Classic Doom 1 & 2 chat

I just updated the download link a couple posts back. I accidentally left a few unfinished fragments outside the map (one of which contained an Imp that you obviously couldn't access without no-clipping) so the link should now let you download the "fixed" version of the map!
 
I just updated the download link a couple posts back. I accidentally left a few unfinished fragments outside the map (one of which contained an Imp that you obviously couldn't access without no-clipping) so the link should now let you download the "fixed" version of the map!

I'm at work and won't even be able to download til tonight at earliest anyway hah ha

Maybe free time this weekend to actually try it

The joys of level making.

I made a handful of levels many years ago - not even sure if I know where they are.

I play Zdoom and posted them on Zdoom forum with low reception.

@One MMA Fan dont forget to watch this thread cause I'll forget to remind u hah :S
 

Man, I can't thank you enough for taking that much time to play the level and share your thoughts. As the creator it was interesting to see which route(s) you chose and which traps caught you by surprise. I felt horrible for you at 39:25 though when you ran right into that nasty Archvile trap with the automap pulled up. As soon as I heard those Archviles rev up in the background, I was like "Oh shit... he's screwed!"

I'm glad you had fun with it overall though, and didn't find the layout to be too confusing! That's what concerned me the most. Any time you make a relatively large, nonlinear map, it's hard telling how other people will approach it and whether or not they'll get stuck/frustrated for lengthy periods of time.

I may have to ramp up the difficulty a bit more towards the end, particularly past the yellow key door. I don't know what to throw in, but I'd definitely like it to end on a more intense note since you've acquired the rocket launcher and plasma rifle by then. What complicates things is that there are two paths to the exit beyond the yellow key door (through the underground lift area, or around the lava pit), so I'd need to somehow strengthen both paths or simply have some sort of surprise encounter extremely close to--if not inside--the exit room itself. I'm just not real sure where to go with it.

Thanks again though! If anyone else gives it a shot, please let me know what you think!
 
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Man, I can't thank you enough for taking that much time to play the level and share your thoughts. As the creator it was interesting to see which route(s) you chose and which traps caught you by surprise. I felt horrible for you at 39:25 though when you ran right into that nasty Archvile trap with the automap pulled up. As soon as I heard those Archviles rev up in the background, I was like "Oh shit... he's screwed!"

I'm glad you had fun with it overall though, and didn't find the layout to be too confusing! That's what concerned me the most. Any time you make a relatively large, nonlinear map, it's hard telling how other people will approach it and whether or not they'll get stuck/frustrated for lengthy periods of time.

I may have to ramp up the difficulty a bit more towards the end, particularly past the yellow key door. I don't know what to throw in, but I'd definitely like it to end on a more intense note since you've acquired the rocket launcher and plasma rifle by then. What complicates things is that there are two paths to the exit beyond the yellow key door (through the underground lift area, or around the lava pit), so I'd need to somehow strengthen both paths or simply have some sort of surprise encounter extremely close to--if not inside--the exit room itself. I'm just not real sure where to go with it.

Thanks again though! If anyone else gives it a shot, please let me know what you think!

No problem this is how I play levels anyway. Just this time I record myself and I talked out loud

Yeah when I made maps to back in the day I know how important it is to get a perspective on someone else trying it

Don't feel bad for that archville trap that was a good one. It was totally effective cuz my guard was absolutely down at that time. And I deserved it for not watching where I was going haha. Man one or archville bad enough but two was a big surprise. Even when I knew it was coming as you seen it was still sketchy. those fuckers are fast so when your runaway from one attacking the other one catches up on you

I didn't find this level too long and the progression was nice. You want to talk about long levels like I said I recently playing through TNT.

As for the end. Yeah as the whole map kept upping the ante and after fighting two Archvilles I didn't know what the hell to expect at the end haha

It was actually a whew moment

If you ever have other levels or a final version of this hit me up anytime
 
@Clippy are you going to do Sigil? I haven’t watched any of your TNT videos yet because I plan on playing final doom myself as soon as I’m done Sigil and I’ve never played final doom before so I’m trying not to “spoil it” for myself by seeing all the map layouts, monster and weapon locations etc.

Anyway, Sigil is divisive but I personally am enjoying it.
 
@Clippy are you going to do Sigil? I haven’t watched any of your TNT videos yet because I plan on playing final doom myself as soon as I’m done Sigil and I’ve never played final doom before so I’m trying not to “spoil it” for myself by seeing all the map layouts, monster and weapon locations etc.

Anyway, Sigil is divisive but I personally am enjoying it.
Never tried sigil. After I play through some other wads I'll have a look :)
 


Man, I can't thank you enough for taking that much time to play the level and share your thoughts. As the creator it was interesting to see which route(s) you chose and which traps caught you by surprise. I felt horrible for you at 39:25 though when you ran right into that nasty Archvile trap with the automap pulled up. As soon as I heard those Archviles rev up in the background, I was like "Oh shit... he's screwed!"

I'm glad you had fun with it overall though, and didn't find the layout to be too confusing! That's what concerned me the most. Any time you make a relatively large, nonlinear map, it's hard telling how other people will approach it and whether or not they'll get stuck/frustrated for lengthy periods of time.

I may have to ramp up the difficulty a bit more towards the end, particularly past the yellow key door. I don't know what to throw in, but I'd definitely like it to end on a more intense note since you've acquired the rocket launcher and plasma rifle by then. What complicates things is that there are two paths to the exit beyond the yellow key door (through the underground lift area, or around the lava pit), so I'd need to somehow strengthen both paths or simply have some sort of surprise encounter extremely close to--if not inside--the exit room itself. I'm just not real sure where to go with it.

Thanks again though! If anyone else gives it a shot, please let me know what you think!

“That’s a proper ambush. HOLY FUCK THAT’S A PROPER AMBUSH!”

<Lmaoo>
 
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“That’s a proper ambush. HOLY FUCK THAT’S A PROPER AMBUSH!”

<Lmaoo>

ha ha I been playing this game for so long that I was able to survive everything he threw at me except that one hell yah that was a proper ambush :p Glad ya enjoyed my vid bud
 

Very nice!

I've made a bunch of changes to the level as of late, particularly near the end. It's considerably more challenging but I'm still trying to balance things out. I'll let you know when it's completely finished (or close to it).
 
Very nice!

I've made a bunch of changes to the level as of late, particularly near the end. It's considerably more challenging but I'm still trying to balance things out. I'll let you know when it's completely finished (or close to it).

Any time bud watch this thread hit me up

Ever plat Final DOOM : TNT ?

I have to beat level 27 now it's the worst level ever made :S
 
Are you planning on doing Plutonia after tnt?

Here's the thing everything I'm doing I've done many many years ago - I beat past TNT with a pistol start but this time around I find I'm having an easier time

When I tried plutonia before I think I got stuck on level 10 ... not looking forward to it hah

I think I'll play through a wad called Icarus before that cause it's basically my favourite set of levels ever

then I'll try Plutonia again after that's all done - but Plutonia is a sob - but at least it's fun, unlike TNT which I find easier but more frustrating with some way too long and annoying levels

Right now I been too busy to try to beat level 27 of TNT which is a real piece of crap level

So here's my current schedule

Doom1 - all maps done on pistol start
doom2 - all maps done on pistol start
TNT - 6 levels to complete on pistol start
Icarus - next
Plutiona - after that
If I get through Plutiona which I think will take me a VERY long time to do if I even can, I might torture myself with Hell Revealed
 
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The reason I want to do Icarus between TNT and Plutiona is cause I know Plutiona will be super challenging - I want to have fun with Icaurs first - a nice break after some tedious TNT lvls

speaking of TNT - @Chubz did you know theres a level in TNT called Stronghold? It super sucks

 

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