yeah, but that's my point. they'd need to have servers pretty much everywhere.
Google is capable of building servers pretty much everywhere. This is why they are laying so much optic cable across the country. Yes, the infrastructure will take time to build.
Let's not forget our
theoretical limit: light can travel around the earth in 133.7ms. That's halfway around and back.
additionally, much of the latency/bandwidth issues is localized... so between the router (and other people/devices on the local network) and the modem and the drop and the tap and the hub to the isp... there's often a bit (or a lot) of noise and degradation.
This is why the recommendation is to hardwire in the receiving device. Also, routers are catching up. Yes, the whole ecosystem needs to continue evolving. But as he pointed out the 5GHz bands may only add about 20ms of latency if one is near. The latest routers are continuing to develop parallel workloads so that multiple devices don't disrupt latency for tasks like gaming. That is touched on in this LTT video about the developing ax standard:
even with my local shit being fine-tuned (and having to get comcast here once per year to install new drops/lines to the tap) i still get ~40-60ms (and vastly higher during network stress, obviously) to a server 100 miles away. factor in all the work being done on google's end (ie: no local client) and it would seem to be twice as much traveling for the data.
Again, you are prohibitively analyzing everything through the lens of competitive multiplayer fps. That's too provincial. The majority of phone gaming, for example, doesn't require those latency thresholds for a viable experience. Even most games on console & PC, particularly single player games, aren't this demanding.
However, yes, there will be more issues with third party developed games. The best performance can be expected to be delivered for games where the Google Cloud server center isn't an intermediary between yet another server hosting the game, like EA, but where the Google Cloud center itself is the location where the game is being hosted, rendered and transmitted.
most have worse internet service/bottlenecks than i. so unless google's planning on putting servers in every major city, i can't see how this would be passable. and even then, it would seem only passable for some.
They are advantages to living in densely populated areas. The rural areas always straggle.
i can't help but think that most of the hype around this is from people who have no idea how data is transferred (similar to the dazn/espn stream complaints, in which much of the fault generally lies on the customer's end but they have no idea of the difference between live streams and netflix).
Jensen Huang himself acknowledged that, quite simply, the laws of physics are a limitation for certain tasks. But no, the hype is being pushed by the technology mega-corporations whose chief engineers, the smartest people about this stuff on the planet, realize it is the future, and are trying to effect the shift. This includes Microsoft, Google, and NVIDIA. There are ambitious upstarts like this Shadow.
Consider that in the future it may become an expectation that the game companies like EA or Epic, or the marketplaces like Steam, provide the compression service themselves. People expect it because the market has evolved to the point where cheap devices are omnipresent, and if they don't make their game "just work" with what are in people's homes & hands, then people think, "This game fucking sucks," and swipe left. This is all part of the ongoing cloud revolution where consumers want everything centralized to connect all their devices. Maybe this is how companies like Google intend to insert themselves into the pipeline. They'll provide the service, directly, but charge the game companies a fee for providing that service.
Frankly, I think any who write this stuff off as vaporware to be those demonstrating greater ignorance. It's little different than those who scoffed at Gabe Newell when he told them digital downloads would be the future of gaming. Seemed ludicrous at the time.