- Joined
- Dec 25, 2015
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I don't know about cartoons but in video games I think most martial arts are so exaggerated that you kind of can't tell what they are specifically anyway. I hold a deputy black in TKD, and Hwoarang (Tekken), Juri (SF) and Kim (KoF)...well, they do a lot of kicks, but nothing I'd look at and say "That's TKD!" aside from Kim's dobok.
I'd really like to see a martial arts game without the fluff of supers, ultras, fireballs, ten foot jumps, goofy-ass nonsensical plots and all that stuff. Something using real moves, stances and blocks.
I had an idea once about wanting to make a fighting game using real-life scenarios. For instance, a bar fight or something, where you could occasionally use bottles or stools at the sacrifice of reputation points (using such items would be considered fighting dirty), a soundtrack featuring real songs (the bar would have "bar songs" like AC/DC or whatever playing, for example), and a cohesive story mode to tie it all together. But I don't know shit about making games and it's just an idea I was tossing around in my head.
I'd really like to see a martial arts game without the fluff of supers, ultras, fireballs, ten foot jumps, goofy-ass nonsensical plots and all that stuff. Something using real moves, stances and blocks.
I had an idea once about wanting to make a fighting game using real-life scenarios. For instance, a bar fight or something, where you could occasionally use bottles or stools at the sacrifice of reputation points (using such items would be considered fighting dirty), a soundtrack featuring real songs (the bar would have "bar songs" like AC/DC or whatever playing, for example), and a cohesive story mode to tie it all together. But I don't know shit about making games and it's just an idea I was tossing around in my head.
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