I think I'm over the hump(early cryptic/bullshit game is gonna retire so many players), and I'm good to go now. The mob battles(so far) haven't really stumped me, but I'm noticing a bit of a reliance on them. I think they might've taken some notes from "Guacamelee" in that regard. I would've rather they just made more simple bosses than just having these mob rooms, but it's not a huge deal.
I'm starting to feel the flow of the game, as the beads are now finally starting to add up on a run, rather than needing to grind them out in the early game. I've heard some complaints about the boss fights going on a bit too long, and if that "Lava" boss guy is any indication, I'm gonna have to agree. That guy wasn't even hard, but it just goes on and on and on, to the point where you've perfected it, but are just wondering when the hell the final strike is gonna occur.
Outside of that, though, once you finally break through from those first four or so zones and gain some key powerups to let you explore a bit, it all comes together, and you can actually start to chart a few paths, and let the "metroidvania" addiction take over.