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Locked Cyberpunk 2077 **Delayed**(Release: December 10th, 2020)

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Oh yes it does.

No it doesn't. You're praising GTAIV's DLC, when all it did was give players what they wanted from the beginning. The base GTAIV game was stripped the fuck down to driving and shooting, and you want to give them praise for offering DLC that included all the mechanics they clearly held back on to cash in down the road? Why? Because they had new stories with cut scenes that they could pull off in their sleep?

GTAV gave you all that shit right out of the gate. They didn't hold back. They gave you what you were asking for. But maybe they shouldn't have. Maybe they should've nickle and dime'd you for game mechanics, and accompany them with some pretty cut scenes, so you could praise them for charging you $30 to fly planes and parachute.

PS: You have no idea about the development of GTA 6. Rockstar moves slowly and secretively. Always has. Do you want annual GTA games, where they're all just re-skins, like Assassin's Creed?
 
I would have been very satisfied if they added more mission variety, like additional assassinations and racing into the mix, increasing the game length to around 30 hours.

The average completion time of GTAV's single player campaign is 31-32 hours.
 
You're praising GTAIV's DLC, when all it did was give players what they wanted from the beginning. The base GTAIV game was stripped the fuck down to driving and shooting, and you want to give them praise for offering DLC that included all the mechanics they clearly held back on to cash in down the road? Why? Because they had new stories with cut scenes that they could pull off in their sleep?

Did I say all of that?

No, I did not. I praised GTA4's expansions, but didn't go into detail.

GTAV gave you all that shit right out of the gate. They didn't hold back. They gave you what you were asking for. But maybe they shouldn't have. Maybe they should've nickle and dime'd you for game mechanics, and accompany them with some pretty cut scenes, so you could praise them for charging you $30 to fly planes and parachute.

Whatever flaws GTA4 had with the shooting and driving mechanics, it still had great missions.

Improvements in the mechanics doesn't make up for shitty content that you use those mechanics.

PS: You have no idea about the development of GTA 6. Rockstar moves slowly and secretively. Always has. Do you want annual GTA games, where they're all just re-skins, like Assassin's Creed?

No, but there's a very happy medium between once-a-year releases, and once-a-decade releases, which it sounds like there will be an entire decade between GTA5 & GTA6 if the recent reports are true that GTA6 is still in early development.

Kojima set the standard of 'A full-fledged sequel once every three years.' That is the sweet spot.
 
The average completion time of GTAV's single player campaign is 31-32 hours.

Yeah, I'm not surprised by that.

I didn't waste time by doing much of the side-content like yoga, marathons, or whatever else. I did missions one after the other because none of the side-content interested me. Very few races and I recall there's only a few assassination missions. And after the final mission... there was nothing left to do.
 
Yeah, I'm not surprised by that.

I didn't waste time by doing much of the side-content like yoga, marathons, or whatever else. I did missions one after the other because none of the side-content interested me. Very few races and I recall there's only a few assassination missions. And after the final mission... there was nothing left to do.

So...you rushed it and then tried to claim that it was the universal experience.

Look, I'm not trying to discount your own personal experience with the game, but saying they half ass'd it to focus on multiplayer, is just false. You are of the minority who didn't get much out of the campaign. Your experience with the game is yours alone. The consensus contradicts your personal experience though, which is why I pushed back when you tried to claim that Rockstar had rushed/half ass'd the campaign, which they most certainly did not.

Whatever flaws GTA4 had with the shooting and driving mechanics, it still had great missions.

GTA4 didn't have many flaws with it's skimpy mechanics. It was merely limited to them. GTAV had missions split between driving cars, shooting, flying planes, lighting houses on fire with gasoline, driving dune buggies, skydiving, drug trips, robberies, scaling buildings, etc, etc. GTA4 had you driving and shooting, and that's about it. GTAV was WAY more robust in it's mission design. Whether or not you liked the stories contained within them, is a different subject altogether.
 
So...you rushed it and then tried to claim that it was the universal experience.

Once again, Heretic, you're putting words in my mouth. Try keeping those Warroom tactics in the Warroom.

Look, I'm not trying to discount your own personal experience with the game, but saying they half ass'd it to focus on multiplayer, is just false. You are of the minority who didn't get much out of the campaign. Your experience with the game is yours alone. The consensus contradicts your personal experience though, which is why I pushed back when you tried to claim that Rockstar had rushed/half ass'd the campaign, which they most certainly did not.

They half-assed the amount of missions, variety, and worthy side-missions.

Remember the vigilante missions in the GTA PS2 games? When you steal a cop car and go on shooting rampages against criminals? It was awesome, and greatly increased the hours I had with those games because even if I had only a spare hour to play games I could play a few rounds of it and have a blast, seek and destroying criminals in waves that get progressively harder.

In GTA4 it basically became 'steal a cop car and go kill one person one at a time.' Basically assassination missions. It was a downgrade, especially since after you're done with those missions, that's it, there's no more.

In GTA5, Rockstar downgraded it further by removing them entirely. Wow. Such a robust and fleshed out GTA experience.

And don't get me started on the lack of races in GTA5.

GTA4 didn't have many flaws with it's skimpy mechanics. It was merely limited to them.

No, the shooting and driving wasn't anywhere close to what they should have been for the time.

GTAV had missions split between driving cars, shooting, flying planes, lighting houses on fire with gasoline, driving dune buggies, skydiving, drug trips, robberies, scaling buildings, etc, etc. GTA4 had you driving and shooting, and that's about it. GTAV was WAY more robust in it's mission design. Whether or not you liked the stories contained within them, is a different subject altogether.

Haven't played GTA4 since 2010, so my memory may be fuzzy on exactly why the missions were better than GTA5's so I'll give you that.

And I never mentioned the stories, but I will say that the bank robberies were a big part of the marketing of the game before its release, and if memory serves there's a grand total of 3 bank robbing missions. Correct me if I'm wrong.
 
Once again, Heretic, you're putting words in my mouth. Try keeping those Warroom tactics in the Warroom.

Dude, you blatantly said you didn't bother with most of the game, and stuck to campaign mission points, and nothing else. You put those own words in your mouth.

They half-assed the amount of missions, variety, and worthy side-missions.

And yet, it had more missions, and more variety within them.

Remember the vigilante missions in the GTA PS2 games? When you steal a cop car and go on shooting rampages against criminals? It was awesome, and greatly increased the hours I had with those games because even if I had only a spare hour to play games I could play a few rounds of it and have a blast, seek and destroying criminals in waves that get progressively harder.

Sure, but you're cherry picking things you personally liked more. Not to mention that you're working off of a moment in time when these types of games were fresh and groundbreaking. As opposed when the once groundbreaking open sandbox design was a norm.

In GTA5, Rockstar downgraded it further by removing them entirely. Wow. Such a robust and fleshed out GTA experience.

Now compare that one feature you liked so much, to things like, oh' I don't know, flying planes? Which you could not do in the base GTA4 game.

No, the shooting and driving wasn't anywhere close to what they should have been for the time.

No. In fact, the shooting and driving were far better in GTA4. Took some time to get used to the driving, no doubt, but once you did, it was far more realistic and robust than the driving in GTAV. The shooting as well. It had FAR more detailed hit detection and physics, where the AI reacted to where you shot them more realistically. You could shoot a coffee cup out of a cop's hand in GTA4 and have them react accordingly. Not so much in GTAV.

You really don't seem to know what you're talking about here.
 
Dude, you blatantly said you didn't bother with most of the game, and stuck to campaign mission points, and nothing else. You put those own words in your mouth.

Ok, enlighten me.

I didn't go out of my way to discover all the side-content, only the introductions to the side missions within the main story.

Tell me about all the awesome shit I missed.

I'm thankful I missed out on the hour-long marathon.

Sure, but you're cherry picking things you personally liked more. Not to mention that you're working off of a moment in time when these types of games were fresh and groundbreaking. As opposed when the once groundbreaking open sandbox design was a norm.

No, pointing out the removal of awesome side-missions isn't 'cherry picking.'

And also think about how easily the vigilante missions, and assassination missions, and racing missions are to program into an already-existing game like GTA5, and they've never bothered to develop them and release it in an update... or hell, even paid DLC.

Now compare that one feature you liked so much, to things like, oh' I don't know, flying planes? Which you could not do in the base GTA4 game

Flying planes was alright. I didn't miss the feature as much as others in GTA4, but I'm glad it was back.

No. In fact, the shooting and driving were far better in GTA4.
<LikeReally5>
Ok... um... no one has said this, ever.

You really don't seem to know what you're talking about here.

No, Heretic, after that last bit I quoted you've lost all credibility on the subject of the 'improvements' of GTA5.

I hope you enjoy CP2077 whenever you play it.

Goodbye.
 
Ok, enlighten me.

I already have. You admitted you didn't bother with all the game had to offer, and claimed that it was the universal consensus. To which, I soundly proved wrong with pesky facts and stats.

And also think about how easily the vigilante missions, and assassination missions, and racing missions are to program into an already-existing game like GTA5, and they've never bothered to develop them and release it in an update... or hell, even paid DLC.

Maybe because it wasn't a big deal to most. I mean, you're only talking about the highest selling game of all time...before the multiplayer even took off. Maybe the entire world just wasn't as down on the game as you were...

<LikeReally5>
Ok... um... no one has said this, ever.

Plenty have said that, and there are countless popular Youtube videos that demonstrate this. Like this one for instance:



No, Heretic, after that last bit I quoted you've lost all credibility on the subject of the 'improvements' of GTA5.

I hope you enjoy CP2077 whenever you play it.

Goodbye.

You sound upset that I merely pointed out that your opinion is your own, and not a universal one.
 
I already have. You admitted you didn't bother with all the game had to offer, and claimed that it was the universal consensus. To which, I soundly proved wrong with pesky facts and stats.

No, I asked you for optional side-content in GTA5 that was worth doing.

So far, you only mentioned the main campaign missions had more variety than GTA4's. I'm asking specificially about the side-missions.

Maybe because it wasn't a big deal to most. I mean, you're only talking about the highest selling game of all time...before the multiplayer even took off. Maybe the entire world just wasn't as down on the game as you were...

Yeah, because of the name 'GTA,' the years of hype, and the multi-million dollar ad campaign.

Not that the game was crap, just the single-player campaign was very underwhelming.
 
You sound upset that I merely pointed out that your opinion is your own, and not a universal one

No, Heretic, I'm trying to keep the discussion civil, while you're debating a videogame like you're in the Warroom.

I'm not upset in the least, meanwhile you're acting like you're arguing with Jack Savage.
 
Was actually just looking at this. Probably about to build a new desktop with this game in mind.

I heard someone say those recommendations will run the game at 30FPS, but that was on twitter.

@Madmick, your thoughts?

Anyway, I'm sure this game is going to be used to benchmark PCs with several demos on YouTube to see how well it runs.

I'm curious what monster of a PC is going to be required to play it at 90+ FPS 1440p ultra widescreen with ray tracing.

UltraWide-Monitor-vs-WideScreen-Monitor.png
 
Jesus christ people

Gta iv versus gta 5 is a matter of opinion really

Do you like story based game or one with lots of activities

I personally liked gta 4 more but thats just me

Gtas are always compared to former game

I remember vice city vs san andreas arguments lol
 
I’ve yet to play a Rockstar game that wasn’t a pain.
I kind of agree.

Im always super excited to play them, but when I do, its like all the bullshit Rockstar mission design and gameplay issues come to surface. I probably come back to the games because theyre atleast fun for a little while and have interesting characters. They polish the shit out of their games aswell.

I guess in my mind San Andreas is the best GTA made and Im always hoping for a similar game lol.
 
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