almost instantly. No huge tank battles, no trying to fight off helos. No nothing.

No splash damage on RPGs. Barely any on grenade launchers. TTD is too fast.

And there was no showpiece like the huge skyscraper in bf4 or the zeppelin in bf1.

Firmly wait and see at this point.

And for all the hate 2042 got, the xb1 version with 32v32 was a hoot. The maps were great and it felt like bf. The 64v64 version was a diaster.
 
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