Why did more cartoon inspired graphics never really take off?

Discussion in 'The Arcade' started by 90 50, Sep 3, 2018.

  1. 90 50 Gold Belt

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    So the new Streets of rage got me wondering , since it has a cartoonish graphics look, why this never really took off in games?

    I know there have been a few over the years , but given how big pixel games were for so long, and the tech was out to make them “more cartoonish”. But smoother and look better why that never took off?

    I’m gonna show my age a bit here, but when Dragon’s Lair https://en.m.wikipedia.org/wiki/Dragon's_Lair_(1983_video_game)
    Came out , it was so far graphically advanced at the time the lines to play it at the arcade where always long as heck. I can remember standing in line for AGES waiting my turn to play.

    Just something that sparked into my head looking at the new Streets of Rage graphic design.

     
  2. OCGSC Blue Belt

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    I think game development before I came out the pick cave was moving fast as a mofo. That lead to designs being outdated really fast.
     
  3. treelo //Do something here

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    What about Cuphead?

    The reason the likes of Dragons Lair didnt really take off, was it because it was a shitty game with great graphics for its time, but a lot of games from the 80's were inspired graphically by cartoons/comics, although being limited by the graphics at the time
     
  4. 90 50 Gold Belt

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    Well cuphead is a new game, I’m talking about what was going on from say 83 to 93 as far as development goes.

    Most of the games of the 80’s I remember had shitty pixelated graphics compared to what obviously was possible graphically with Dragons lair as an example.

    Looking at dragons lair in an arcade next to centapede for example, or pac man etc etc that shit was mind blowing as a kid.
     
  5. ookii Red Belt

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    yes but Dragon's Lair controls are very limited with no freedom. It was more like the first ever quick game button game
     
  6. Snubnoze707 High Level

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    Dragons Lair was just pre drawn cartoon clips it wasn't "graphics" just smoke and mirrors...
     
  7. Shoemaker ****BOILERPLATE**** Platinum Member

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    Looks like it was the storage medium. Never played it myself, but it was a laserdisc game. Pre-rendered animations and would just jump to the specified time-markers based on your input.

    More games probably weren't made that way because it doesn't look like a very good experience.
     
  8. treelo //Do something here

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    Yep, it was a terrible game that was made to suck money out of people by luring them in them in with fancy graphics

    Thank god it was not a growing trend and it got phased out quickly by much better games
     
  9. 90 50 Gold Belt

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    Yeah looking at the game play videos now I’m remebeing the limited movement options and how brutally hard it was and a coin eater for sure now.

    Funny how you forget stuff like that over long periods of time.

    I remebered it was hard, but now remeber d the having to only do things at certain times only.
     
  10. Crimson Fury Elijah Modnar

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    I know the Sega CD had a bunch of shit like that (Night Trap, Road Avenger, Ground Zero Texas, etc.)
     
  11. Drain Bamage Belt Buckle

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    This

    Nowadays there are plenty of 2D games with that level of smoothness

    For a 3D game it would still be hard, I think you would need to use very high polycounts, tessellation, and heavy anti-aliasing to get that level of smoothness
     
  12. Chubz Red Belt

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    The 16-bit systems had games like Aladdin (Sega Genesis version) and Earthworm Jim, which were drawn/animated on paper and then "scanned" into the game. Aladdin's sprites were actually done by artists from Disney.

    See, for example: http://rocketworm.com/making-of-earthworm-jim.html

    There was also Comix Zone!
     
  13. blaseblah Steel Belt

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    No idea what you're talking about. Jak and Daxter, Ratchet and Clank, Spyro, Kingdom Hearts, etc. There's been plenty of games with cartoony graphics.
     
  14. JayPettryMMA Danger Zone Aficionado Staff Member Sherdog.com Staff

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    Borderlands uses Cel Shading and it's pretty popular I'd say.
     
  15. Losfer Words Brown Belt

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    Nothing like 70s/80s cartoon hotties.
    [​IMG]
     
  16. 90 50 Gold Belt

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    Those were all much much later , and fall into the “why did it take so long?” Question which was already answered, that I had forgotten, in order to do it the gameplay sucked because it was all cut scenes that got directed by timed inputs.
     
  17. blaseblah Steel Belt

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    You never asked that question bud.
     
  18. Blayt7hh Steel Belt

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    Only time I ever played a Dragon's Lair game was when we bought a high end DVD player circe 2000. I think it came with it or something. You had to play it with the remote. It was as bad as it sounds. I don't think anyone ever tried to seriously play that game.
     
  19. treelo //Do something here

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    You also have the likes of coolspot, mickeys castle of illusion, toejam and earl...there were plenty of games that had cartoon graphhics
     
  20. Bob Gray Deadlights Belt Platinum Member

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    Oh, man. I remember Dragons Lair. It sucked so many quarters from anyone I knew. Just for the nostalgia factor I bought it on a steam sale for like 1.99. I was like " I am GOING to finish this motherfucker after all these years."

    With unlimited lives it took like 25 minutes minutes, lol.
     

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