Witcher 4 reveal trailer

W1 needs a remake. Except for weird fight mechanics and obviously dated graphics it is a great game.

W1 doesn't just need a remake, it needs a reimagining to make it in the same league as W3.
Don't know how far the W1 remake's development is coming along, but I imagine its developer is sharing info with CDPR to make sure that W1R & W4 are both different but similar in advancement to modern standards.

And once a series like Witcher goes open world it can't go back, even for remakes.

I don't get the hate W2/3 fight mechanics get. I don't think that Souls series fights are that good, tbh, I see why some people love them but for me personally they are very far from gold standard. TES fights are no better than Witcher's either.
W2's difficulty was absurdly high at some points, so many get the fight mechanics confused with the difficulty.

As for W3's fight mechanics, for an open-world Action/Adventure/RPG they're actually quite good. The problem is there isn't enough variation of tactics required to beat them.
Although there's around 100 bosses in the game they're still not quite common though to give the game 'variety.'



And for console players the controller scheme only allowed one sign-magic to be equipped at a time and you had to to to the menu mid-combat to switch them out, and it killed the flow. Most players just equipped, upgraded, and used one sign throughout the entire game.

Thankfully that was fixed with the next-gen upgrade released two years ago.

So, while I disagree the gameplay is 'bad' it most certainly could have been better, and it's the #1 aspect fans are most looking forward to seeing improved for W4.
 




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W1 doesn't just need a remake, it needs a reimagining to make it in the same league as W3.
Don't know how far the W1 remake's development is coming along, but I imagine its developer is sharing info with CDPR to make sure that W1R & W4 are both different but similar in advancement to modern standards.

And once a series like Witcher goes open world it can't go back, even for remakes.


W2's difficulty was absurdly high at some points, so many get the fight mechanics confused with the difficulty.

As for W3's fight mechanics, for an open-world Action/Adventure/RPG they're actually quite good. The problem is there isn't enough variation of tactics required to beat them.
Although there's around 100 bosses in the game they're still not quite common though to give the game 'variety.'



And for console players the controller scheme only allowed one sign-magic to be equipped at a time and you had to to to the menu mid-combat to switch them out, and it killed the flow. Most players just equipped, upgraded, and used one sign throughout the entire game.

Thankfully that was fixed with the next-gen upgrade released two years ago.

So, while I disagree the gameplay is 'bad' it most certainly could have been better, and it's the #1 aspect fans are most looking forward to seeing improved for W4.

Is W3 open world, frankly speaking? It's still divided by regions. You can travel among them, but it's not Skyrim where you can run from one side of the map to the opposite one.
W1 is the same minus region switching - they change only when the story progresses. I think it's quite possible to remake so it fits modern expectations.
I did not know about only one sign on quick access in W3 for consoles, I only played it on PC. That was indeed a problem and I see how it made the gameplay look a lot worse.
The variability is greatly increased in DLC's. The frog prince, gravedigger, and of course the high vampire, for instance.
 
Is W3 open world, frankly speaking? It's still divided by regions. You can travel among them, but it's not Skyrim where you can run from one side of the map to the opposite one.

Just because the open world is split between three huge maps doesn't mean it's not open world.

W1 is the same minus region switching - they change only when the story progresses. I think it's quite possible to remake so it fits modern expectations.
I only played W2 once all the way through, so I imagine W1 is similar to its linearity.
The variability is greatly increased in DLC's. The frog prince, gravedigger, and of course the high vampire, for instance.
Yup, that's what I was referring to with the bosses.
Only new enemy variety added in either of the expansions were the annoying poisonous plants in Blood&Wine.
 
Just because the open world is split between three huge maps doesn't mean it's not open world.


I only played W2 once all the way through, so I imagine W1 is similar to its linearity.
Yeah, the original game is linear, but I mean they can re-engineer W1 to be like W3 in that aspect pretty easily.
 
Yeah which is actually cannon to the books. It will be funny if people get made at CD Red for having her bang chicks ad being woke
Yeah, I know. Dunno if she's 100% lesbian since every male interested in her was a giant asshole, but bi at the very least.
As long as the chicks are hot we won't see much complaining, I think.
 
Yeah, I know. Dunno if she's 100% lesbian since every male interested in her was a giant asshole, but bi at the very least.
As long as the chicks are hot we won't see much complaining, I think.
Oh it’s the internet. I bet we see a lot of complaining no matter what they do
 
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Had a weird journey with Gwent. Usually avoid minigames and thought it busywork. 100s of play hours later, at some point I started squaring up and fell in love. Spy and decoy cards were my go-to. Plus Geralt's card at a picogram-pulsating 15 STR. Stoked to hear it's returning.

Triss, page me, baby. You know Yennefer didn't mean anything to me.

 


Of course, the immediate pessimistic reaction is "Why isn't it bigger?"

The maps of Witcher 3 -
*White Orchard
*Kher Moren
*Northern Realms
*Skillege
*Tousant (Blood&Wine)
- combined are fucking huge.

And it's more about what you do on the maps, the density of activity & locations, than the actual size. No one wants a map like a Just Cause game that is practically empty, or the single-player of GTA5.
 
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