Heart rate sensors in the mouth piece, why not measure force exerted by punches as well

Ah, menfolk. Always trying to boil down complicated interactions into one simple measurable stat. What you suggest is barely a step above letting all decisions be made by having the opponents use one of those arcade punch-o-meters, higher number is the winner.

Even if by some miracle of science you can make a sensor that can accurately figure angle and placement and suchlike to modify the force quotient, it can never factor in the element of how the other guy is prepared to receive the punch. Have you never heard the saying that the punches that knock you out are the ones you don't see? The exact same punch, down the the littlest detail, can vastly differ in damage depending on whether it's seen in enough time to let the opponent brace for impact.
This is a good point too. If a fighter knows a punch is coming and tenses the neck muscles, it will do a lot less damage than if it catches him by surprise and snaps the head back - even though the punch was thrown with the same amount of force. The body absorbs the force differently.
 
Everything needs a battery...

Get punched and your head explodes...

qb4yAvm.gif
That's like my girlfriend putting in a tampon. (She was raised by wolves.)
 
All this talk sounds like bullshit.

I've seen guys get hit with brick walls and not even budge, so that's a great chin but you won't "see" or record damage.

You got bleeders who will bleed off a scratch, guys with no chins left and just a tap will ko them.

Get in a ring or a cage and take a spar session, feel how you're going to judge the "damage" you take.
 
Far too many people entertained this

What the fuck is wrong with the idea? Perhaps if you’re going to come in and shit on it why not put a bit of effort into explaining why? I don’t even care that much I’ve just woke up, but you don’t even make any threads you don’t put any ideas out there, just a loser shitting on everyone else because you’re insecure. Your contributions are absolutely worthless and you take away from the forum.
 
Ah, menfolk. Always trying to boil down complicated interactions into one simple measurable stat. What you suggest is barely a step above letting all decisions be made by having the opponents use one of those arcade punch-o-meters, higher number is the winner.

Even if by some miracle of science you can make a sensor that can accurately figure angle and placement and suchlike to modify the force quotient, it can never factor in the element of how the other guy is prepared to receive the punch. Have you never heard the saying that the punches that knock you out are the ones you don't see? The exact same punch, down the the littlest detail, can vastly differ in damage depending on whether it's seen in enough time to let the opponent brace for impact.


What you're saying is true but any extra (reliable) metric is going to help in judging the fight, even if just by a little bit.

What he have now is pretty much how beat up a guy looks and the very untrustworthy significant strikes stat.
 
Ah, menfolk. Always trying to boil down complicated interactions into one simple measurable stat. What you suggest is barely a step above letting all decisions be made by having the opponents use one of those arcade punch-o-meters, higher number is the winner.

Even if by some miracle of science you can make a sensor that can accurately figure angle and placement and suchlike to modify the force quotient, it can never factor in the element of how the other guy is prepared to receive the punch. Have you never heard the saying that the punches that knock you out are the ones you don't see? The exact same punch, down the the littlest detail, can vastly differ in damage depending on whether it's seen in enough time to let the opponent brace for impact.
E =MC squared mate . Simples
 
Besides reasons outlined that make it unreliable, I think it would be interesting to get stats like that. And punch/strike speed. It just doesn't need to be and imo shouldn't be used to judge anything.
 
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