No Spoilers Elden Ring: Shadow of the Erdtree DLC

Spent hours fighting Bayle, avoiding switching to the Dragonblade Katana because I knew this shit was a gimmick like Rykard

Finally relented... downed him 1st try... wtf...

gayest boss fight ever
 


At this point I bet Sony is waiting on a Bloodborne Remaster/Remake as a PS6 launch game.

I've maybe said this once or not at all but honest to goodness, I've always cold-shouldered the 'Sony forgot about Bb' bellowing because I've long presumed a remaster or sequel will not just be a remaster or sequel; it's going to be a launch, product, or service title for something.

There's still weekly fanart being done for this game and it's a present-day top trender on Twitter sometimes. Make Yharnam Great Again. Sony knows. Hidetaka is down for the greenlight, having explicitly said as much. All the ducks are in place.

The game has to date sold just south of 10M units, iirc. It admittedly wasn't a world beater out the gate like Kratos and krew – but it became one, IMHO.
 
The game has to date sold just south of 10M units, iirc. It admittedly wasn't a world beater out the gate like Kratos and krew – but it became one, IMHO.

7.5m according to the Insomniac leak

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Spent hours fighting Bayle, avoiding switching to the Dragonblade Katana because I knew this shit was a gimmick like Rykard

Finally relented... downed him 1st try... wtf...

gayest boss fight ever
Wait... the Dragonblade was a gimmick weapon to fight Bayle? I got Bayle without it.He was tough, but no worse than most of the other DLC bosses so far.
 
I really wish Vaati would create some lore videos on Berserk to hold us over until new a From games drop. I consider him one of YT's greatest lore masters and the current state of Berserk lore videos are really poor.
 
Wait... the Dragonblade was a gimmick weapon to fight Bayle? I got Bayle without it.He was tough, but no worse than most of the other DLC bosses so far.
What doo doo tree level were you at and did you summon that guy?
 
My faith build made much of the DLC feel pretty trivial. I played on NG+ was able to murk just about everything with either frenzied burst, pest threads or ezyke's assbreath. Very little get gud needed when you can use the coded blade to lightsaber through walls when anything gets too close.

I think I'm gonna go back to my naked hammerman for the next playthrough and fight some of these monsters honestly.
 
What doo doo tree level were you at and did you summon that guy?
Level 10 doo doo tree and of course I summoned Igor, dude is hilarious. He even survived the whole fight somehow. No I didn't use a spirit ash or mimic tear, for some reason I'm torturing myself trying (and succeeding) at not using them for some ego reason.

I'm fighting Messmar right now, doing the same with Hornsent. Level 11 doo doo tree.
 
Level 10 doo doo tree and of course I summoned Igor, dude is hilarious. He even survived the whole fight somehow. No I didn't use a spirit ash or mimic tear, for some reason I'm torturing myself trying (and succeeding) at not using them for some ego reason.

I'm fighting Messmar right now, doing the same with Hornsent. Level 11 doo doo tree.
Yeh lvl 9. I didn't even realize I could summon that dude until my cousin told me lel. I had a much easier time with Messmer, just that 2nd phase snake stuff always got me, the one thing I could never get the timing right on
 
Haven’t posted here in a while because I’ve been stuck on the final boss for three weeks now only playing around 30 minutes at a time because there’s just not enough time in the week for me to spend it grinding hours and hours. I may beat it eventually or maybe not. Either way I feel I got my moneys worth. My opinion on the game hasn’t really changed from the base game. It’s still a solid 8 out of 10 experience. Same issues of big empty areas with copy and paste field bosses. Legacy dungeons were better in the base game but I think the rewards were better in this one. Overall I think the metacritic score is way too high again. Industry going a little too soft on from software imo. Witcher 3 dlc are superior at least to me. Going forward I want a more interconnected world and less copy and paste. They had the formula right with Sekiro and Bloodborne (their two best games) so let’s go back to that next time please
 
Criminally under viewed cinematic video of ER and the DLC's environments/bosses, captured beautifully in ultrawide with various camera angles and no hud. I think he's using a reshade too.

It drives me nuts that they don't have a photomode or natively support ultrawide. I was able to play in 21:9 on my oled monitor (flawless widescreen), and it's even more so of a visual feast.

 
Radahn was finally nerfed



Final Boss balance adjustments

The following adjustments have been made to the final boss of “SHADOW OF THE ERDTREE”​

  • Changed the action pattern when the battle starts.
  • Adjusted some attack moves.​
  • Decreased the damage of some attacks.​
  • Decreased stamina damage of some attacks.​
  • Decreased the attack range of some non-weapon-based attacks.​
  • Improved the visibility of some attack effects.​


PvP-exclusive balance adjustments

Equipment

  • Decreased the damage of Backhand Blades against other players. (The Smithscript Cirque's throwing attacks are not affected by this change)​
  • Decreased the damage of Spears’ dual wield attacks against other players.​
  • Decreased the damage of the Pata weapon against other players.​
  • The “Spread Crossbow” weapon will no longer cause the headshot damage motion when hitting another player.​


Skill

Scattershot Throw

  • Decreased damage against other players.​
  • This skill will no longer cause the headshot damage motion when hitting another player.​


Discus Hurl

  • Decreased the damage animation value generated by this skill when hitting another player.​

Weed Cutter

  • Decreased the poise value of follow-up attacks when using this skill against other players.​


General balance adjustments

Equipment


  • Increased the attack speed of the uncharged version of the first heavy attack for the following weapon types:​
Dagger / Throwing Blade / Straight Sword / Great Sword / Colossal Sword / Heavy Thrusting Sword / Curved Sword / Twinblade Sword / Katana / Great Katana / Axe / Flail / Great Spear(Except Serpent-Hunter) / Halberd / Reaper / Whip (Except Urumi) / Hand-to-Hand Arts / Beast Claw.


  • After performing left handed attacks with weapons of the Great Katana category, cancelling into subsequent attacks using the right handed weapon will now take longer.
  • Hand-to-Hand Arts weapon type
    • Increased damage.​
    • Shortened the recovery time between some normal attacks and follow-up attacks.​
  • Colossal Sword weapon type
    • Increased the move distance when attacking.​
    • Increased the speed of the first normal attack.​
  • Backhand Blade weapon type
    • Decreased the attack speed of normal attacks from a crouching position.​
  • Small Shield and Medium Shield weapon types
    • Increased the damage negation of some shields when blocking physical attacks.​
    • Increased the guard strength of some shields.​

  • It will now take longer to be able to cancel into most actions after performing one-handed normal attacks with the Swift Spear.

  • Extended the Smithscript Dagger’s throwing attacks range.
  • Increased the attribute scaling of Rellana's Twinblade for lower Intelligence and Faith attributes.
  • Rellana’s Cameo Talisman
    • Reduced the delay before the damage enhancement activates.​
    • Increased damage enhancement.​


Weapon Arts

Light

  • Increased attack speed​


Darkness

  • Increased attack speed​


Dynastic Sickleplay

  • Reduced stamina consumption​
  • Increased poise damage of follow-up heavy attacks.​
  • Increased the movement distance of the first follow-up heavy attack.​
  • Adjusted the damage animation recovery time when the second follow-up heavy attack hits another player.​


Shield Strike


  • Cancelling other actions to perform this weapon art will now take longer.​


Moon-and-Fire Stance

  • Increased the light wave range, poise damage, and attack speed of the stance’s normal attack.​
  • Increased the poise damage from the stance’s heavy attack.​
  • Adjusted the damage animation recovery time when a stance’s heavy attack hits another player.​


Devonia's Vortex

  • Increased attack power.​
  • Extended the attack range of the Great Hammer’s spin.​
  • Increased poise value and poise generation speed.​
  • Adjusted the damage animation recovery time when a charged attack hits another player.

Spell

Rellana's Twin Moons

  • Increased attack range for the first and second attacks.​
  • Reduced the knockback distance of the second attack.

Incantation

Aspects of the Crucible: Thorns

  • Increased attack power.​
  • Increased attack power, stamina attack power against guarding enemies.​
  • The close-range hitbox now follows the movement of the player​


Aspects of the Crucible: Bloom

  • Increased attack speed, increased size of the hitbox.​
  • Shortened recovery time between using this incantation and follow-up actions.​


Divine Bird Feathers

  • Decreased the minimum delay between consecutive hits.​
  • Increased range.​


Furious Blade of Ansbach

  • Cancelling this incantation into rolls will now take less time.​
  • Increased poise damage.​
  • Increased enemy knockback distance.​


Midra's Flame of Frenzy

  • Increased attack speed.​
  • Increased Frenzy status buildup range against enemies.
  • Decreased Frenzy status buildup when using this skill.​


Bayle's Flame Lightning

  • Increased attack power.​


Bug Fixes

  • Black Pyreflies items will now correctly reappear when resting at a site of grace.
  • Fixed a bug where performing a Light Greatsword heavy attack while jumping did not consume stamina.​
  • Fixed a bug where unintended Weapon Skills could be used when equipping the Ballista in the left hand.​
  • Fixed a bug that caused critical hit damage dealt to Taylew the Golem Smith when using certain weapons the be lower than intended.​
  • Fixed a bug that prevented the player from acquiring runes when an enemy was killed while holding a shield.
  • Fixed a bug where casting the Inescapable Frenzy Incantation using the Staff of the Great Beyond would cause its hitbox to be generated incorrectly.​
  • Fixed a bug where whiffed backstabs with the Pata weapon had a smaller fist hitbox that intended.​
  • Fixed a bug where some attacks of the Lizard Greatsword weren’t registered as strike attacks.
  • Fixed a bug where Euporia could increase the attack power of other weapons when its luster is restored.
  • Fixed a bug where the restored luster effect of Euporia was sometimes displayed on different weapons.
  • Fixed a bug where the power of some Weapon Skills of a right-handed Falx changed depending on the level of the weapon equipped in the left hand.
  • Fixed a bug where the enchantment effects of certain skills were being applied to some attacks that did not use weapons.
  • Fixed a bug that could cause incorrect player motions to be performed when using lock-on for the following Skills.
  • Wild Strikes / Spinning Strikes / Unending Dance
  • Fixed a bug that caused the Rolling Sparks Skill to go through some terrain.
  • Fixed a bug where the Blades of Stone Spell did not hit targets at a different height level correctly.
  • Fixed a bug where some attacks of the Bayle’s Tyranny Incantation did not hit multiple enemies.
  • Fixed a bug that caused the attack of the Bayle’s Tyranny Incantation to go through certain terrain.
  • Fixed a bug where Godfrey’s Icon Talisman did not apply to some Skills, Spells, and Incantations.
  • Fixed a bug that prevented the player from becoming translucent when the Crepus’ Vial Talisman is equipped and the Unseen Form Spell is used.
  • Fixed a bug where the hitboxes of some attacks of Rellana, Twin Moon Knight were different than intended.​
  • Fixed a bug where the “Leave” option could not be selected in the inventory menu for some equipment.
  • Fixed a bug that made some Site of Graces difficult to touch under certain circumstances.
  • Fixed a bug in some areas where the invasion spawn-in position was different than intended.
  • Fixed a bug where the displayed name of certain areas was different than intended.​
  • Fixed a bug in which, under certain circumstances, the combat state was not released after defeating an invading NPC.
  • Fixed a bug that prevented some effects from being displayed correctly.
  • Fixed a bug where the Watchful Spirit Incantation’s attacks were sometimes invisible to other players in multiplayer.
  • Fixed a bug where the effects of some tools and incantations were not correctly applied when trying to deflect or cancel.
  • Several performance improvements and other bug fixes
  • Corrected a descriptive error in the game’s credit that was incorrectly added in patch 1.12
 
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