No Spoilers Elden Ring: Shadow of the Erdtree DLC

I went back to DS2 the other night jumped on my old character, dropped a bonfire aesthetic and went a few rounds with Fume Knight to remind myself From does actually know how to make good challenging boss fights. May go back and fight Sinh next to remember a good (and best) From Dragon boss fight. Sorry not Sorry DS2 is fantastic.
 
I went back to DS2 the other night jumped on my old character, dropped a bonfire aesthetic and went a few rounds with Fume Knight to remind myself From does actually know how to make good challenging boss fights. May go back and fight Sinh next to remember a good (and best) From Dragon boss fight. Sorry not Sorry DS2 is fantastic.
The complaints about being made to play a certain way in Elden Ring seem interesting when your favorite title requires you to invest in a stat to *checks notes* dodge.
 
I went back to DS2 the other night jumped on my old character, dropped a bonfire aesthetic and went a few rounds with Fume Knight to remind myself From does actually know how to make good challenging boss fights. May go back and fight Sinh next to remember a good (and best) From Dragon boss fight. Sorry not Sorry DS2 is fantastic.

Kalameet is still the golden standard in my view. Properly difficult, without being cheesy. Sihn spends too much time flying and the poison gimmick is a bit lame. Midir is great but I'm not a big fan of the design.
 
The complaints about being made to play a certain way in Elden Ring seem interesting when your favorite title requires you to invest in a stat to *checks notes* dodge.
Having to invest in a stat to get extra iframes on your roll isn't the same as bosses straight up invalidating certain buildings and playstyles because they are to overtuned. DS2 still has the best and most fun build varieties of any Souls games.
Kalameet is still the golden standard in my view. Properly difficult, without being cheesy. Sihn spends too much time flying and the poison gimmick is a bit lame. Midir is great but I'm not a big fan of the design.
Sinh is the best example of a dragon fight were the dragon taking flight is done right. Never stays up to long and is engaging with the player the entire time. The poison isn't bad at all as it has to build up before it actually hurts you unlike a lot of bosses in Elden Ring that add big AOE attacks to the end of an already difficult to dodge move that feels like its random if you actually dodge the AOE as well.
 
Second phase of the last boss was way easier to me than his first phase.
 
Having to invest in a stat to get extra iframes on your roll isn't the same as bosses straight up invalidating certain buildings and playstyles because they are to overtuned. DS2 still has the best and most fun build varieties of any Souls games.

Sinh is the best example of a dragon fight were the dragon taking flight is done right. Never stays up to long and is engaging with the player the entire time. The poison isn't bad at all as it has to build up before it actually hurts you unlike a lot of bosses in Elden Ring that add big AOE attacks to the end of an already difficult to dodge move that feels like its random if you actually dodge the AOE as well.
I think it is. There are still tons of viable builds in Elden Ring. As I said earlier, I think pretty much everyone has beaten Messmer as a different build. I’ve taken different strategies and builds to multiple bosses. I’m not understanding where you’re coming from at all.

I like DS2, I liked playing as melee, I liked playing as Hex, but it definitely forces you into a corner for pretty much every build. Adaptability is likely the worst thing these games have ever introduced.
 
If we're talking Hardest bosses. Sword Saint Isshin was worse for me than anything Souls or Elden Ring has thrown at me.
 
If we're talking Hardest bosses. Sword Saint Isshin was worse for me than anything Souls or Elden Ring has thrown at me.
At least you feel like you're on the same level as those bosses though. They're fast but so are you and you have options to deflect. My issue with the tough bosses in Elden Ring is they feel like Sekiro bosses but you play as a character who is stuck in molasses. Love the exploration aspect of this game but I wish it played like Sekiro or even Bloodborne. Maybe it's just me but I want them to move away from the Dark Souls gameplay and stick to faster gameplay.
 
At least you feel like you're on the same level as those bosses though. They're fast but so are you and you have options to deflect. My issue with the tough bosses in Elden Ring is they feel like Sekiro bosses but you play as a character who is stuck in molasses. Love the exploration aspect of this game but I wish it played like Sekiro or even Bloodborne. Maybe it's just me but I want them to move away from the Dark Souls gameplay and stick to faster gameplay.
I get that. I think playing as Wolf or my Hunter with a built in quick step would have an easier time with some of the bosses for sure.
Isshin took me 6 days my first playthrough. Nothing has taken me remotely that long to kill in the other games.
 
Yeah that one. Made a few attempts solo and then used the summon sign for the first time. Not wasting hours on that trash but it sucks knowing you have to fight them every time.

I'm pretty sure it's supposed to be a group battle, if people HAVE to do it 1 vs 3 that's on them.

By the time I got there I had the option to summon 2 collaborators + mimic tear so it was 4 vs 3.
 
Anyone else on PS5 experiencing the random vibrations while exploring?
 
I think it is. There are still tons of viable builds in Elden Ring. As I said earlier, I think pretty much everyone has beaten Messmer as a different build. I’ve taken different strategies and builds to multiple bosses. I’m not understanding where you’re coming from at all.

I like DS2, I liked playing as melee, I liked playing as Hex, but it definitely forces you into a corner for pretty much every build. Adaptability is likely the worst thing these games have ever introduced.

I played bleed melee through the base game and got to platinum ng+6 without ever using a shield. The second half of the DLC has me using fingerprint shield and a spear or rapier on most boss fights.

I am also bad (I'm never doing a RL 1 run), but fingerprint is carrying me through ng+6 SOTE.
 
Love the DLC but will say the design is all over the place and very confusing. Base game itself was not nearly as confusing, and the other Souls games may as well be linear by comparison.
 
I'm pretty sure it's supposed to be a group battle, if people HAVE to do it 1 vs 3 that's on them.

By the time I got there I had the option to summon 2 collaborators + mimic tear so it was 4 vs 3.
I had no idea who any of those characters were and didn't do any quests because I was doing the dlc blind. I guess it's not technically a boss anyway because there is no health bar so I'll just treat it as an invasion next time.

edit - I don't want designed coop fights in these games though so this better not become a regular thing. Leave that stuff for pvp.
 
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I had no idea who any of those characters were and didn't do any quests because I was doing the dlc blind. I guess it's not technically a boss anyway because there is no health bar so I'll just treat it as an invasion next time.

edit - I don't want designed coop fights in these games though so this better not become a regular thing. Leave that stuff for pvp.

I was going through 70% blind (occasionally looking things up like items, armor, how to get places) and screwed up that fight by telling Moore to stay sad early in the dlc and losing my shot at his armor (after I finish the DLC I'll probably go kill elden beast again to get the things I missed in the DLC by winging it).

I had Thiollier and Sanguine Noble available to summon as collaborators. I did look at guides to do Thiolliers quest line and I don't think I would have figured it out without them. I have no idea what I did to make Sanguine Noble available.

I did bring Hornsent into the Messmer fight and Igon into Bayle, half for the rp aspect and half because I needed the distractions for the bosses.

Allegedly you keep your shadow fragments if you kill elden beast and come back to the DLC in ng+, so you can come back and hit +20 easily instead of hunting around the map for the last few fragments one may have missed.
 
I was going through 70% blind (occasionally looking things up like items, armor, how to get places) and screwed up that fight by telling Moore to stay sad early in the dlc and losing my shot at his armor (after I finish the DLC I'll probably go kill elden beast again to get the things I missed in the DLC by winging it).

I had Thiollier and Sanguine Noble available to summon as collaborators. I did look at guides to do Thiolliers quest line and I don't think I would have figured it out without them. I have no idea what I did to make Sanguine Noble available.

I did bring Hornsent into the Messmer fight and Igon into Bayle, half for the rp aspect and half because I needed the distractions for the bosses.

Allegedly you keep your shadow fragments if you kill elden beast and come back to the DLC in ng+, so you can come back and hit +20 easily instead of hunting around the map for the last few fragments one may have missed.
Yeah I have no idea who any of those people are lol. I fought Messmer but haven't found Bayle yet.

Can you really keep your scadu fragments in ng+? I guess it makes sense since it's just another leveling system. But that would also mean those who went into the dlc in ng+6 would be way underleveled in terms of scadu, unless it maxes out at +20.
 
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