Warhammer 40k

Does anyone know what this gun is called?
It's from some necromunda artwork depicting an enforcer. I really like the design. I imagine it is some sort of immensely overblown taser. I, uh, "acquired" a book called the "Book Of Judgement" which details the rules for enforcers, but the closest I could find in the armory section was something called an Arc Rifle, which doesn't look anything like the one below when I google it.

1565984994942.png
 
Does anyone know what this gun is called?
It's from some necromunda artwork depicting an enforcer. I really like the design. I imagine it is some sort of immensely overblown taser. I, uh, "acquired" a book called the "Book Of Judgement" which details the rules for enforcers, but the closest I could find in the armory section was something called an Arc Rifle, which doesn't look anything like the one below when I google it.

1565984994942.png
I looked up the Palanite Enforcer Patrol box on GW's site and based on the description it is a Concussion Carbine. Apparently it's sort of like a flashbang launcher.
 
A couple. Flight of the Eisenstein was pretty good. I know I tried reading some of the Blood Angel-related novels, but put them all down about a chapter in. Had nothing to hook me.
Nemesis is a weird one. From what I remember (assuming I'm even thinking of the right book) I really liked the premise. But then I was really put off by the way the novel opened. It introduced a number of Officio Assassinorum operatives and a member of the Adeptus Custodes, but they weren't at all depicted they way I had imagined them. Both the assassins and the custodes were way too human in behaviour, more like secret agents in a spy thriller than the superhuman bio-weapons/demi-gods I had hitherto envisioned. Something was off about the way Malcador was depicted too. I'm real hazy on the details, but I think the point I put the book down was when the Custodes guy was riding around in a hovercraft assembling his team, like something out of Suicide Squad. Bunch of minor stuff that just bothered me, maybe because I simply wasn't in the mood at the time. I probably didn't give the book a proper chance.

I completely agree with your assessment of Nemesis. However, that’s why I enjoyed the book as much as I did. For me, it felt like an 80s action movie set in the 40k verse. So I thought it was fun.

The behavior of some of the characters though, was definitely unlike what the majority of fluff had lead me to believe going in. I actually liked the added humanity to the vindicare lead character.
 
I looked up the Palanite Enforcer Patrol box on GW's site and based on the description it is a Concussion Carbine. Apparently it's sort of like a flashbang launcher.

Nice! Thanks a lot.

Don't really get how they thought that was a good design for a grenade launcher though. To me everything about it says "electric". It has a very taser-esque muzzle, that hairdryer circle at the back, cables, and it is used by a gang that you'd expect to have access to non-lethal weaponry.

Oh well. Still looks awesome.
 
Nice! Thanks a lot.

Don't really get how they thought that was a good design for a grenade launcher though. To me everything about it says "electric". It has a very taser-esque muzzle, that hairdryer circle at the back, cables, and it is used by a gang that you'd expect to have access to non-lethal weaponry.

Oh well. Still looks awesome.
Agreed, that is 100% a shotgun taser based on how it looks.
 
Nice! Thanks a lot.

Don't really get how they thought that was a good design for a grenade launcher though. To me everything about it says "electric". It has a very taser-esque muzzle, that hairdryer circle at the back, cables, and it is used by a gang that you'd expect to have access to non-lethal weaponry.

Oh well. Still looks awesome.

He does have a power maul slung over his shoulder, I guess that's his non-lethal melee.

The description for this concussion carbine is just for incapacitating groups:
"Concussion carbines give Enforcers the ability to disperse a crowd or bring down a foe intact for later punishment and are particularly effective against densely packed foes"

Necromunda-EnforcerLaw-July31-Pg59-f43d.jpg
 
@Halge This isn't really 40k, but I thought you might find this interesting. I was helping my dad clean out some old stuff and I salvaged some files off the old Win98 family computer that had been in storage for 15+ years before destroying the drive and sending her off to the recycler. One of the things I saved were my old 3D modeling files from the summer of 2000 right before starting highschool. These are renders of some of my earliest 3D modeling projects.
This is a mecha design roughly inspired by the game Total Annihilation. That game is actually what got me doing modeling in the first place. I wanted to try making my own custom units and the tutorial I found said "try out Rhinocerous, it's got an unlimited-time trial, you're just limited to 30 saves." I ended up buying a student copy of Rhino and used it for almost 20 years before upgrading to a commercial license of the new version last year. Oh, and I never could figure out getting something to work in TA.
mech.png

Here's Nessy, my first try at something organic.
nessy.png

The next two projects were more complicated mechanical objects, my desk fan (which I still have and use 20 years later) and bb gun.
fan.png
bb gun.png

Finally here's a big step up in organic complexity: attempting a human face. Didn't quite work out but it was a good learning experience. The original had an actual skin texture (I stuck my forearm in our flatbed scanner) but that file is MIA so I just slapped a solid color on it.
face.png
 
@Halge This isn't really 40k, but I thought you might find this interesting. I was helping my dad clean out some old stuff and I salvaged some files off the old Win98 family computer that had been in storage for 15+ years before destroying the drive and sending her off to the recycler. One of the things I saved were my old 3D modeling files from the summer of 2000 right before starting highschool. These are renders of some of my earliest 3D modeling projects.
This is a mecha design roughly inspired by the game Total Annihilation. That game is actually what got me doing modeling in the first place. I wanted to try making my own custom units and the tutorial I found said "try out Rhinocerous, it's got an unlimited-time trial, you're just limited to 30 saves." I ended up buying a student copy of Rhino and used it for almost 20 years before upgrading to a commercial license of the new version last year. Oh, and I never could figure out getting something to work in TA.
View attachment 813474

Here's Nessy, my first try at something organic.
View attachment 813475

The next two projects were more complicated mechanical objects, my desk fan (which I still have and use 20 years later) and bb gun.
View attachment 813473
View attachment 813471

Finally here's a big step up in organic complexity: attempting a human face. Didn't quite work out but it was a good learning experience. The original had an actual skin texture (I stuck my forearm in our flatbed scanner) but that file is MIA so I just slapped a solid color on it.
View attachment 813472
You made a kardashian before you knew about kardashians. Nice work, has to be nice to see the progression made with your skill set.
 
@Halge This isn't really 40k, but I thought you might find this interesting. I was helping my dad clean out some old stuff and I salvaged some files off the old Win98 family computer that had been in storage for 15+ years before destroying the drive and sending her off to the recycler. One of the things I saved were my old 3D modeling files from the summer of 2000 right before starting highschool. These are renders of some of my earliest 3D modeling projects.
This is a mecha design roughly inspired by the game Total Annihilation. That game is actually what got me doing modeling in the first place. I wanted to try making my own custom units and the tutorial I found said "try out Rhinocerous, it's got an unlimited-time trial, you're just limited to 30 saves." I ended up buying a student copy of Rhino and used it for almost 20 years before upgrading to a commercial license of the new version last year. Oh, and I never could figure out getting something to work in TA.
View attachment 813474

Here's Nessy, my first try at something organic.
View attachment 813475

The next two projects were more complicated mechanical objects, my desk fan (which I still have and use 20 years later) and bb gun.
View attachment 813473
View attachment 813471

Finally here's a big step up in organic complexity: attempting a human face. Didn't quite work out but it was a good learning experience. The original had an actual skin texture (I stuck my forearm in our flatbed scanner) but that file is MIA so I just slapped a solid color on it.
View attachment 813472

Cool. They look pretty advanced for a beginner.
Was going to ask how you could get files that old to work on modern software, but then I realized 2000 isn't really that early in 3d modelling development. I watched my dad make pretty advanced stuff in AutoCAD back in what must have been late 1980's/early 1990's. Time flies...
Reading about its history, it seems most of the basic functions were laid down right from the beginning in the 1960's. In the video below they are already talking about wireframes and solids (although I suppose these could be concepts that predate computer modeling altogether).
Only thing that seems to have changed drastically is the interface. Not so much in the last 20 years though?
I do remember seeing programs where the model was displayed locked to the three different dimensions, like in the video below. That always seemed clunky to me, and required better spacial intelligence on the part of the user than today's programs.

 
Anybody here play legions?
They jsut released both factions of the dark angels. The loualists are dope with the quest ability. Although the lion is a bit disappointing. The unforgiven are cool i like luther and zahariel And there cards are interesting especially with their group ability. The tactics for them are nuts betrayal, local uprising, and death company can quickly change the tide of a match.

Still waiting on the fists though
 
I think D&D is weird. “Sobriety” has killed my useless imagination bug.

I should be a Dungeon master by now.
 
Cool. They look pretty advanced for a beginner.
Was going to ask how you could get files that old to work on modern software, but then I realized 2000 isn't really that early in 3d modelling development. I watched my dad make pretty advanced stuff in AutoCAD back in what must have been late 1980's/early 1990's. Time flies...
Reading about its history, it seems most of the basic functions were laid down right from the beginning in the 1960's. In the video below they are already talking about wireframes and solids (although I suppose these could be concepts that predate computer modeling altogether).
Only thing that seems to have changed drastically is the interface. Not so much in the last 20 years though?
I do remember seeing programs where the model was displayed locked to the three different dimensions, like in the video below. That always seemed clunky to me, and required better spacial intelligence on the part of the user than today's programs.


It seems to me that the biggest advances in 3D over that last 20 years haven't been on the modeling side but on the rendering, animation, and simulation sides. For modeling the biggest improvements seem to come in the form of user friendliness; stuff like more intuitive interfaces and functions that operate more like physical sculpting. Those old files are from Rhino 1.1 and I currently have 5.0. The bones of the program are still the same, it's just lots of improvements that make functions more reliable and easier to use, modeling aids that make it easier to put stuff exactly where you want it, and functions that let you do things automatically that you used to have to do by hand.
 
Bump.

Has anyone played that Necromunda computer game that came out recently? I've watched snippets of a couple of Let's Plays, but it didn't really wow me. Really hard to tell quality from youtube videos, but my sense was that it has the same problem that Mordheim had- gameplay that is too far removed from the tabletop ruleset, and a lack of visceral experience beyond shallow graphics. For example, I really hate the way you shoot or slap someone, and the result is a wimpy couple of numbers flashing above the target to indicate the amount of damage done. I've seen many games do it like this, and it gives you zero satisfaction. Compare it to Doom or whatever, where great effort was made to ensure sight, sound, controls et cetera synergized perfectly to make you feel your actions in your guts.

Guess multiplayer is where the game is intended to shine though, and I haven't watched any of that.

 
Anyone reading the new Marvel Comics Marneus Calgar series?

I've got the first 2 and they are pretty good overall.
 
Anyone reading the new Marvel Comics Marneus Calgar series?

I've got the first 2 and they are pretty good overall.
You mean these ones? Sure, read them all.
smurfs.jpg

Off-topic:
I have this mini that I've made a bunch of different weapons options for. I'm on an pet/familiar kick right now, so I recently whipped up the options below.
knifethrower birds glowing.jpg


What do you guys think? Do you think it
NEEDS MORE BIRDS????!!!!!
tenor.gif
 
You mean these ones? Sure, read them all.
smurfs.jpg

Off-topic:
I have this mini that I've made a bunch of different weapons options for. I'm on an pet/familiar kick right now, so I recently whipped up the options below.
View attachment 814224


What do you guys think? Do you think it
NEEDS MORE BIRDS????!!!!!
tenor.gif


They really should have not chosen the surfs to be honest. Give me some Dark Angels hunt for the Fallen anyday over the Smurfs, but its honestly pretty good.
 
The holiday battle boxes are being previewed

Warhammer Age of Sigmar Battleforces Incoming
Warhammer 40,000 Battleforces Incoming

Most of those seem like pretty good groupings of models. If they come in at around the $150-170 mark they would also be solid deals. The Necron, Tau, and Chaos SM boxes all pique my interest but I don't think I'll be able to justify buying any of them, given the amount of work I still have on my warlord. I'm sort of glad they didn't do an AdMech box because I'm not sure I could have held off on that one.
 
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