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Fallout 4 is Amazing, What’s the Problem?

Gabe

Saturdays are for the Boys
@Silver
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It’s not basic at all. Plenty of side quests with an incredibly intriguing main story. Isn’t crazy difficult on normal but doesn’t baby you either, you’re gonna work to get some stuff done. Gameplay, graphics, story, humor, and quests are top notch. Very fine installment why is it hated so much if at all?
 
I don't get the hate either. I thought it was great. I did hit a game ending glitch on my first run though so that sucked.
 
I'll admit that I initially got the hate. It just didn't feel right, and the base building shit felt like a pointless endeavor to artificially lengthen the game, and get a bit of that "Minecraft" shine.

I was a crazy person back then, though. It took a while, but once I really settled in, I think it's quite possibly the best Fallout game in the franchise. It didn't reinvent the wheel like Fallout 3. It didn't do...whatever the hell NV did that's SO different from FO3(it's great, but the praise of it being "the best" is a bit much. It was a slapdash sequel, and it felt like it. Some nice touches here and there, but it didn't exactly make me forget that it's practically a FO3 mod).

Fallout 4 is an absolute beast. It improved the real time combat. It had one hell of a robust RPG system, that let you choose any path at any time(some like being restricted to certain builds, I guess). Graphics were and are still a bit ho-hum, but an appropriate upgrade nonetheless. The dialogue wheel seemed restrictive, but once you got a handle on it, it's just as good, and I really love the cinematic feel to it, when you're talking to others and watching your character come to life and be part of the show. The base building became an absolute addiction, once you figured out all you could do with it. It becomes a game itself, when you're just scrounging for items to finish off some project you're working on.

The only place where it failed, were the factions. They all kind of sucked, if we're being honest. All their goals are very binary and predictable. That said, when you have to make that big decision to side with one or the others at the end, you feel a connection to them all, and it's a tough decision that has no easy answers. You really feel it, when you're annihilating one of them.

Anyways, LOVE it. One of my favorites in recent memory.
 
I love Fallout 4. Compared to FO3/NV, the gunplay was awesome. The graphics were a huge leap, the production values were Bethesda's best, the crafting of weapons was fun, the lore was super rich, and it had one of the goat companions of any game.

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The problem for long time fans is that it fell further from an RPG and became more of an action game. I prefer New Vegas and Fallout 2's systems.

The settlement system pissed off a lot of people as well, as it replaced more conventional/handcrafted settlements/cities.

I personally loved the custom settlement system, my fav in-game builder of all time, to this day. I spent thousands of hours on that, despite being stuck on PS4 at the time. Bethesda used it more as a crutch though.

The dialogue wheel was lame too. I liked the voice actor for our MC, but his words/emotions were often incongruent with the options you chose. A lot of people prefer the silent protag, and it's probably best if you're making an RPG.

While I love the lore they added, especially the little stories most wouldn't find, the world didn't make sense. No established settlement of decades is going to have skeletons lying around. It made things silly, but silly is Bethesda's take on it and we're stuck with that lol.
 
Probably my favorite game ever. I put 500 hours into it. Two full playthrough and lot of settlement building.
 
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