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WORST year for games?

The years I've done so far (1998-2014), from best to worst:

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Yeah it was popular on PC when I was still in HS, pretty sure it came out before Battlefield 1942.

Date of the article i posted is a bit deceiving. For by 2005 the game popularity had been in a massive slide. When DoD seized control the game client version began a transition from a PvP focused game to a co-op PvE game. Since the main focus was developing training simulations for military branches and other federal agencies.

They tried revitalizing the core PvP aspect of the game years later with a new release. But it was rejected by the Pc gaming community. On launch day the game developers hired to develop the game were all let go.


Earlier this month this was somehow recommended in my YouTube feed:

 
Date of the article i posted is a bit deceiving. For by 2005 the game popularity had been in a massive slide. When DoD seized control the game client version began a transition from a PvP focused game to a co-op PvE game. Since the main focus was developing training simulations for military branches and other federal agencies.

They tried revitalizing the core PvP aspect of the game years later with a new release. But it was rejected by the Pc gaming community. On launch day the game developers hired to develop the game were all let go.


Earlier this month this was somehow recommended in my YouTube feed:


I never played AA but I did play Full Spectrum Warrior. It was pretty cool with the realism.
 
I never played AA but I did play Full Spectrum Warrior. It was pretty cool with the realism.

Did you ever run into that guy who would spam text chat with the USA military personnel names that were killed in Iraq?
 
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Americas Army which released in mid-2002 became one of the most popular Pc FPS games in 2003. It did so well the Department of Defense seized the project.
-- This is the first time I've ever even heard of America's Army, but that game was designed for the military from the start, it wasn't appropriated by the DoD because it was popular.
So, yet again, you fabricated a claim out of thin air, then when asked to substantiate it, you list a link in the hopes that nobody will read it, and maybe you'll get away with blowing hot air out of your ass for the 13,308th time.

Here's what I linked from the Wiki:
Wikipedia said:

Development and release​

America's Army's concept was conceived in 1999 by Colonel Casey Wardynski, the Army's chief economist and a professor at the United States Military Academy. Wardynski envisioned "using computer game technology to provide the public a virtual soldier experience that was engaging, informative and entertaining". America's Army was managed by two other U.S. Army officers serving with Wardynski at the Office of Economic and Manpower Analysis (OEMA): Major Chris Chambers and Major Brett Wilson. Wardynski approached Michael Zyda and Michael Capps at the Naval Postgraduate School's (NPS) MOVES Institute in Monterey, California, to make this video game vision a reality. Zyda and Capps took a unique approach for developing a major software project in the United States Department of Defense by assembling a team of professional game developers with experience developing major titles and creating a development studio on the campus of NPS. The project had a development budget of $5 million.
In other words, it was a military project within the DoD from the start. They didn't "seize" it because it was going viral. They built a promotional tool catering to America's teenagers to attract more recruits, educate them about the army, and build a positive image of the military within that demographic.

Here is what your Gamespot link says:
LOS ANGELES--Since its launch in 2002 (on July 4, no less), America's Army, a tactical multiplayer first-person shooter built on the Unreal engine, has been downloaded more than five million times and is often played simultaneously by as many as 6,000 gamers who meet online to train, team build, and sleuth out and eliminate the enemy.

Viewed by some as nothing more than propaganda, the game is, by design, intended to increase the Army's level of outreach and enhance its recruitment efforts.

This year at E3, one of the game's chief architects, Colonel Casey Wardynski, an economics professor at the United States Military Academy in West Point, New York, will be on hand to demonstrate to the industry and media the next update in the America's Army universe of games, Overmatch.

We spoke with Colonel Wardynski, (whose full title is Director of the US Army's Office of Economic and Manpower Analysis) to see how taxpayers' $2.5 million a year--the cost of supporting the game--is being spent...

Casey Wardynski: The game initially, and primarily still is, the public application that everybody knows; the one that's played on the Internet. The objective was, essentially, to put the Army into pop culture as a touchstone for kids to learn about the Army, beginning in their teen years, and put it in with other things they're thinking of doing...

GS: What do you think that America's Army does for the game industry?

I would say the major investment we are making, and we are proud of the payoff to gaming, is that the government did something that might not have happened in the industry for quite some time--and that's the database behind America's Army...

GS: What's the current goal of America's Army in terms of it remaining a recruitment tool?

CW: I'm a big believer in the volunteer Army, so my hope is America's Army does its part to make sure that recruiting does work and we continue to get kids interested in being soldiers, and that we continue to have people to volunteer to do this for a living.
That's it. It clearly corroborates the Wiki. The game's development didn't originate anywhere else. It wasn't "seized" by the DoD.

I'm not sure why you're even discussing a 2002 game on the subject of 2003 being a weak year, but congratulations on being a blowhard that manufactures imaginary claims that aren't true even when you aren't being relevant. You truly are committed to being the worst poster in the Arcade on Sherdog.
 
I'm surprised you'd never heard of it. There was another one the Army got involved with called Full Spectrum Warrior on PC and the OG XB.
I had that one on the OG Xbox. If you entered a cheat code, you could play the version the army used for training.
 
Americas Army which released in mid-2002 became one of the most popular Pc FPS games in 2003. It did so well the Department of Defense seized the project.

I remember getting that game packed in with a graphics card I bought, ended up playing it quite a bit
 
Also here are the updated rankings (1994-2020) from best to worst:

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8 Mario games in the top 100, really no argument to be made against that ole plumber being the absolute greatest to ever did it
 
Im not going to go point by point on everything i disagree with in your reply. So i'll just stick to this one.

Americas Army was basically designed by a bunch of cadets. Its popularity with young men during wartime resulted in the Department of Defense taking over and repurposing it for recruitment purposes. They even went so far as seizing their computers. These are things you wont find on Wiki.
Interesting I was a huge Socom 2 guy played all the socoms after in completive clans and matches on MLG which I think use to be called battlegames, setting up rank matches and winning tourneys was fun. Anyways that type of game play with teams/clans haven't found it much anywhere else. COD BO1 and 2 some but the other ones couldn't get into that much. I came across Americas Army proving grounds 2017 on PS4. Got real into it reminded me a little of Socom even though it had a lot of bugs, won some seasons and tournaments. The game servers went offline a few years ago with funding being pulled 2021 I believe. All the rainbow 6 games are sort of like those but it doesn't feel the same.
 
8 Mario games in the top 100, really no argument to be made against that ole plumber being the absolute greatest to ever did it
8 Mario games in the top 100, really no argument to be made against that ole plumber being the absolute greatest to ever did it
A comparison of flagship console platformers...

Mario
  • #7 Super Mario 64 (N64)
  • #10 Super Mario World (SNES)
  • #26 Super Mario Bros. 3 (NES)
  • #48 Super Mario Odyssey (NS)
  • #52 Super Mario Galaxy (Wii)
  • #56 Super Mario Bros. (NES)
  • #67 Super Mario Galaxy 2 (Wii)
  • #88 Super Mario World 2: Yoshi's Island (SNES)
  • #267 Super Mario Bros. Wonder (NS)
  • #276 Super Mario Bros. 2 (NES)
  • #333 Super Mario 3D World (Wii U)
  • #515 Super Mario Sunshine (GC)
  • #635 Bowser's Fury (NS)
Zelda
  • #1 The Legend of Zelda: Breath of the Wild (NS)
  • #4 The Legend of Zelda: Ocarina of Time (N64)
  • #9 The Legend of Zelda: Link to the Past (SNES)
  • #61 The Legend of Zelda: The Wind Waker (GC)
  • #65 The Legend of Zelda: Tears of the Kingdom (NS)
  • #81 The Legend of Zelda: Majora's Mask (N64)
  • #86 The Legend of Zelda (NES)
  • #259 The Legend of Zelda: Twilight Princess (Wii)
  • #384 Zelda 2: The Adventure of Link (NES)
  • #405 The Legend of Zelda: Skyward Sword (Wii)

NES: Zelda (#86) < Mario (#26)
SNES: Zelda (#9) > Mario (#10)
N64: Zelda (#4) > Mario (#7)
GC: Zelda (#61) > Mario (#515)

Wii: Zelda (#259) < Mario (#52)
Wii U: Zelda (none) < Mario (#333)

NS: Zelda (#1) > Mario (#267)
NS2: ??

 
2003 especially looks like shit when you compare it to 2004 which was a monster, especially in the FPS genre, with banger after banger:

-Half-Life 2
-Halo 2
-Unreal Tournament 2004
-Doom 3
-Far Cry
-Counter Strike: Source

And then non-fps titles like GTA San Andreas, Ninja Gaiden, World of Warcraft, Metal Gear Solid 3 etc.
There's always one in the family.
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