Breaking bearhugs and tie-ups

What I'm saying is that it doesn't take any extra time to do once you get used to doing it. I've not once claimed that it is the best way to defend. It is good for a both arms trapped bear hug, but that's not something you're going to run into while rolling (if one is getting caught in that, there isn't much help this forum could provide).
 
You could start gouging away for a pressure point, or you could just be a man, work to improve your technique and stop looking for short cuts.
 
TequillaSlammer said:
You could start gouging away for a pressure point, or you could just be a man, work to improve your technique and stop looking for short cuts.

Gotta love the "it's not manly" excuse. Anything that doesn't injure your training partner is good, if you can get it to work for you.
 
TheHighlander said:
Are you trying to tell me that your opponent has never pushed out on your hips?

Maybe we're thinking of two different things here player, but no. When you get the right positioning, your a little off to the side and you don't sit there and wait for an invitation, you do a fuckin takedown. I'm talkin a slam hustler. I just don't see this working. Maybe some day I'll be competing and some ninja will prove me wrong, but I doubt it...
 
TheHighlander said:
Gotta love the "it's not manly" excuse. Anything that doesn't injure your training partner is good, if you can get it to work for you.

I don't see the point in doing sneaky shit like this. The entire point of competition is to prove that you are better than your opponent, if you can't do this using technique then what the fuck are you competing for in the first place. I don't get this whole winning for the sake of winning attitude that a lot of people seem to have, it looks to me a lot like people with low self esteem trying way to hard to validate themselves. But that's just my oppinion.
 
The idea is that awareness and use of pressure points is valid technique as much as awareness of joint function and expoiting that is. None of the people here are claiming that pressure points are the end all be all, but I do think that the people who can best employ pressure points are grapplers, because they are much more applicable from dominant positions. For example, if a TMAer were to try a pressure point from the bottom of mount, they would likely get armbared, and even if they didn't, the person on top of mount can lean away from the pressure to nullify it. But if the person on top did it, they would be neither at risk of being submitted, nor of the person on bottom getting away from the pressure.
 
The Sickness said:
Maybe we're thinking of two different things here player, but no. When you get the right positioning, your a little off to the side and you don't sit there and wait for an invitation, you do a fuckin takedown. I'm talkin a slam hustler. I just don't see this working. Maybe some day I'll be competing and some ninja will prove me wrong, but I doubt it...

Yeah, depending on how far to the side you are this won't have a chance. But I've seen a lot of tie-ups and bear hugs where the other guy can (and does) push away on the hips with both hands (which obviously can't happen if he can't reach both).
 
that technique would be useless on me. I do not get as much pain as others from pressure points.


now certian wrist locks I feel more pain than others.

everyones body is different.
 
post on his hip to keep him from stepping in and finishing. Hit a metzger.
 
Okay, so it hurts.

Think about how much pain you've been in since becoming a grappler. Anybody with a decent mat callous won't even blink at "pressure points"
 
The best way to escape a bearhug is by looking at them dead in the eyes and moan loudly and say you want a releationahip. Flies away \o,~
 
2431824-hulkbatman2.jpg
 
The Kimura is a pretty great way to deal with someone who bearhugs you, especially from behind.
 

I don't know if you ever read the whole thing, but that is one of the very, very best comic-books ever made. The writing by Len Wein, who had long, storied runs on both characters' respective titles, and the art by Jose Garcia Lopez and the legendary Dick Giordano combine to make what I think is easily the greatest cross-company crossover of all-time as well as one of the very best Batman or Hulk stories. The ending is also totally out of this world, one of the wildest, most creative climaxes to any comic, ever.
 
LOL @ thinking you are going to use a pressure point in the .37 seconds you have before you are taken down and/or slammed from these positions. Being caught in a bearhug, double underhooks, or the bad end of a tie up is no time to be fucking around with teh dim mak.
This former coworker of mine that did Tae Kwon Do had a really funny attitude about pressure points; he didn't really understand what submission-grappling was, and didn't really consider me a "martial artist" and at one point he advised that the best thing to do against a bigger person who was on top of you was to "keep looking for pressure points." As if blindly looking for pressure points was a better idea that actually trying to figure out a way to get out from under your attacker.

And even if you presume pressure points work just the way a George Dillman or Lady Shiva might claim, they obviously aren't something you just go blindly probing for. The idea is that pressure point masters are so familiar with the human body that they can disable or at least hurt you by pin-pointing specific areas of vulnerability, not that any schlub can just feel around and eventually hit a person's deactivation switch.

I don't know. Just thought I'd share.
 
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