Google Stadia ***Update: Google shutting down the service***

I am also very sceptical about this thing, plus I like to play with keyboard and mouse. Hope they make a "pc" version one day.

The Asscreed Odyssey test was on PC brah

As far as I'm aware this shit is all on PC
 
[PC Gamer] I tried Google's Stadia, and latency got me killed
So how does Stadia fare? Both games are playable, and if that's all you're after, Stadia will suffice. But latency is clearly present. During an intense fight in Doom, moving and aiming and shooting with the mouse and keyboard just feels sluggish, especially compared to playing on a high-end PC.

Playing the first level of Doom, for example—the training level—I died five times. Five! I never die on the first level these days when playing at home, at least on the default difficulty. The problem is that the latency, or simulated latency in this case (more on that in a second), caused me to repeatedly aim past possessed engineers, soldiers, and imps. Aim, click, boom! I missed. Then I'd overcorrect. Click-boom-miss again. That's a great way to waste shotgun ammo.

This is exactly what I was afraid of.

Google is going to have to pull off some miracles in order for this to actually be feasible when it comes to fast-paced games like DOOM.

And you can completely forget fighting games like Mortal Kombat 11. Not happening.
 
Who is the target audience?

Core gamers don't want this laggy crap, and casual players don't play enough to justify paying for a monthly service.
 
Who is the target audience?

Core gamers don't want this laggy crap, and casual players don't play enough to justify paying for a monthly service.

maybe it's the geniuses that get their furniture/tv/etc from rent-a-center.
 
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Really Like the Stadia launch lineup but with my current backlog I just can’t justify it at the moment.

· Monster Hunter
· Sekiro
· The Witcher 3 (Complete)
· Souls Series
· Civ VI
· Mario Odyssey
· Xenoblade Chronicles 2
· Too many Indies on PS4 / Switch to Count

Not to mention, I’m just starting to get into Path of Exile and I’m loving it. Even though there’s a HUGE learning curve for someone coming from typical Action RPG / Fighting Games.

Anyone else leaning towards picking up the Founders Pack?
 
Great idea I tested AC and it was great. Unfortunately it wont work with multiplayer games so it'll never be an option for me.
 
Great idea I tested AC and it was great. Unfortunately it wont work with multiplayer games so it'll never be an option for me.

Really? They're launching with Destiny 2 for free. I'm guessing you're referring to the connection requirements?

I saw Capcom's name mentioned. I would love to have the next Street Fighter installment on Stadia, but only if it has cross-play. Eventually PS4 will come on board and their will be cross-play between Stadia / Xbox / PC / PS4. Then the major selling points between the consoles will be their first party exclusives.
 
Really? They're launching with Destiny 2 for free. I'm guessing you're referring to the connection requirements?

I saw Capcom's name mentioned. I would love to have the next Street Fighter installment on Stadia, but only if it has cross-play. Eventually PS4 will come on board and their will be cross-play between Stadia / Xbox / PC / PS4. Then the major selling points between the consoles will be their first party exclusives.

There will be to much latency for fast shooters. I'd be shocked if Destiny 2 was playable on there.
 
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i still don't understand this, the hype, or how most games can actually be playable with all the latency issues.
 
i still don't understand this, the hype, or how most games can actually be playable with all the latency issues.
Watch the LinusTechTips video on the Shadow devices. I've written numerous posts on this. Given, they are physically close to the data center in this video (in the same city)-- timestamped:



91ms of latency is perfectly playable for any single player game. LOL, I used to average 60ms-80ms latency when I peaked as a top 5% PvP Warlock on Destiny because I live in the boondocks, and Charter hadn't yet reached my area. Fucking AT&T. This kid that used to run with me never understood why whenever things didn't go well I would tilt, and fly off the handle bitching about my lag (on bad nights I was seeing over 100ms averages with 200ms-800ms dips). I tried to explain to him so many times why it mattered, and how I wasn't just being a whiner. He couldn't wrap his head around the fact I was playing handicapped-- and I was still much better than him across the board statwise. LOL, city boys.
 
yeah, but that's my point. they'd need to have servers pretty much everywhere. additionally, much of the latency/bandwidth issues is localized... so between the router (and other people/devices on the local network) and the modem and the drop and the tap and the hub to the isp... there's often a bit (or a lot) of noise and degradation. even with my local shit being fine-tuned (and having to get comcast here once per year to install new drops/lines to the tap) i still get ~40-60ms (and vastly higher during network stress, obviously) to a server 100 miles away. factor in all the work being done on google's end (ie: no local client) and it would seem to be twice as much traveling for the data.

most have worse internet service/bottlenecks than i. so unless google's planning on putting servers in every major city, i can't see how this would be passable. and even then, it would seem only passable for some.

i can't help but think that most of the hype around this is from people who have no idea how data is transferred (similar to the dazn/espn stream complaints, in which much of the fault generally lies on the customer's end but they have no idea of the difference between live streams and netflix).
 
yeah, but that's my point. they'd need to have servers pretty much everywhere.
Google is capable of building servers pretty much everywhere. This is why they are laying so much optic cable across the country. Yes, the infrastructure will take time to build.

Let's not forget our theoretical limit: light can travel around the earth in 133.7ms. That's halfway around and back.
additionally, much of the latency/bandwidth issues is localized... so between the router (and other people/devices on the local network) and the modem and the drop and the tap and the hub to the isp... there's often a bit (or a lot) of noise and degradation.
This is why the recommendation is to hardwire in the receiving device. Also, routers are catching up. Yes, the whole ecosystem needs to continue evolving. But as he pointed out the 5GHz bands may only add about 20ms of latency if one is near. The latest routers are continuing to develop parallel workloads so that multiple devices don't disrupt latency for tasks like gaming. That is touched on in this LTT video about the developing ax standard:

even with my local shit being fine-tuned (and having to get comcast here once per year to install new drops/lines to the tap) i still get ~40-60ms (and vastly higher during network stress, obviously) to a server 100 miles away. factor in all the work being done on google's end (ie: no local client) and it would seem to be twice as much traveling for the data.
Again, you are prohibitively analyzing everything through the lens of competitive multiplayer fps. That's too provincial. The majority of phone gaming, for example, doesn't require those latency thresholds for a viable experience. Even most games on console & PC, particularly single player games, aren't this demanding.

However, yes, there will be more issues with third party developed games. The best performance can be expected to be delivered for games where the Google Cloud server center isn't an intermediary between yet another server hosting the game, like EA, but where the Google Cloud center itself is the location where the game is being hosted, rendered and transmitted.
most have worse internet service/bottlenecks than i. so unless google's planning on putting servers in every major city, i can't see how this would be passable. and even then, it would seem only passable for some.
They are advantages to living in densely populated areas. The rural areas always straggle.
i can't help but think that most of the hype around this is from people who have no idea how data is transferred (similar to the dazn/espn stream complaints, in which much of the fault generally lies on the customer's end but they have no idea of the difference between live streams and netflix).
Jensen Huang himself acknowledged that, quite simply, the laws of physics are a limitation for certain tasks. But no, the hype is being pushed by the technology mega-corporations whose chief engineers, the smartest people about this stuff on the planet, realize it is the future, and are trying to effect the shift. This includes Microsoft, Google, and NVIDIA. There are ambitious upstarts like this Shadow.

Consider that in the future it may become an expectation that the game companies like EA or Epic, or the marketplaces like Steam, provide the compression service themselves. People expect it because the market has evolved to the point where cheap devices are omnipresent, and if they don't make their game "just work" with what are in people's homes & hands, then people think, "This game fucking sucks," and swipe left. This is all part of the ongoing cloud revolution where consumers want everything centralized to connect all their devices. Maybe this is how companies like Google intend to insert themselves into the pipeline. They'll provide the service, directly, but charge the game companies a fee for providing that service.

Frankly, I think any who write this stuff off as vaporware to be those demonstrating greater ignorance. It's little different than those who scoffed at Gabe Newell when he told them digital downloads would be the future of gaming. Seemed ludicrous at the time.
 
i think we're looking at the same data/problems but having different analysis.

i think it's a bad idea to roll out a service that doesn't yet have the infrastructure to support it. if it's truly the future, i would prefer to have the infrastructure in place before jumping on it. additionally, the fact that one has to buy the special chromecast device and a controller takes away part of the supposed appeal in not needing a console - as it's practically the same difference. for most casuals (phones aside), this isn't much different than getting a console and their respective game service (games with gold/ps+/etc).

imo, this seems like putting the cart before the horse. and leaves a catch-22. if they don't allow people in areas far from their servers to join, they risk alienating them. and if they let alone pick it up, they're likely to have some dissatisfied customers.

@Madmick
 
i think we're looking at the same data/problems but having different analysis.

i think it's a bad idea to roll out a service that doesn't yet have the infrastructure to support it. if it's truly the future, i would prefer to have the infrastructure in place before jumping on it. additionally, the fact that one has to buy the special chromecast device and a controller takes away part of the supposed appeal in not needing a console - as it's practically the same difference. for most casuals (phones aside), this isn't much different than getting a console and their respective game service (games with gold/ps+/etc).

imo, this seems like putting the cart before the horse. and leaves a catch-22. if they don't allow people in areas far from their servers to join, they risk alienating them. and if they let alone pick it up, they're likely to have some dissatisfied customers.

@Madmick
This renders progress impossible. Utterly nonviable. How would we transition to greener energies? To electric cars? Think like a businessman.
https://en.wikipedia.org/wiki/Push–pull_strategy
 
This renders progress impossible. Utterly nonviable. How would we transition to greener energies? To electric cars? Think like a businessman.
https://en.wikipedia.org/wiki/Push–pull_strategy

nah, they can roll it out in the areas where they set up their own fiber (and presumably have servers or can place servers). if things are good to go, set up servers/needed infrastructure and expand.
 
nah, they can roll it out in the areas where they set up their own fiber (and presumably have servers or can place servers). if things are good to go, set up servers/needed infrastructure and expand.
That is what they have been doing with Google Fiber. They have been preparing the rollout. As some point you need to start recouping investment.
 
Frankly, I think any who write this stuff off as vaporware to be those demonstrating greater ignorance.

Understand where youre coming from. Sony/Microsoft teamed up for such a system by Google is a direct threat to consoles. Stadia latency values arent that far off what console users experience.
 
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