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<<Console Wars>> PS5 vs. XSX

Overall, XSX holds a clear advantage. Counting only next gen it's a tie, now.
Nah, they’ve been on par or better on PS5.

Factor in the superior load times and advanced controller functionality and it becomes even more evident what the superior platform is.
 
Nah, they’ve been on par or better on PS5.

Factor in the superior load times and advanced controller functionality and it becomes even more evident what the superior platform is.
Objectively inaccurate. In fact, I'd missed the Warzone analysis from a few days ago which went into the XSX's box.

The XSX holds a +2-3 game advantage in next gen performance, now, and a whopping advantage when counting BS titles.
 
The XSX holds a +2-3 game advantage in next gen performance, now, and a whopping advantage when counting BS titles.
No it doesn’t. You’re the only one in here spouting that.

And does counting BS include hanging your hat on BC games? Lol
 
No it doesn’t. You’re the only one in here spouting that.

And does counting BS include hanging your hat on BC games? Lol
You can count them up. I'm just citing the sum of analysis from sources like Digital Foundry and known res/fps modes.
 
You can count them up. I'm just citing the sum of analysis from sources like Digital Foundry and known res/fps modes.
We all have. We’ve all seen them.
 
We all have. No it doesn’t.
As usual, your posts are empty, and lack the exhaustive exhibition that mine do. This is why you're incorrect about the current status of the count.
 
As usual, your posts are empty, and lack the exhaustive exhibition that mine do. This is why you're incorrect about the current status of the count.
Your posts are exhausting, I’ll give you that.
 
Xbox Series X just beat PS5 in the hottest game of the year
XBOX USERS CAN PRIORITISE RESOLUTION, BUT THE FEATURE APPEARS TO BE MISSING ON SONY’S CONSOLE
https://www.videogameschronicle.com...rformance-modes-on-xbox-series-x-but-not-ps5/
wLqGGyNEpbkC6PGcZa2L2V-320-80.jpg



It could be the superior simplicity of the backwards patch on the XB1, or it could be that the PS5 simply lacks the processing power to meet 4K@30fps without additional graphical reductions. This isn't the difference of 10-15fps minimum drops. This is, similar to Star Wars: Squadrons, an entirely different setting. If so, a quick patch is unlikely, so this ought to tell the story.
Not only does the Xbox run the most anticipated and important title of the year better than the PS5, but another interesting tidbit is that the PC version running on a mere RTX 2070 actually looks better, but more surprisingly, more stably.
https://www.videogameschronicle.com/features/heres-how-cyberpunk-2077-compares-on-ps5-to-pc/
VG Chronicles reports they didn't experience a single crash on 10 hours of testing with the PC, but did on the PS5.

It would appear the era of consoles being the primary object of developer attention is coming to an end. There are too many console revisions/iterations to support. It's easier to focus on the PC, first, the architectural heart, then adapt to consoles despite that they continue to dominate sales (as a whole) for AAA gaming.


*Edit*
It's even worse on the last gen:

Cyberpunk 2077 on PS4 and Xbox One seems to have major problems
 
Last edited:
Not only does the Xbox run the most anticipated and important title of the year better than the PS5, but another interesting tidbit is that the PC version running on a mere RTX 2070 actually looks better, but more surprisingly, more stably.
https://www.videogameschronicle.com/features/heres-how-cyberpunk-2077-compares-on-ps5-to-pc/
VG Chronicles reports they didn't experience a single crash on 10 hours of testing with the PC, but did on the PS5.

It would appear the era of consoles being the primary object of developer attention is coming to an end. There are too many console revisions/iterations to support. It's easier to focus on the PC, first, the architectural heart, then adapt to consoles despite that they continue to dominate sales (as a whole) for AAA gaming.


*Edit*
It's even worse on the last gen:

Cyberpunk 2077 on PS4 and Xbox One seems to have major problems

But aren't there more PC iterations to support than consoles? You have different GPUS from different manufacturers for multiple generations to support, same with different CPUs and memory bandwidth on PCs.
 
Not only does the Xbox run the most anticipated and important title of the year better than the PS5, but another interesting tidbit is that the PC version running on a mere RTX 2070 actually looks better, but more surprisingly, more stably.
https://www.videogameschronicle.com/features/heres-how-cyberpunk-2077-compares-on-ps5-to-pc/
VG Chronicles reports they didn't experience a single crash on 10 hours of testing with the PC, but did on the PS5.

It would appear the era of consoles being the primary object of developer attention is coming to an end. There are too many console revisions/iterations to support. It's easier to focus on the PC, first, the architectural heart, then adapt to consoles despite that they continue to dominate sales (as a whole) for AAA gaming.


*Edit*
It's even worse on the last gen:

Cyberpunk 2077 on PS4 and Xbox One seems to have major problems

The rumors were that it was the original consoles that caused the delay. I get it though it's to much money to leave on the table.
 
But aren't there more PC iterations to support than consoles? You have different GPUS from different manufacturers for multiple generations to support, same with different CPUs and memory bandwidth on PCs.
The point is the consoles are just another PC iteration, now, on PC hardware, and the introduction of "upgrades" (ex. PS4 Pro, Xbox One X), in addition to the frequent revisions, means they're perhaps more easily handled as a secondary PC consideration with more special attention. Since the games will ultimately have to be ported to PC, anyway, it may make more sense to just develop for that platform and its flexibility, first, and then fine-tune for the specific console iterations within that flexible range more fastidiously, second.

This explains the problems on the older consoles. They're having trouble scaling down because they didn't start with them. It also explains the stability issues on the PS5 which far more powerful than the average PC gaming comp in existence right now. It's not a matter of power. It's that it's a more unique configuration of PC hardware that will get a disproportionate amount of attention, but only with time, because it was easier to start with a more universal PC configuration first.

Otherwise you limit everything to these geriatric baselines.
 
It would appear the era of consoles being the primary object of developer attention is coming to an end.
No it doesnt.

CDPR were primarily a PC developer, and TW3 released on consoles with similar performance issues [maybe not as drastic as Cyberpunk]. Having worse performing console versions is there MO.

That doesnt mean that consoles arent the primary platforms targeted by nearly all developers in the industry just because one studio seems to optimise for PC before consoles. Consoles will still be the primary objective for 99% of gaming devs.

PS5, but another interesting tidbit is that the PC version running on a mere RTX 2070 actually looks better, but more surprisingly, more stably.
Thats a huge complement to Sony's engineering team. Imagine a 449 console being compared to a PC running a GPU that released at 599.
 
No it doesnt.

CDPR were primarily a PC developer, and TW3 released on consoles with similar performance issues [maybe not as drastic as Cyberpunk]. Having worse performing console versions is there MO.
The PS4 and XB1 were drastically underpowered relative to PC hardware in 2015. That isn't the case, here.
That doesnt mean that consoles arent the primary platforms targeted by nearly all developers in the industry just because one studio seems to optimise for PC before consoles. Consoles will still be the primary objective for 99% of gaming devs.

Thats a huge complement to Sony's engineering team. Imagine a 449 console being compared to a PC running a GPU that released at 599.
No, it's not. The GPU in the PS5 holds a 38% shading and texture advantage over the RTX 2070 with equal memory performance. Yet, in spite of the fact the RTX 2070 receives no special, it is outperforming the PS5, and with greater stability.
 
The PS4 and XB1 were drastically underpowered relative to PC hardware in 2015. That isn't the case, here.
But that wasnt the point. The point was that consoles will be the primary targets for nearly all game developers, thats just the zeitgeist for now, and doesnt look like it'll change anytime soon.

No, it's not. The GPU in the PS5 holds a 38% shading and texture advantage over the RTX 2070 with equal memory performance. Yet, in spite of the fact the RTX 2070 receives no special, it is outperforming the PS5, and with greater stability.
599 GPU.

449 console.

The fact that the console is this powerful at this price is insane. Mark Cerny's team pulled out some magic.
CDPR have botched it, I expect theyll get the performance of the current gen consoles, up to par, with patches and the next gen update. We'll see improvements, Im sure since they did the same for TW3.
The RTX GPUs are excellent GPUs, I personally cant wait to build one around one of those cards just for the DLSS 3 and ray tracing.
 
But that wasnt the point. The point was that consoles will be the primary targets for nearly all game developers, thats just the zeitgeist for now, and doesnt look like it'll change anytime soon.
You obviously fail to understand that the counterpoint was that the vanguard consoles at the time of W3's release suffered from a serious hardware deprivation (the cited reason for performance drops) which the PS5 does not. These were also performance issues, not stability issues. Crashes acutely plaguing the consoles is new.
 
But that wasnt the point. The point was that consoles will be the primary targets for nearly all game developers, thats just the zeitgeist for now, and doesnt look like it'll change anytime soon.


599 GPU.

449 console.

The fact that the console is this powerful at this price is insane. Mark Cerny's team pulled out some magic.
CDPR have botched it, I expect theyll get the performance of the current gen consoles, up to par, with patches and the next gen update. We'll see improvements, Im sure since they did the same for TW3.
The RTX GPUs are excellent GPUs, I personally cant wait to build one around one of those cards just for the DLSS 3 and ray tracing.
You might be giving Sony a little too much credit here. The cpu and gpu are coming from AMD. They’re pretty comparable to amd parts that are on the market. You get a much better deal on the PS5 for two reasons; economies of scale and the fact that Sony and MS are willing to eat some losses on the hardware in order to profit on the sales and subscriptions.

It ends up being a great bargain for the consumer. But it’s not because Mark Cerny is a wizard that can pull of something Nvidia can’t figure out
 
Objectively inaccurate. In fact, I'd missed the Warzone analysis from a few days ago which went into the XSX's box.

The XSX holds a +2-3 game advantage in next gen performance, now, and a whopping advantage when counting BS titles.

It makes sense. Xbox just reiterated, PS tried to rebuild for the next gen.

I imagine it will mean the ps5 ceiling is higher as companies optimise for the architecture but that will be later in the cycle.
 
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