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Dungeons & Dragons brethren... come hither.

Which Class were you


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Another break over a few weeks lead our newly level 10 party into a fakeout TPK by falling into an abyss while on some weird interplanar path...

Wound up in some outer plane run by the Four Horseman of the Apocalypse.... almost lost our ranger to a slay living spell...shits getting real.
 
my main campaign had a “secret santa” but we got gifts for our characters. the guy that pulled me had probably had it the easiest tbh, but he got me a 375ml of Johnnie Walker black label when i was expecting something like fireball. i got our ranger two obsidian arrowheads.
 
my main campaign had a “secret santa” but we got gifts for our characters. the guy that pulled me had probably had it the easiest tbh, but he got me a 375ml of Johnnie Walker black label when i was expecting something like fireball. i got our ranger two obsidian arrowheads.

Our GM asked everyone to roll d100 on Christmas (through Discord) My 99 roll that everyone agreed on was what landed us in our current plane of existence
 
We left the tavern and headed back to our lodge within the city of Neverwinter. Ran into some mimics. Nice to have a little fight. We bed down for a long rest and our fighter (son) has a dream. Large snake in a castle that says, "Let the games begin." Premonition?

We set out for Highcliff Village to investigate the haunted castle. The two fighters (myself and son) raced our horses. He rolled a natural 20 and won. I rolled a total of 7 and nearly fell off my horse. A 5 and I would have been in the dirt. Along the way we stop at a group of people all looking at eight standing stones that seem to have appeared near the roadway. If you step inside the stone circle the wind stops blowing. There is an old wizard inspecting it as well. Insight says he is a wizard. We chat and he says he'll give (sell?) us magical items if we return with news of the haunted castle. The passerbys hear word of magical items and begin to congregate around him so he casts a mansion spell and goes inside as we say goodbye. That's where our session ended.

So we're now about an hour away from the village but will probably spend some time trying to figure out what these stones are. Any ideas?

Great session last night. We went straight for Highcliff Village, found the mayor, got directions to the castle, and headed out expeditiously. We get to the area and see the a wisp of campfire smoke off in the distance somewhat near the castle. We investigate and find a fisherman. I thought it strange for a fisherman to be out in the wild with wolves about and a haunted castle. We talk, I ask questions, intimidate a tad, he offers to bribe us to not tell the village. Turns out, he was running away from his wife and family. Couldn't handle the responsibility. I talk him into returning to his family and give him some gold to return proudly. After the encounter, the DM tells us that's the same encounter from the Neverwinter video game. I like encounters like this and apparently so does the DM. My son and wife were like, "No! No! Let him be! Let him fish!" I was like, "No way, this is suspicious." LOL. Apparently he felt intimidated when I asked him why he didn't want the village to know, why a fisherman was in a dangerous place, and my hands were reaching for my manacles.

We head into the castle and the atmosphere is awesome. DM is playing spooky cathedral music. He's really good at narrating suspense. We begin to explore cautiously with our bard's light spell. We head down a spiral staircase inside one of the turrets. More slow movement. I'm checking for traps the whole way. We hear a guttural praying sound. We inch down a long narrow hallway and see what appears to be a dead spell caster figure praying. It stands up, turns toward us, and says, "I knew intruders would be coming." It then casts darkness which snuffs out our light spell and the session ends.
 
Great session last night. We went straight for Highcliff Village, found the mayor, got directions to the castle, and headed out expeditiously. We get to the area and see the a wisp of campfire smoke off in the distance somewhat near the castle. We investigate and find a fisherman. I thought it strange for a fisherman to be out in the wild with wolves about and a haunted castle. We talk, I ask questions, intimidate a tad, he offers to bribe us to not tell the village. Turns out, he was running away from his wife and family. Couldn't handle the responsibility. I talk him into returning to his family and give him some gold to return proudly. After the encounter, the DM tells us that's the same encounter from the Neverwinter video game. I like encounters like this and apparently so does the DM. My son and wife were like, "No! No! Let him be! Let him fish!" I was like, "No way, this is suspicious." LOL. Apparently he felt intimidated when I asked him why he didn't want the village to know, why a fisherman was in a dangerous place, and my hands were reaching for my manacles.

We head into the castle and the atmosphere is awesome. DM is playing spooky cathedral music. He's really good at narrating suspense. We begin to explore cautiously with our bard's light spell. We head down a spiral staircase inside one of the turrets. More slow movement. I'm checking for traps the whole way. We hear a guttural praying sound. We inch down a long narrow hallway and see what appears to be a dead spell caster figure praying. It stands up, turns toward us, and says, "I knew intruders would be coming." It then casts darkness which snuffs out our light spell and the session ends.

Last night’s session was one of the best so far. Edge of our seat intense. The battle begins and we’re all in this long narrow corridor which we later realized was not a good idea. There’s four of us and moving back isn’t easy. We’re engulfed in the magical darkness so our fighter in front can’t move back because it’s difficult terrain and apparently you can’t stop in the square of someone else during combat. We start shooting arrows and throwing hand axes into the darkness. Some hit. Our bard can’t cast any spells into the darkness because the DM told us to pick a place on the map, which we can’t see, of where we think the creature is. We decide to save the spell slot since we didn’t have a good guess. Then our lead fighter is hit with multiple Chill Touch spells! Ouch. I didn’t know once you get hit with Chill Touch you can’t heal so he gets down to 25/52.

We eventually get everyone moved back to the intersection and set up on either side but our lead fighter only had enough to move to the end and couldn’t turn the corner. The undead spellcasting knight or whatever it is comes down the hallway saying he’s going to deliver us to the “Watchman.” It seems the Watchman is the big boss of the castle. He hits our fighter. He’s down to 2/52. A skeletal specter comes out and attempts to hit him with Chill Touch. Luckily, it misses. It would have been very bad if it hit because he would have been unconscious and chill touched so we couldn’t have cast healing word on him.

Our fighter rallies against the undead knight with two attacks, action surge, and another two attacks. He explodes into dust. We finish off the specter and breathe a sigh of relief. Or so we thought. We decide to head back upstairs into the turret room. Our bard casts Leomund’s Tiny Hut immediately with a spell slot instead of ritual because we need to rest. We think we’re safe. Not. Moments later two more specters appear. The thing that owns the castle can apparently see us which is how the specters knew where to find us. They begin clawing at the hut. Then the DM tells us they are going to cast Chill Touch inside the hut! He explains how this came up with his other group. There are certain spells that don’t actually pass through the hut, they appear inside a square in the hut which is why the hut can’t block the spell. They target our fighter who is still at 2/52. We roll initiative. Our NPC ranger runs out with two short swords and dispatches one. I run outside and begone the other. Whew.

We short rest and get fully healed up via our fighter using all his HD. We go back down the stairs and investigate the sword of the dispatched undead knight for a while without touching it. Bard rolls well for arcana and history then deems it safe to identify with a spell. It’s a +2 longsword but only for evil. We put it in the bag of holding to sell it later or offer to a temple to destroy. We continue along and find a snoring “paladin of the people” in a room. He’s on his own quest by his employer to investigate the castle. Looks like be a big oaf in platemail with a massive sword. We decide to join forces after some funny banter.

Session ends. Dang that was fun.
 
3/5 of my party got splashed by the River Styx while trapped in the Lower Plane of Abaddon (Hades) and now have amnesia which has nerfed our Monk, Ranger and Thief to the point of only being useful for normal attacks....the Necromancer thankfully hit his save as did the barbarian (who is now the second smartest party member)

We have no capacity to cast heal and could be seriously fucked.

We are Lvl 10 and have been playing these characters for over a year now so if anyone dies its gonna hurt.
 
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3/5 of my party got splashed by the River Styx while trapped in the Lower Plane of Abaddon (Hades) and now have amnesia which has nerfed our Monk, Ranger and Thief to the point of only being useful for normal attacks....the Necromancer thankfully hit his save as did the barbarian (who is now the second smartest party member)

We have no capacity to cast heal and could be seriously fucked.

We are Lvl 10 and have been playing these characters for over a year now so if anyone dies its gonna hurt.

Did you ever watch Critical Role campaign 1? Your situation reminds me of episode 93 where they're almost stuck in hell. How do you usually heal?
 
Did you ever watch Critical Role campaign 1? Your situation reminds me of episode 93 where they're almost stuck in hell. How do you usually heal?

DM has been gracious with wands and potions of cure x wounds....that and resting whenever we can...
 
Probably wont....this could be the end...next party needs a healer....
 
I'm hoping to start session zero for the family games new characters this weekend.

They went a bit nuts with character builds but were just gonna go with it, we defintly play "rule of cool" at the table for them. Hoipng to give them some fun narrative driven session zero stuff for their characters.

Got the basics outlined for them and I think they will really enjoy it.
 
I'm hoping to start session zero for the family games new characters this weekend.

They went a bit nuts with character builds but were just gonna go with it, we defintly play "rule of cool" at the table for them. Hoipng to give them some fun narrative driven session zero stuff for their characters.

Got the basics outlined for them and I think they will really enjoy it.

What are the builds for this game?
 
What are the builds for this game?
A Grung warlock (GFs son made a completely over the top Hero Forge Mini)

A tabaxi rogue, who is apparently also a dog mermaid? (GFs daughter also went crazy with Hero Forge)

Dwarf fighter or Fire Genasi Barbarian (my son can't decide)

GF is playing a Goliath fighter with amnesia

And their NPC companion is gonna be a Aasimar Paladin.
 
A Grung warlock (GFs son made a completely over the top Hero Forge Mini)

A tabaxi rogue, who is apparently also a dog mermaid? (GFs daughter also went crazy with Hero Forge)

Dwarf fighter or Fire Genasi Barbarian (my son can't decide)

GF is playing a Goliath fighter with amnesia

And their NPC companion is gonna be a Aasimar Paladin.
Dog mermaid, aka a seal. :D
 
Dog mermaid, aka a seal. :D
Dude now I have to figure out how to make a curse to explain how her Tabaxi turns into the dog mermaid, seal thing...

The oversized Grung is gonna be easy. He wanted to be exposed to something similar to radioactive so I'm gonna have him exposed to wild magic effects from the spell plague, which will explain how he went from. A tiny creature to a 6 foot frog.
 
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