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Cable management on point.The 500 million dollar lan setup:
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Super cool glimpse into sound design history:
I saw a documentary (mini) for the sound design team responsible for The Division 2. The field engineers travelled to Chernobyl of all places and were on their hands and knees slinking between infrastructure as well as slithering under rusted metal sheets, creating and recording sets of creaks, cracks, bellows, taps, bangs – you name it. When you enter buildings in DC for The Division 2, this is what you're hearing.Cant remember which one it was though but on one of the Fallout game documentaries (either 3 or New Vegas) it showed how they got some of the sounds for the game that was quite interesting.
I think it was Brothers in Arms that they actually flew on one of the original C-47's from D-Day to get the sounds for the game.I saw a documentary (mini) for the sound design team responsible for The Division 2. The field engineers travelled to Chernobyl of all places and were on their hands and knees slinking between infrastructure as well as slithering under rusted metal sheets, creating and recording sets of creaks, cracks, bellows, taps, bangs – you name it. When you enter buildings in DC for The Division 2, this is what you're hearing.
I speak ills of Ubi but when I do I speak on a company level; teams like these guys I saw have my immense respect. I say this all the time but soundscapes drive immersion. Full stop. Games should see more investment in their scoring and audio FX.
I saw a documentary (mini) for the sound design team responsible for The Division 2. The field engineers travelled to Chernobyl of all places and were on their hands and knees slinking between infrastructure as well as slithering under rusted metal sheets, creating and recording sets of creaks, cracks, bellows, taps, bangs – you name it. When you enter buildings in DC for The Division 2, this is what you're hearing.
I speak ills of Ubi but when I do I speak on a company level; teams like these guys I saw have my immense respect. I say this all the time but soundscapes drive immersion. Full stop. Games should see more investment in their scoring and audio FX.