Multiplat ELDEN RING: NIGHTREIGN

Can't say I had "multiplayer roguelite" on my bingo card. Looks alright, but seems a bit cash grabby. Hopefully the price point doesn't reflect that. Should be $29.99 out of the gate.
 
Hadn't heard a thing at all about this.....nothing.

Looks like it should be DLC and they're selling as a new game? Yikes, From.
 
I played for an hour yesterday and found it boring. Felt like a cheap cash grab.

The preset characters and starting gear are subpar and the drops you find in game and boss rewards were pretty weak and uninspiring. I didn't like the UI or menu system either. And the gameplay was not much fun.

There is this blue circle of death that chases you all over the map and forces you to leave fights and rush everywhere. I don't really understand it. One time we got trapped in it and I spent like 20 minutes just reviving my partners. They looked like they were fighting an invisible boss but I couldn't see anything... I just spent the entire time reviving them one after another until finally we got a message that we had survived the night or something, and then got some useless rewards. Just bizarre.

I was actually excited to play and was looking forward to seeing old bosses and potentially cut content from the other games but it was disappointing. The best part is it got me to start another ER run.
 
Looks alright, but seems a bit cash grabby.

Its a straight up cash grab. FromSoftware released Elden Ring three years ago and Armored Core two years ago. Theyve already bridged new game releases with a Dark Souls remaster and publisher/device exclusive releases. Now theyre doing a non-free to play live service model asset flip with micro-transactions.
 
I’m just glad this game was clearly in development before Sony invested more money or else we’d hear how Sonys live service obsession is killing From Software lol
 
Having not played ER for a long time, I almost forgot how good it is. I just hope their next game is more linear so it's not so much of a time suck. There's too much to explore in an open world.
 
Having not played ER for a long time, I almost forgot how good it is. I just hope their next game is more linear so it's not so much of a time suck. There's too much to explore in an open world.

Yes because I love less content and things to do in games also
 
Yes because I love less content and things to do in games also
It's one of the reasons I haven't touched it in so long. I sunk a few hundred hours in my first two playthroughs so knowing how long it takes to get through everything is daunting. I wouldn't mind a new Fromsoft game that I can replay in a day.
 
It's one of the reasons I haven't touched it in so long. I sunk a few hundred hours in my first two playthroughs so knowing how long it takes to get through everything is daunting. I wouldn't mind a new Fromsoft game that I can replay in a day.
I believe speed runners can beat it in under two hours. C'mon bruh. LOL

I hear you, though. I'm currently playing "Jedi Survivor", and while I appreciate the ridiculous depth of the world that is still revealing itself after 30 hours, it can be a bit much, to the point where you start to get irritated with it, because you can't see an end in sight and you want to move on to other games. "AC Valhalla" is probably the worst offender of open world "bloat", and not like the older games that just gave you a bunch of bullshit to collect. Too much content can be a bad thing. I couldn't even put my finger on why some games excel at giving you more, while others start to get tiresome. TW3 and RDR2 never got tiresome. For whatever reason, some others do.

That said, it is a bit of a silly complaint(I'm just as guilty). Most games give you 10-15 hours at best, and they all cost the same amount of money. If a game wants you to live in it's world for many, many hours, and they're not just artificially lengthening the experience with a bunch of cheap garbage, you at least get your money's worth.
 
Elden Ring is my favorite game ever and I love all the other Fromsoft games but nothing about this appeals to me. I'd love to be wrong, but I don't think this is gonna be for me.
 
I believe speed runners can beat it in under two hours. C'mon bruh. LOL

I hear you, though. I'm currently playing "Jedi Survivor", and while I appreciate the ridiculous depth of the world that is still revealing itself after 30 hours, it can be a bit much, to the point where you start to get irritated with it, because you can't see an end in sight and you want to move on to other games. "AC Valhalla" is probably the worst offender of open world "bloat", and not like the older games that just gave you a bunch of bullshit to collect. Too much content can be a bad thing. I couldn't even put my finger on why some games excel at giving you more, while others start to get tiresome. TW3 and RDR2 never got tiresome. For whatever reason, some others do.

That said, it is a bit of a silly complaint(I'm just as guilty). Most games give you 10-15 hours at best, and they all cost the same amount of money. If a game wants you to live in it's world for many, many hours, and they're not just artificially lengthening the experience with a bunch of cheap garbage, you at least get your money's worth.
Exactly. Unless you want to skip most of the content you have to accept the time commitment.

I want to get through the DLC today but I still have to beat Radahn and Mogh before I can access it and there are a million steps involved before I can even find that ugly mfer's palace. It's just a bummer that it will take so long. In the other games you can access DLC areas pretty early.
 
It's one of the reasons I haven't touched it in so long. I sunk a few hundred hours in my first two playthroughs so knowing how long it takes to get through everything is daunting. I wouldn't mind a new Fromsoft game that I can replay in a day.

... you do know you don't HAVE to actually do everything and can make the game short-ish... right?


Such a bizarre complaint that a game gives you TOO much awesome content lol (and like I said doesn't force you to do even half of it)
 
Can someone just simplify their judgement on this? If it's a huge DLC of elden ring, then I'm in, even if its "more of the same."

If it is something else, then what?
Seriously...is this just a DLC or something else? Not understanding the mixed reviews and vids say much
 
Seriously...is this just a DLC or something else? Not understanding the mixed reviews and vids say much

It’s not a DLC. It’s a standalone game coming out at the end of May. It’s a very different kind of game than Elden Ring or any of From’s other games. It’s a coop PvE game where you have like half hour game sessions where you have to fight some bosses before the playable zone shrinks to where the round ends.
 
Seriously...is this just a DLC or something else? Not understanding the mixed reviews and vids say much
Just to add to what Law Talkin Guy said, it's a roguelite so you do expeditions where you have to beat three bosses and then you get transported to a boss arena where you fight a Nightlord. Regardless of whether you beat the Nightlord or not, you get a bunch of relics (similar to talismans). With each new expedition you start over at level one but you keep your relics.

It mostly reuses Elden Ring's assets like weapons, armor and enemies but there are some new mechanics and the Nightlord I fought was new (or perhaps cut content from a previous game). I also fought the Centipede boss from Dark Souls 1 and there will be other old bosses in the full game.
 
There is only one map apparently. I assumed the full game would rotate around different areas of ER but it only uses Limgrave with randomized castles, enemy camps, etc. Wtf even worse than I thought.
 
There is only one map apparently. I assumed the full game would rotate around different areas of ER but it only uses Limgrave with randomized castles, enemy camps, etc. Wtf even worse than I thought.
Don't worry, you'll get more areas in DLC down the road.

This whole thing seems like it should be a free to play model...which it probably will be, minus the whole free base game thing.
 
It’s not a DLC. It’s a standalone game coming out at the end of May. It’s a very different kind of game than Elden Ring or any of From’s other games. It’s a coop PvE game where you have like half hour game sessions where you have to fight some bosses before the playable zone shrinks to where the round ends.

Just to add to what Law Talkin Guy said, it's a roguelite so you do expeditions where you have to beat three bosses and then you get transported to a boss arena where you fight a Nightlord. Regardless of whether you beat the Nightlord or not, you get a bunch of relics (similar to talismans). With each new expedition you start over at level one but you keep your relics.

It mostly reuses Elden Ring's assets like weapons, armor and enemies but there are some new mechanics and the Nightlord I fought was new (or perhaps cut content from a previous game). I also fought the Centipede boss from Dark Souls 1 and there will be other old bosses in the full game.
Oh, then it's an easy pass.

What a letdown.
 
There is only one map apparently. I assumed the full game would rotate around different areas of ER but it only uses Limgrave with randomized castles, enemy camps, etc. Wtf even worse than I thought.
Damn that’s disappointing. Everything since the reveal has been worse and worse.
 
Don't worry, you'll get more areas in DLC down the road.

This whole thing seems like it should be a free to play model...which it probably will be, minus the whole free base game thing.
That's what I assumed. With each session you would get randomly dropped into a different area of the main game and then the DLC would add DLC areas with some new preset loadouts or whatever. That would be pretty cool, at least on paper.
 
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