Game Services & Game Sales thread

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Updated the OP.

Don't know if this is one of those "sales" like furniture store blowouts, but on Microsoft's website, it says there is 8-days left on a sale for the Xbox Game Pass for PC [beta] which normally runs $4.99/mo:
https://www.microsoft.com/en-US/p/xbox-game-pass/CFQ7TTC0KGQ8/000D?activetab=pivot:overviewtab
  • $4.99 for 3 months
  • $1 for 1 month
Presumably, the sale won't last, or obviously buying by the month would be cheaper. This may be signaling the end of the Beta testing phase. Anyone who is buying a new PC has been getting a free 3-month subscription with the purchase of an AMD Zen 2 CPU.

Also, the trending game deal right now is Assassin's Creed: Odyssey- Fate of Atlantis for free:
https://assassinscreed.ubisoft.com/...91/get-the-fate-of-atlantis-episode1-for-free
 
EA’s cloud gaming service is launching a surprise closed beta tonight
The Verge said:
EA has announced that it’ll be launching a closed trial for its upcoming Project Atlas cloud streaming service tonight at 10PM PT / 1AM ET, allowing anyone with an EA Origin account to sign up and potentially gain access to a closed beta of EA’s in-progress cloud gaming service. The initial test will start tonight and run for two weeks.

Players selected for the trial will be able to play four games: FIFA 19, Titanfall 2, Need for Speed Rivals, and Unravel. According to a Medium post published this afternoon announcing the trial from Ken Moss, EA’s chief technology officer, the company is looking to see how games perform in real-world scenarios, particularly in regard to things like latency and jitter.

Per Moss, “EA is working on leveraging AWS and the public cloud” to make sure servers are as close to players as possible, which should help with those issues. The mix of games is also intentional, letting EA test different genres, graphical demands, and multiplayer lag across a variety of different titles.

THERE ARE STILL NO DETAILS AS TO WHEN EA MIGHT ACTUALLY LAUNCH A PROJECT ATLAS-BASED CLOUD GAMING SERVICE
Additionally, Moss points out the streaming technology here will eventually allow for EA games to be played on a wide range of devices, including “smart TVs, OTT streaming devices, PC or Mac laptops, tablets, and smartphones,” although the company hasn’t said what platforms the trial will run on. EA is planning to test cross-platform play, though — players in the cloud gaming trial will be able to play and interact with players on the regular PC versions of these games. Testers will also be able to sync game progress from the cloud trial to the retail PC versions once the trial ends.

There are still no details as to when EA might actually launch a Project Atlas-based cloud gaming service as a product, or any real details of what games would be available or how access to the platform would be priced. But while EA’s trial is both an early step and limited in scope, it does put the company ahead of competitions like Google’s Stadia and Microsoft’s xCloud by offering regular customers the chance to try out the service for themselves in a real-world scenario.
With this EA throws yet another hat into the ring (joining Google Stadia, NVIDIA GeForce Now, Sony PSNow, Ubisoft UPlay+, Vortex, Shadow, and Microsoft xCloud).

The official announcement was delivered via Medium by EA's CTO Ken Moss:
A Learning Journey: Announcing EA’s Cloud Gaming Technical Trial

The link if you want to try to get into the Beta is here:
https://go.ea.com/cpt
 
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A few heads up:

Alienware is giving away free Xbox Game Pass for PC Beta keys. It's currently showing 4822 left, but I'm pretty sure they re-upped after the initial pool was drained. Still, the sooner you score one, the better. All that is requires is to sign up for an Alienware Arena account. This is free:
https://na.alienwarearena.com/ucf/s.../xbox-game-pass-for-pc-one-month-key-giveaway
About Alienware Arena™
With a vision of uniting PC gamers around the world, Alienware Arena is THE place for free gaming content, event coverage, tournaments, and advice for all PC gamers.

Joining Alienware Arena is FREE and members receive access to the most exclusive in-game items and early beta access to some of the most sought after pre-released games.

Alienware Arena provides a friendly and knowledgeable forum community for all PC gamers.

Operators
Alienware Arena is managed by the following operator:

About iGames
iGames specializes in experiential marketing for the gaming and technology industry with a broad range of services including live and online event management, promotions, trials and community development programs. Since 1996, iGames has been working with leading game publishers, hardware vendors, consumer goods companies and online media outlets to reach and engage millions of gamers. iGames supports and enhances the interactive gaming experience to help grow social gaming communities. For more information, please visit www.igamesinc.com.

Next, @Inverse flagged that Ubisoft's Uplay+ service is free until October 1st. I'll merge that once it expires. This service is described in the OP of this thread. Be sure to cancel before you are charged for the next month's service:
UPlay+ is free till October 1st!
 
A few heads up:

Alienware is giving away free Xbox Game Pass for PC Beta keys. It's currently showing 4822 left, but I'm pretty sure they re-upped after the initial pool was drained. Still, the sooner you score one, the better. All that is requires is to sign up for an Alienware Arena account. This is free:
https://na.alienwarearena.com/ucf/s.../xbox-game-pass-for-pc-one-month-key-giveaway


Next, @Inverse flagged that Ubisoft's Uplay+ service is free until October 1st. I'll merge that once it expires. This service is described in the OP of this thread. Be sure to cancel before you are charged for the next month's service:
UPlay+ is free till October 1st!

Awesome thread btw and I'm definitely going to get a game pass key if they're available tomorrow morning.
 
Noticed Ubisoft is also running a Fanatical megasale. While the prices quoted here are in Euros, if you follow the links, you'll see they're the same in dollars (meaning cheaper effective prices for us Americans). All the Anno, Assassin's Creed, Far Cry, For Honor, Star Trek, Starlink, The Crew, Tom Clancy, South Park, and Watch Dog games are included in the sale.:
 
Think the gamepass deal is still going . I got two months for two bucks and it upgraded all my remaining months to Xbox game pass ultimate until Jan 2021.. says my next charge of 14.99 will be on 2/1/2021... all for two bucks
 
Also don’t know if this counts but twitch subscriptions are half price this month ...
 
I just tried to buy it and it says its 1 dollar for the first month and 15 bucks a month after that
No thank you
Mine said the same I clicked on the $2 for two months deal. But what it does is upgrade the remaining months you have on gold to Xbox game pass ultimate . In other words, my Xbox gold ran out in dec 2020 but now I have game pass with it and don’t have to pay that 15 bucks until feb 1 2021.. which by then I will cancel and go back to regular gold ... so I got gamepass for two bucks for a year and a half
 


Positive press is pouring out with the preview today. Of course, Apple sits on taller piles of gold than Smaug the Dragon, so one should remain skeptical, but it's still a good sign.

Gizmodo: Okay, Apple Arcade Is Probably Going to Be Good
hisryikpyzfhcvx9bs4y.jpg


Gizmodo said:
Apple Arcade probably isn’t going to suck. Maybe you already assumed that because you’re an Apple fan, or because you recognize that $5 for a selection of thoughtfully curated games could be a good deal. But questions have lingered about the service since Apple first announced it last spring. After a couple of hours playing through some of the biggest titles for the service ahead of its September 19th launch, I’m tentatively excited.

I say tentatively because a couple of hours is hardly enough time thoroughly test Apple Arcade. The demo games I played had potential, but they could all end up being stinkers on a full play-through—or they could end up being the only good games that ever appear on the service.

Either way, Apple’s model for Arcade is unprecedented. For $5 a month, Apple curates a list of over a hundred titles that don’t have any of the little annoyances we’ve come to expect from mobile games. There are no microtransactions, no weird in-game currencies that require you to spend real-world money, and no characters or storylines you can only experience by spending a few extra dollars. There’s none of the nickel and diming that’s otherwise rampant in modern mobile games. Instead, you just get over 100 titles that you download and play whenever you want. I played six of the eight games Apple made available to a small group of journalists: Finji’s Overland, Annapurna’s Sayonara Wild Hearts, Capcom’s Shinsekai Into the Depths, RAC7's Sneaky Sasquatch, and Skate City and Where the Cards Fall—both from Snowman.
You find the games in the App Store under a new tab, Arcade. Click on the tab, and you get that typical App Store experience, like download suggestions.

The subscription covers downloading games to any Apple device—from the iPhone to the iMac. The games themselves are designed to work with both the touch displays found in iPhone and iPads and the myriad of controllers that the Apple TV and macOS support.

How well the games support the different playstyles depends, at least in my experience. Finji’s Overland, a strategy game set in a procedurally generated post-apocalyptic wasteland, was created for consoles initially and played well with a controller, or even with a mouse. Other titles, like Snowman’s Skate City, a side-scrolling Tony Hawk Underground-like affair, felt a little clunky with a controller but was wonderfully intuitive on the phone. That makes sense as Snowman is a mobile app developer first, having already created popular iOS games like Alto’s Adventure and Alto’s Odyssey.

Across the board, most of the games were a drag on the iPad. Quite a few of the games like to use the device itself to mimic a controller when played on touch devices. That works with a phone, which is roughly the same size as a controller from Sony or Microsoft. But using the iPad as a giant controller was really uncomfortable. My hands were too damn small to pretend a 10.2-inch iPad had joysticks on either side of the display.
Apart from the discomfort of playing games on the iPad, my other hesitation is that many of the games looked really similar. Overland, Skate City, and Where the Cards Fall, all shared an aesthetic I’ve come to associate with high-quality iPhone games. It’s the one shared by titles like Alto’s Adventures, Lara Croft Go, and Monument Valley. A little cartoonish, extremely simple, but surprisingly attractive.

None of the developers on site could explain why so many titles shared a similar look. It could just be a trend (and in the case of Snowman, which had two games available for play, it might just be an in-studio aesthetic).

Not all the games shared the look. Sayonara Wild Hearts, a racing game where you switch between running, driving, and even gliding across the screen on a card, is an incandescent extravaganza even if its core style embraces a similar simplicity. The bright colors pop on screen and seem to pulse with the catchy soundtrack.
Capcom’s Shinsekai Into the Depths also stood apart. The game is set entirely underwater and similar to games like Metroid or Castlevania (the genre combining puzzle platformer and action is often called Metroidvania). You slowly become more powerful and can backtrack to other points in the game to access areas you couldn’t at the start.

Capcom’s game looks like something you’d find on a PS4 or Xbox One. The graphics are sophisticated and go for a realism rarely found on games intended for Apple’s platforms. The sound design is outrageously good too, with every hiss of your character’s oxygen, or blurp of bubbles escaping your character’s suit resonating good and loud.

But more important than the looks of the games or how their controls worked across a myriad of devices is whether or not they’re fun.

They’re really fun.

I found myself sucked into Shinsekai and Where the Cards Fall in particular. The former comes from a genre I love, while the latter is a cool puzzle game where you resize houses of cards to navigate maps. I lost track of time trying to solve the puzzle on each level, and I found myself thinking about how easily I could see spending $5 for Where the Cards Fall or Shinsekai alone.

But the deal could change. The rest of the 100-plus launch titles for Arcade could suck compared to the small collection Apple made available. Or even worse, those could be the only good games the service ever provides. At launch, Arcade will likely be worth it for the handful of games I’ve already played. They’ll undoubtedly last me for a few months of entertainment, and given they’re only playable via a subscription, I’ll be locked in for however long those games give me joy.
 
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Timestamped. I can't stand this guy's voice. This was from three months ago:



Then yesterday:



It hasn't been confirmed, but No Man's Sky is rumored to be coming to the service.

  1. Oceanhorn 2: Knights of the Lost Realm
  2. Beyond a Steel Sky
  3. ATONE: Heart of the Elder Tree
  4. Cardpocalypse
  5. Sneaky Sasquatch
  6. Little Orpheus
  7. Where Cards Fall
  8. Frogger in Toy Town
  9. LEGO Brawls
  10. Overland
  11. Spidersaurs
  12. UFO on Tape: First Contact
  13. HitchHiker
  14. Winding Worlds
  15. Yaga No Way
  16. Home Projection: First Light
  17. Doomsday
  18. Vault Fantasian
  19. Shantae 5 Monomals Repair
  20. The Bradwell Conspiracy Box Project
  21. Sayonara
  22. Wild Hearts
  23. Kings of the Castle
  24. Lifelike
  25. Enter The Construct
  26. Down in Bermuda
  27. Hot Lava
  28. The Artful Escape
  29. LEGO Arthouse
  30. Mr. Turtle
  31. The Pathless
  32. Sonic Racing
 
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Timestamped. I can't stand this guy's voice. This was from three months ago:



Then yesterday:



It hasn't been confirmed, but No Man's Sky is rumored to be coming to the service.

  1. Oceanhorn 2: Knights of the Lost Realm
  2. Beyond a Steel Sky
  3. ATONE: Heart of the Elder Tree
  4. Cardpocalypse
  5. Sneaky Sasquatch
  6. Little Orpheus
  7. Where Cards Fall
  8. Frogger in Toy Town
  9. LEGO Brawls
  10. Overland
  11. Spidersaurs
  12. UFO on Tape: First Contact
  13. HitchHiker
  14. Winding Worlds
  15. Yaga No Way
  16. Home Projection: First Light
  17. Doomsday
  18. Vault Fantasian
  19. Shantae 5 Monomals Repair
  20. The Bradwell Conspiracy Box Project
  21. Sayonara
  22. Wild Hearts
  23. Kings of the Castle
  24. Lifelike
  25. Enter The Construct
  26. Down in Bermuda
  27. Hot Lava
  28. The Artful Escape
  29. LEGO Arthouse
  30. Mr. Turtle
  31. The Pathless
  32. Sonic Racing



Here's a long video of all the games being played
 
BGR: Google Play Pass is Android’s answer to the Apple Arcade (over 350 games/apps available)
Less than a week after Apple Arcade went live alongside the launch of iOS 13, Google has unveiled its own mobile gaming subscription platform for Android devices. Google Play Pass, much like Apple Arcade, costs $4.99 per month and grants access to hundreds of games without any ads or in-app purchases. But unlike Apple Arcade, Google Play Pass also includes premium productivity and entertainment apps, such as Facetune and AccuWeather.

Perhaps the biggest difference between Play Pass and Apple Arcade is that Google won’t require developers to make their apps or games exclusive to the service on mobile. Apple Arcade titles won’t appear anywhere on mobile outside of the service, but Play Pass titles aren’t beholden to the same restrictions.

Google Play Pass will launch with over 350 completely unlocked apps and games, including popular titles such as Stardew Valley, Star Wars: Knights of the Old Republic, Terraria, and Monument Valley 2. Google says that new apps and games will be added every month, with This War of Mine and Cytus both set to hit the service soon.

Google Play Pass will begin rolling out to Android devices in the US this week. There will be a 10-day free trial for users to take advantage of before they begin their $4.99 monthly subscription, but for a limited time, Google will let you get Play Pass for $1.99 per month for the first 12 months of your subscription.

Furthermore, just like with Google Play Family Library, family managers can share their Play Pass subscription with up to five other family members. Each family member has their own individual access to Play Pass, so the games one person plays and downloads won’t affect anyone else using the same subscription.

Apple Arcade vs. Google Play Pass: Five-dollar fistfight
CNET said:
Like Apple Arcade, Google Play Pass offers unlimited access to a large library of games without the usual advertisements or in-app purchases, all for a monthly fee. But while Apple Arcade is all games, Google Play Pass will also include utility apps such as FaceTune and AccuWeather for the $4.99-a-month cost. Signups begin this week, and up until Oct. 10, Google Play Pass will be available for $1.99 a month for the first year.

Another big difference: While Apple Arcade has 100-plus games, Google Play Pass has over 350 games and utility apps. Note, however, that all of the Play Pass games and apps are already available without the subscription through the standard Google Play Store, unlike Arcade games, which are exclusive to the subscription service (at least for mobile platforms).
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Click Here: Google Play Pass Full Launch Library
 
Google’s Stadia wireless controller won’t be very wireless at launch
When Google first showed off the controller in March, the company touted how you could seamlessly switch from gaming on your TV to a laptop or phone while using the same exact controller, without having to pair it to each device — because the controller would stay directly connected to Stadia’s servers over its own Wi-Fi.

But as 9to5Google spotted earlier today, Google recently added a disclaimer in a new Stadia explainer video that wireless play will only be available on Chromecast Ultra at launch, and a Google community manager on Reddit later confirmed that meant you’ll need to break out the USB-C cables for other devices — perhaps because Bluetooth also won’t be an option by launch.

Google tells us it’s focusing on getting wireless play right on TV first, because it wants that big screen experience to be as good as possible. That makes sense to me — if Google wants to compete in gaming, it needs to make playing Stadia games on a TV as easy as kicking back on the couch with a PlayStation or Xbox controller.
xthisisstupidfaceholdlook.gif


Then get that right first before announcing or launching the service. FFS, Google is so bad at this. Play Pass is a thrown-together joke, and now they're sinking perhaps the potentially most profitable division they could grow in the next decade before it's even released. This isn't a game of half measures.


Simultaneously, on the other side of the world, NVIDIA is kicking ass by not giving up on their gaming service. They're now expanding it to all Android devices:
Nvidia's GeForce Now follows Project xCloud with Android rollout
By bringing its cloud-based streaming service to Android, Nvidia has broadened the scope of GeForce Now, making it more competitive in the face of Microsoft and Google's efforts.

If you want to give it a while then you'll need to move to South Korea, as that's where the Android angle of the service is rolling out first. If that seems a tad extreme, then you could download the APK for GeForce Now and sideload it onto your device.
Rollout began 4 days ago in Korea, but you can try sideloading the apk (expect a YMMV experience).
 
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Not sure if this counts as sale but November Humble Monthly includes CoDWW2, Crash N-sane Trilogy and Spyro Reignited Trilogy all for $12.
 
Anyone else feel like Steam's sales are underwhelming these days?
 
Google’s Stadia wireless controller won’t be very wireless at launch

xthisisstupidfaceholdlook.gif


Then get that right first before announcing or launching the service. FFS, Google is so bad at this. Play Pass is a thrown-together joke, and now they're sinking perhaps the potentially most profitable division they could grow in the next decade before it's even released. This isn't a game of half measures.
Goddamn, it gets better. Google announced Stadia would have a whopping 12 games at launch. The press was unsurprisingly cataclysmic, and so after what must have been some desperate scrambling, they announced hours later it would be 22 games.
Google Stadia will only have 12 games at launch (Update: 22 games)

*Edit* Hands-on review from CNET:
 
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