Nioh v.s. Sekiro

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As someone who's never played any Dark-Souls-esque games, I've built up enough curiosity to try one of these games out. After watching some reviews, two games caught my attention: Nioh and Sekiro. The two games look similar, so I was wondering which people thought was the better game.
 
As someone with 1000h+ in the two together, I'd say in overstatement to help you decide that Sekiro is a title whose mechanics are there to be adopted in order to progress. Full stop. Nioh -- I assume you mean the prequel, Nioh 2 -- is a journey whose mechanics allow for adoption in grades and thinking in or outside as many boxes as are available to include managing interval (distance) between you and most foe when losing nerve in any pocket.

If you're not a player who's familiar with riposte combat and the nuances that go with it, I'd strongly recommend going for Nioh so you can ease into which (on above note of latitudes afforded you) as well as other Soulsy concepts, like death meaning you just lost F'ing everything and a heavy, breath-pushing if not guilty pause laying over you; this, will break or make you as a player.

Even if only in inspiration, titles Miyazakian are the acme of gaming. Nothing compares. Nothing. It's art -- and agony, and will elicit near every emotion you have inside you as you journey through them.
 
I guess everyone is biased and I'm no exception, but in an ironic twist I felt that Nioh was constantly trying to be Dark Souls. Sekiro felt nothing like that and was, in my opinion, vastly superior in level design, combat, and really everything. Some of the boss fights in Sekiro rank among the best in the history of gaming.
 
As someone with 1000h+ in the two together, I'd say in overstatement to help you decide that Sekiro is a title whose mechanics are there to be adopted in order to progress. Full stop. Nioh -- I assume you mean the prequel, Nioh 2 -- is a journey whose mechanics allow for adoption in grades and thinking in or outside as many boxes as are available to include managing interval (distance) between you and most foe when losing nerve in any pocket.

If you're not a player who's familiar with riposte combat and the nuances that go with it, I'd strongly recommend going for Nioh so you can ease into which (on above note of latitudes afforded you) as well as other Soulsy concepts, like death meaning you just lost F'ing everything and a heavy, breath-pushing if not guilty pause laying over you; this, will break or make you as a player.

Even if only in inspiration, titles Miyazakian are the acme of gaming. Nothing compares. Nothing. It's art -- and agony, and will elicit near every emotion you have inside you as you journey through them.
You talk weird.
 
Two very different games.
Nioh is a looter game with linear old school level/mission design. Each level you're dropped off at the beginning of the level, fight through enemies and fight a boss at the end. There are check points that you return to when you die. It follows a more classic souls-like design with challenging enemies and situations throughout the level.

Sekiro is openworld-ish. Basic enemies are generally no challenge due to stealth kills. There are tons of bosses and mini-bosses, which is most of the game. The game is based around parrying and dodging and there aren't many RPG mechanics to be able to grind to victory.
 
I’ve beat all 3 games during this quarantine. Started with GoT > Sekiro > Nioh > Nioh 2 in that order.

As for the differences, I think @Valhoven captured them pretty well. For me, Sekiro seemed much more like a solo mission. It was just you out there alone in a dangerous world. It was frustrating, dark and at some points maddening. The game requires you to learn its fundamentals and it won’t let you succeed if you don’t. The game is hard and if you could pick a game out to say that you poured your blood, sweat and tears into beating it, this would be the one. It took me over 14hrs to beat the final boss. I played him over and over again. The reward was worth the effort and the journey in that game is unforgettable.

Nioh on the other hand was a breath of fresh air after Sekiro. Nioh, although dark, is a much more vibrant game. It blends Japanese lore together with a good story and really fun missions. You meet some interesting people along the way and you don’t feel so alone. It’s got a much more robust combat system that can be catered to the way you play (distance + heavy, close and light etc). It’s also fun to theory craft, however, you do tend to run into some loot exhaustion. The bosses and enemies are fun and for what it’s worth it’s the closest to a Souls game you’ll get. It does have its own identity though and it’s one of my favorite games simply due to the really fun combat system.

If you want more of a solo journey that requires patience and dedication, go Sekiro. If you want a more lighthearted (yet, still challenging) game with a fun cast and deep ability upgrade system go Nioh.
 
@Valhoven ’s writing flourishes are the lifeblood of this sub forum.
micolash-gif-1.gif
 
Can't really say one is better than the other, its more personal preference. Nioh has much more engaging combat and more content. Sekiro is more polished and open. I say play both.
 
Nioh held my interest almost up until the end. By the time you get to the final act of the game it becomes kinda confusing to keep track of all the military drama and various generals, demons, and shadowy overlords floating around. I ended up having a friend power run me through to the end cause I started getting bored.

Sekiro made me giddy, then really really pissed. Alot of the stealth kills and enemy types are fun as fuck, the combat just feels great. The problem is the game punishes you for using what are essentially continues, so you then naturally stop using them. Then the game punishes you for NOT using the continues. Even this retarded system wouldn't be so bad if the auto tracking many of the enemies and bosses have wasn't absurdly on point. A lot of bosses are able to randomly glitch/combo you down to where they effectively kill you in one hit, even if they're well outside the usual area of effect. It's fucking frustrating.

I'm sure I'll get a ton of flack from weeb fans of both games, and I certainly saw the appeal in both, but I couldn't stick with either one the whole way through. Just my two cents.
 
Nioh held my interest almost up until the end. By the time you get to the final act of the game it becomes kinda confusing to keep track of all the military drama and various generals, demons, and shadowy overlords floating around. I ended up having a friend power run me through to the end cause I started getting bored.

Sekiro made me giddy, then really really pissed. Alot of the stealth kills and enemy types are fun as fuck, the combat just feels great. The problem is the game punishes you for using what are essentially continues, so you then naturally stop using them. Then the game punishes you for NOT using the continues. Even this retarded system wouldn't be so bad if the auto tracking many of the enemies and bosses have wasn't absurdly on point. A lot of bosses are able to randomly glitch/combo you down to where they effectively kill you in one hit, even if they're well outside the usual area of effect. It's fucking frustrating.

I'm sure I'll get a ton of flack from weeb fans of both games, and I certainly saw the appeal in both, but I couldn't stick with either one the whole way through. Just my two cents.

I think even the most diehard Sekiro fans will acknowledge the "dragon rot" bullshit.

My issue with "Sekiro" isn't really an issue at all. It's personal. It doesn't offer much reward for the feats you're asked to perform. It's a true "gamer's game", in that your reward is simply the accomplishment of beating it. I can only test my mettle for so long without receiving some form of assistance for all my frustration. "Sekiro" is all "Oh' you beat that boss eh? Here's another one that's a lot harder. Oh', you beat that one too? Here's another one. Oh', you wanted a cookie or something for beating them? Fuck you. Here's another one. No, you will not any great reward for beating it. The reward comes from within..."

<{hfved}>
 
I haven’t played Sekiro yet. From what I’ve read though it’s the hardest game in the genre.

I love the Nioh games, more than the Dark Souls games.
 
I haven’t played Sekiro yet. From what I’ve read though it’s the hardest game in the genre.

I love the Nioh games, more than the Dark Souls games.
It's not really even in the genre imo. Follows a platformer game design more than an action RPG game design. Collect concrete abilities rather than gain levels and incremental gains across stat points.
 
I think even the most diehard Sekiro fans will acknowledge the "dragon rot" bullshit.

My issue with "Sekiro" isn't really an issue at all. It's personal. It doesn't offer much reward for the feats you're asked to perform. It's a true "gamer's game", in that your reward is simply the accomplishment of beating it. I can only test my mettle for so long without receiving some form of assistance for all my frustration. "Sekiro" is all "Oh' you beat that boss eh? Here's another one that's a lot harder. Oh', you beat that one too? Here's another one. Oh', you wanted a cookie or something for beating them? Fuck you. Here's another one. No, you will not any great reward for beating it. The reward comes from within..."

<{hfved}>

upload_2021-1-28_6-48-0.jpeg
 
I think even the most diehard Sekiro fans will acknowledge the "dragon rot" bullshit.

My issue with "Sekiro" isn't really an issue at all. It's personal. It doesn't offer much reward for the feats you're asked to perform. It's a true "gamer's game", in that your reward is simply the accomplishment of beating it. I can only test my mettle for so long without receiving some form of assistance for all my frustration. "Sekiro" is all "Oh' you beat that boss eh? Here's another one that's a lot harder. Oh', you beat that one too? Here's another one. Oh', you wanted a cookie or something for beating them? Fuck you. Here's another one. No, you will not any great reward for beating it. The reward comes from within..."

<{hfved}>
What is "Dragonrot"?

Seems like a personal problem.
 
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