But EA does get to handpick critics pre-launch.
And they did.
I mostly saw 9s out if ten and above, which justified that 'most highly critically praised' Bioware game of the last decade talking point you parroted.
Now? It's lowered after reviews of not-EA-approved critics started trickling in.
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Oh and also I heard "Best Selling EA Launch on Steam Ever" which was an oddly specific talking point because EA games only returned to Steam recently after a multi-year absence.
So, EA's #1 strategy in marketing Veilguard to gamers - Deception.
And the reason why Anthem & ME4 were review-bombed at launch was they were both unfinished.
Veilguard, to its credit, was surprisingly polished from a technical perspective.
As for the 'Anthem took significantly longer and had a larger dev team. This isn't hard to understand. Veilguard wasn't even the main reason EA missed financial expectations this time around.'
Once again, you're repeating talking points you've made up without citing anything to back it up.
You do know there's been different teams within Bioware at different locations, right?
How do you know what teams worked on Veilguard for how long.
Post a link of the details.