Nioh v.s. Sekiro

I think even the most diehard Sekiro fans will acknowledge the "dragon rot" bullshit.

My issue with "Sekiro" isn't really an issue at all. It's personal. It doesn't offer much reward for the feats you're asked to perform. It's a true "gamer's game", in that your reward is simply the accomplishment of beating it. I can only test my mettle for so long without receiving some form of assistance for all my frustration. "Sekiro" is all "Oh' you beat that boss eh? Here's another one that's a lot harder. Oh', you beat that one too? Here's another one. Oh', you wanted a cookie or something for beating them? Fuck you. Here's another one. No, you will not any great reward for beating it. The reward comes from within..."

<{hfved}>

Well, spoiler alert maybe, but you do get increases to attack power after each boss. What kind of rewards were you hoping to receive?

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Anyway for OP:

I finished Sekiro. Didn't finish Nioh. Platinumed Sekiro and loved it. Nioh kind of wore at me, though I may give it another crack some time later.

As headkicktoleg said: Nioh is much more of an action RPG than Sekiro is and allows much more freedom in the way you approach engagements, and much more freedom in the way you level up your character (exp to level up strength, ability, health etc), as well as equipping various armour for your playstyle (light/medium/heavy & short/mid/long range). There is none of that in Sekiro. You learn Sekiro's distance, beat bosses to increase attack power, and spend skill points for new moves.

Sekiro was a great game. Nioh just didn't do it for me and I was playing Monster Hunter World which demanded my time. Funnily enough, I found Nioh to be harder than Sekiro. I would definitely recommend giving both a try. Though I played Sekiro to death and will be returning to it after From released an update, I definitely liked Nioh's weapon and armour system which could really vary your approach to gameplay.
 
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Nioh's replay value is almost infinite

Sekiro is the overall better game but aside from trophy hunting or self challenges, the replay value is very limited.

The edge has to go to Sekiro, killing bosses is the most rewarding in any soulsgame i've experienced.

Nioh is a solid 2nd choice though.
 
You can parry dogs in Sekiro. What more do you need?

Nioh Remastered is also very good though. It has an extremely deep combat system with more content and coop whereas Sekiro is purely single player.
 
Well, spoiler alert maybe, but you do get increases to attack power after each boss. What kind of rewards were you hoping to receive?

I was being a tad hyperbolic, but in general I'm just comparing the difference in styles between Sekiro and the Soulsborne games. In the Souls games you're constantly being rewarded for progress, whether it's through finding better equipment, or grinding for levels to get more powerful. Bosses drop unique souls that can be to craft better weapons, or just one big experience dump.

Sekiro is a lot more straight forward, and in that regard I find it less rewarding to bash my head against a wall to get to the next area. It's more of traditional action game, where it's got very little in the way customization and RPG elements. It gives you some light enhancements as you go with a few power ups and some arm tools, but for the most part it's you and your sword versus the game. There's really no reprieve from the punishment, or anything to strive towards other than just beating it outright and improving your own personal skills at the game.

Like I said, it's not a dig on Sekiro. It is what it is. You either have what it takes, or you don't. I just personally find the Souls design more rewarding for a game that naturally requires a ridiculous amount of repetition,with all the different things you can do to adjust the gameplay to your own personal liking. It's a little more robust and less punishing by design, whereas Sekiro simply does not fuck around.
 
I really really enjoyed Nioh when I first got it. My favorite DS game up to that point. Then I played Sekiro and it blew Nioh out of the water. I tried to go back and play Nioh after that and the combat just felt stupid.
 
I think even the most diehard Sekiro fans will acknowledge the "dragon rot" bullshit.

My issue with "Sekiro" isn't really an issue at all. It's personal. It doesn't offer much reward for the feats you're asked to perform. It's a true "gamer's game", in that your reward is simply the accomplishment of beating it. I can only test my mettle for so long without receiving some form of assistance for all my frustration. "Sekiro" is all "Oh' you beat that boss eh? Here's another one that's a lot harder. Oh', you beat that one too? Here's another one. Oh', you wanted a cookie or something for beating them? Fuck you. Here's another one. No, you will not any great reward for beating it. The reward comes from within..."

<{hfved}>
That's a pretty good take. I'm usually more receptive to rewards like new weapons and stuff but with Sekiro i didn't really notice because i got a lot of joy from conquering powerful enemies and the feeling of self improvement and growth.

The game was way out of my comfort zone and tested my patience beyond it's limit. I did however learn to appreciate it for what it is and it made me a little braver in terms of what games i challenge myself with.
 
I was being a tad hyperbolic, but in general I'm just comparing the difference in styles between Sekiro and the Soulsborne games. In the Souls games you're constantly being rewarded for progress, whether it's through finding better equipment, or grinding for levels to get more powerful. Bosses drop unique souls that can be to craft better weapons, or just one big experience dump.

Sekiro is a lot more straight forward, and in that regard I find it less rewarding to bash my head against a wall to get to the next area. It's more of traditional action game, where it's got very little in the way customization and RPG elements. It gives you some light enhancements as you go with a few power ups and some arm tools, but for the most part it's you and your sword versus the game. There's really no reprieve from the punishment, or anything to strive towards other than just beating it outright and improving your own personal skills at the game.

Like I said, it's not a dig on Sekiro. It is what it is. You either have what it takes, or you don't. I just personally find the Souls design more rewarding for a game that naturally requires a ridiculous amount of repetition,with all the different things you can do to adjust the gameplay to your own personal liking. It's a little more robust and less punishing by design, whereas Sekiro simply does not fuck around.

Yeah, definitely with you on it being a straight up action game. And you're right - I somehow went on to list Nioh and the ability to customise without even remembering all the armour/weapon drops and EXP dumps during Souls games

Also, typing on Sherdog using Firefox mobile is ass.
 
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As someone with a thousand+ hours in Souls-like games, Nioh whole heartedly fits into the genre, while Sekiro is its own thing. It has the same gameplay loop, and similar excellence in level design/epic bossfights, but far different combat mechanics.

Nioh 2 shares in all the above for Souls, outside level design. While better than 1, it's still mediocre. I don't care for the story either, while Souklsborne games are lore rabbit holes of greatness.

I wouldn't reccomend Nioh or Sekiro as entry points into Souls. Play Dark Souls 1 or Demon's Souls first. Bloodborne is outstanding as well.

Sekiro never clicked with me combat wise either, so I'm biased against it, but Nioh 2 to me is gameplay crack.
 
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