Gamer Art/Setups/Memes

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SPIDER-MAN IS HOMOPHOBIC?!?!?

The YouTube comments are classic -

"That’s a cute flag. Did your husband give it to you?"

"How dare you! Do you know what that flag represents?!"
"Gonna cry?"


"I once fought a guy named Bonesaw, I called him gay and then I kicked his ass" -SpiderMan

Gays: How dare you destroy that flag! It's our symbol of pride!
Spiderman: I missed the part where that's my problem

Spider-Man is straight up done with all of it.

"With great power comes great heterosexuality." - Uncle Ben

Not the hero we deserve but the hero we need.

"He was a hero... I just couldn't see it." - J. Jonah Jameson

Another thing I have in common with Spiderman, Stan Lee really made him feel realistic and relatable.

"If someone would have told you that I'm not homophobic...Somebody lied..."

Spider-Man celebrating the beginning of July.

Finally he's someone i look up to again like he used to be in my childhood.

“Not gonna lie, feeling PRETTY GOOD ABOUT MYSEL-“ could not have cut off at a better time.

Finally, a hero that our nation's children can look up to.

That's the perfect example of that line: "Not all heroes wear capes."

"Spiderman is a menace and a homophobe." - J. Jonah

The next day -
Spider-Man: "Hey doctor strange I need a favor"

- "Uncle Ben!? What happened? "
- "That mugger... I called him 'he,' .... but he was a tranny... wrong pronouns" (*dies)
- "Nooooooooooooooo!"

"Careful he's a hero"

Spider-Man doesn’t swing both ways…

Spider-Man: Home-ophobic

**Flag Explodes**
SPIDEY: "Good riddance"
 
Super cool glimpse into sound design history:



Cant remember which one it was though but on one of the Fallout game documentaries (either 3 or New Vegas) it showed how they got some of the sounds for the game that was quite interesting.
 
Cant remember which one it was though but on one of the Fallout game documentaries (either 3 or New Vegas) it showed how they got some of the sounds for the game that was quite interesting.
I saw a documentary (mini) for the sound design team responsible for The Division 2. The field engineers travelled to Chernobyl of all places and were on their hands and knees slinking between infrastructure as well as slithering under rusted metal sheets, creating and recording sets of creaks, cracks, bellows, taps, bangs – you name it. When you enter buildings in DC for The Division 2, this is what you're hearing.

I speak ills of Ubi but when I do I speak on a company level; teams like these guys I saw have my immense respect. I say this all the time but soundscapes drive immersion. Full stop. Games should see more investment in their scoring and audio FX.
 
I saw a documentary (mini) for the sound design team responsible for The Division 2. The field engineers travelled to Chernobyl of all places and were on their hands and knees slinking between infrastructure as well as slithering under rusted metal sheets, creating and recording sets of creaks, cracks, bellows, taps, bangs – you name it. When you enter buildings in DC for The Division 2, this is what you're hearing.

I speak ills of Ubi but when I do I speak on a company level; teams like these guys I saw have my immense respect. I say this all the time but soundscapes drive immersion. Full stop. Games should see more investment in their scoring and audio FX.
I think it was Brothers in Arms that they actually flew on one of the original C-47's from D-Day to get the sounds for the game.
 
I saw a documentary (mini) for the sound design team responsible for The Division 2. The field engineers travelled to Chernobyl of all places and were on their hands and knees slinking between infrastructure as well as slithering under rusted metal sheets, creating and recording sets of creaks, cracks, bellows, taps, bangs – you name it. When you enter buildings in DC for The Division 2, this is what you're hearing.

I speak ills of Ubi but when I do I speak on a company level; teams like these guys I saw have my immense respect. I say this all the time but soundscapes drive immersion. Full stop. Games should see more investment in their scoring and audio FX.

Ubi gets shit for their repetitive gameplay loop that they just apply to all their games. But you can’t knock their attention to detail when it comes to making their worlds. When the Notre Dame burned down a few years ago Ubisoft said they would help with the reconstruction effort by providing all the detailed 3D scans they did of the structure using drones flying up and down its interior and exterior.

Ubisoft doesn’t fuck around when it comes to that kind of stuff. Shame that can’t put in the effort to innovate their gameplay or have different gameplay loops across genres.
 
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