Virtue Signaling in Gaming Megathread, v.2

Some positive news:
john-gonzalez-returns-to-obsidian-v0-3h5iushkrege1.jpeg

Let's hope his "not making a new Fallout game" is just a misdirection, regardless, it's great news for Obsidian fans.

Josh Sawyer, New Vegas director, had shared John's important involvement in making New Vegas so great.

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That's a laughable justification.
Sycophantic critics are not a standard of quality for a game. Period.
Especially when EA hand-picked critics with the expectation they would give high review scores, and *shockedface* they gave the game high review scores.
EA doesn't get to handpick critics post-launch. Veilguard's Steam Scores (which require you to play the game) were better than Anthem and ME: Andromeda.
You really think Veilguard is going to increase the lifetime sames anywhere close to Anthem?
Or are you just implying it could happen while having no expectation it could possibly happen.
It won't hit that mark, but it was also as much smaller project with lower costs.
If you don't know the marketing & development costs of Veilguard & Anthem you could just admit you don't know and save everyone the two paragraphs of you proudly proclaiming you don't know the answer.
Anthem took significantly longer and had a larger dev team. This isn't hard to understand. Veilguard wasn't even the main reason EA missed financial expectations this time around.
 
EA doesn't get to handpick critics post-launch. Veilguard's Steam Scores (which require you to play the game) were better than Anthem and ME: Andromeda.

It won't hit that mark, but it was also as much smaller project with lower costs.

Anthem took significantly longer and had a larger dev team. This isn't hard to understand. Veilguard wasn't even the main reason EA missed financial expectations this time around.

But EA does get to handpick critics pre-launch.
And they did.
I mostly saw 9s out if ten and above, which justified that 'most highly critically praised' Bioware game of the last decade talking point you parroted.

Now? It's lowered after reviews of not-EA-approved critics started trickling in.

Screenshot_20250203_131026.jpg

Oh and also I heard "Best Selling EA Launch on Steam Ever" which was an oddly specific talking point because EA games only returned to Steam recently after a multi-year absence.

So, EA's #1 strategy in marketing Veilguard to gamers - Deception.

And the reason why Anthem & ME4 were review-bombed at launch was they were both unfinished.
Veilguard, to its credit, was surprisingly polished from a technical perspective.


As for the 'Anthem took significantly longer and had a larger dev team. This isn't hard to understand. Veilguard wasn't even the main reason EA missed financial expectations this time around.'

Once again, you're repeating talking points you've made up without citing anything to back it up.

You do know there's been different teams within Bioware at different locations, right?
How do you know what teams worked on Veilguard for how long.
Post a link of the details.
 
But EA does get to handpick critics pre-launch.
And they did.
I mostly saw 9s out if ten and above, which justified that 'most highly critically praised' Bioware game of the last decade talking point you parroted.

Now? It's lowered after reviews of not-EA-approved critics started trickling in.

View attachment 1081659

Oh and also I heard "Best Selling EA Launch on Steam Ever" which was an oddly specific talking point because EA games only returned to Steam recently after a multi-year absence.

So, EA's #1 strategy in marketing Veilguard to gamers - Deception.

And the reason why Anthem & ME4 were review-bombed at launch was they were both unfinished.
Veilguard, to its credit, was surprisingly polished from a technical perspective.


As for the 'Anthem took significantly longer and had a larger dev team. This isn't hard to understand. Veilguard wasn't even the main reason EA missed financial expectations this time around.'

Once again, you're repeating talking points you've made up without citing anything to back it up.

You do know there's been different teams within Bioware at different locations, right?
How do you know what teams worked on Veilguard for how long.
Post a link of the details.
PS store has it at 3.9/5 so it’s getting scores of 7 or 8 from most people that actually bought it and played it. It’s not their best game but he’s right if you’re only comparing this to stuff they’ve made recently. Again it’s got woke stuff in it but I don’t think it’s fair to subtract like several points off a game for that alone. It’s technically well made, combat is decent, and it has gorgeous locations. I personally only gave it around 6.5 to 7 because I had issues with how they handled relationships and I hated how all quests made you keep going back to the lighthouse. It has its issues but people are being reactionaries and not even playing it. Would you want to watch someone do movie reviews and they never watched the movie?
 
But EA does get to handpick critics pre-launch.
And they did.
I mostly saw 9s out if ten and above, which justified that 'most highly critically praised' Bioware game of the last decade talking point you parroted.

Now? It's lowered after reviews of not-EA-approved critics started trickling in.
And I'm not talking about launch reviews, I'm talking reviews to date. I mentioned Steam reviews for a specific reason (you have had to play the game), and you're ignoring that bucket of reviews because it doesn't conform with your preconceived narrative.

Not to mention Veilguard's scores are still words better than Anthem and even better than ME: Andromeda.
Oh and also I heard "Best Selling EA Launch on Steam Ever" which was an oddly specific talking point because EA games only returned to Steam recently after a multi-year absence.
Well you didn't hear it from me, so not sure why you're bringing it up.
You do know there's been different teams within Bioware at different locations, right?
How do you know what teams worked on Veilguard for how long.
Post a link of the details.
It's in the links I posted earlier covering Anthem's development which studios worked on it. Reading is your friend. Not to mention Bioware has consistently been downsized since ME: Andromeda. Bioware Austin was also closed in 2023, which was a studio that got called in to help out with Anthem because that game was so far behind schedule.
 
Again it’s got woke stuff in it but I don’t think it’s fair to subtract like several points off a game for that alone.
Several games have 'woke stuff' including BG3, but the issue is how prevenent it is within the game.

And tens of millions of people, if not more, have seen the cutscene that starts with "Sooooo... I'm non-binary" and decided that level of trans-propaganda isn't worth $70+ to play it despite its positive qualities.
 
And I'm not talking about launch reviews, I'm talking reviews to date.
I am talking about launch reviews.
The reviews at launch had surprisingly high scores from many mainstream gaming publications like IGN.
And many YouTube reviewers who were told they were going to receive review codes.... didn't.
And even after all the reviews came in its sitting as an overall score of 82.

The simple fact is gaming journalists have the lowest amount of credibility in the history of the industry, and word-of-mouth is multiple times more important.

It's the difference between a failure like Veilguard and a giant success like Baldur's Gate 3.
No one remembers, or cares, about BG3's reviews at launch.


I mentioned Steam reviews for a specific reason (you have had to play the game), and you're ignoring that bucket of reviews because it doesn't conform with your preconceived narrative.

Not to mention Veilguard's scores are still words better than Anthem and even better than ME: Andromeda.

You can argue 'Veilguard is actually a great game' all you want but overall its irrelevant.
People are not willing to pay full-price for dozens-of-hours game they believe will be filled with propaganda preaching to them the entirety of the game. Period.

You can point to Anthem & ME4's scores all you like.
They're irrelevant because in the modern times that Triple-A games are $150 million investments... sales are what matters. Period.

Just look at FIFA, CoD, Madden, or any of the other mediocre franchises that have received mediocre reviews for multiple entries, and at this point the development teams and publishers aim to have them be only mediocre because the consumer is willing to pay full price for mediocrity.
The developers & publishers don't give a fuck about the reviews or online complaints from the fanbase, they care about sales.
Both of the games themselves and the online transactions.
That's the ONLY things the executives of the publishers and shareholders give a shit about... profit.

It's in the links I posted earlier covering Anthem's development which studios worked on it. Reading is your friend. Not to mention Bioware has consistently been downsized since ME: Andromeda. Bioware Austin was also closed in 2023, which was a studio that got called in to help out with Anthem because that game was so far behind schedule.

Bioware has been downsizing.
Because they've released games that haven't sold well to justify their investment, so developers have been laid off and studios shut down.
Period.
It really is that simple.
 
Several games have 'woke stuff' including BG3, but the issue is how prevenent it is within the game.

And tens of millions of people, if not more, have seen the cutscene that starts with "Sooooo... I'm non-binary" and decided that level of trans-propaganda isn't worth $70+ to play it despite its positive qualities.
Well, I wasn’t a fan of how they handled the trans stuff either. Most of the stuff felt like it belonged in the world until that scene. It felt like someone really just wanted to cram that message in there. It’s too heavy handed and preachy. Outside of those 5 to 10 minutes it wasn’t too woke though. I still think journalists are probably more trustworthy than “gamers” simply because they can be too reactionary. Keep in mind this game was nominated for no awards so it’s not like they are fully behind this game either but a 7 or 8 average is more professional than people giving it a 0 or 1 who will never play it. I did also believe at one point that gamers and YouTubers were more trustworthy but audience capture is a real problem and people aren’t going to betray their audience because they pay the bills.
 
I am talking about launch reviews.
The reviews at launch had surprisingly high scores from many mainstream gaming publications like IGN.
And many YouTube reviewers who were told they were going to receive review codes.... didn't.
And even after all the reviews came in its sitting as an overall score of 82.

The simple fact is gaming journalists have the lowest amount of credibility in the history of the industry, and word-of-mouth is multiple times more important.

It's the difference between a failure like Veilguard and a giant success like Baldur's Gate 3.
No one remembers, or cares, about BG3's reviews at launch.
That's cool, but why are we talking about launch reviews and not overall reviews since launch? Is it because it can't be shoehorned into your the sky is falling because woke worldview?
You can argue 'Veilguard is actually a great game' all you want but overall its irrelevant.
People are not willing to pay full-price for dozens-of-hours game they believe will be filled with propaganda preaching to them the entirety of the game. Period.
I didn't say it was a great game. Once again, I only said it's Bioware's best major release in probably a decade. Not its most successful. Not it's most lucrative. Just it's best game quality in a decade that's been defined by Mass Effect Andromeda, Anthem and game cancellations.
The developers & publishers don't give a fuck about the reviews or online complaints from the fanbase, they care about sales.
EA FC, like most big releases, still includes bonus targets base don reviews and sales.
That's the ONLY things the executives of the publishers and shareholders give a shit about... profit.
To be exact they tend to care mostly about short term profit, not sustainability. And to that note, EA FC shit the bed this year worse than any of you supposed woke failures.
Bioware has been downsizing.
Because they've released games that haven't sold well to justify their investment, so developers have been laid off and studios shut down.
Period.
It really is that simple.
Yeah, that's my point. Veilguard is the culmination of years of mismanagement and underperformance. Wokeness isn't what killed that game or the studio, it's boring ass bad project management for the most part.
 
That's cool, but why are we talking about launch reviews and not overall reviews since launch? Is it because it can't be shoehorned into your the sky is falling because woke worldview?

I'm talking about the launch reviews because the bulk of buyers at launch were under the impression it was a 9/10 game at worst and not a 8/10 game at best.

As I mentioned its no secret EA chose specific publications & reviewers that were safe bets to deliver reviews with high scores to spread around as a form of advertising during its launch window.



And as the weeks went on the 'meh' reviews came rolling in and lowered the overall score to 8.2 on Metacritic.

Surely you could appreciate how anti-consumer this blatant deceptive marketing practice this is, correct?


I didn't say it was a great game. Once again, I only said it's Bioware's best major release in probably a decade. Not its most successful. Not it's most lucrative. Just it's best game quality in a decade that's been defined by Mass Effect Andromeda, Anthem and game cancellations.
'After a week of bloody shits, I now only have diaherra.'
Wow, what an improvement.

Pointing out 'It's Bioware's best game in a decade' and leaving it at that is obviously praise meant to insinuate its a great game.
Adding the nuance of 'The only other Bioware games this decade were Anthem & Andromeda' changes the context completely.


EA FC, like most big releases, still includes bonus targets base don reviews and sales.

To be exact they tend to care mostly about short term profit, not sustainability. And to that note, EA FC shit the bed this year worse than any of you supposed woke failures.


Yeah, that's my point. Veilguard is the culmination of years of mismanagement and underperformance. Wokeness isn't what killed that game or the studio, it's boring ass bad project management for the most part.
Oh the wokeness of Veilguard had a spotlight on it during its release window, with the major contributors to it overshadowing all the game's marketing being Elon Musk retweeting out the 'Soo..I'm non binary' scene, and dozens of streamers making videos about it.

In the eyes of the general gamer consumer base it had 'woke game' tattooed on the forehead of its title by all the negative word-of-mouth.

Doesn't matter if you disagree with it, or I disagree with it. It's the reality of the public perception of the game. Period.

And by the way, everyone who agrees with the social messaging of Veilguard should be pissed because it made that social messaging a punchline. Heavy-handed & condescending to the audience.


Oh, by the way, this is hilarious -
Before :


After :
 
I'm talking about the launch reviews because the bulk of buyers at launch were under the impression it was a 9/10 game at worst and not a 8/10 game at best.

As I mentioned its no secret EA chose specific publications & reviewers that were safe bets to deliver reviews with high scores to spread around as a form of advertising during its launch window.



And as the weeks went on the 'meh' reviews came rolling in and lowered the overall score to 8.2 on Metacritic.

Surely you could appreciate how anti-consumer this blatant deceptive marketing practice this is, correct?



'After a week of bloody shits, I now only have diaherra.'
Wow, what an improvement.

Pointing out 'It's Bioware's best game in a decade' and leaving it at that is obviously praise meant to insinuate its a great game.
Adding the nuance of 'The only other Bioware games this decade were Anthem & Andromeda' changes the context completely.








Oh the wokeness of Veilguard had a spotlight on it during its release window, with the major contributors to it overshadowing all the game's marketing being Elon Musk retweeting out the 'Soo..I'm non binary' scene, and dozens of streamers making videos about it.

In the eyes of the general gamer consumer base it had 'woke game' tattooed on the forehead of its title by all the negative word-of-mouth.

Doesn't matter if you disagree with it, or I disagree with it. It's the reality of the public perception of the game. Period.

And by the way, everyone who agrees with the social messaging of Veilguard should be pissed because it made that social messaging a punchline. Heavy-handed & condescending to the audience.


Oh, by the way, this is hilarious -
Before :


After :

I really don’t care about this back and forth but lol at calling a score lowering from an 84 to an 82 as deceptive. This happens to every piece of reviewed media. The more reviews that come in the more it moves towards the median.

82 is still excellent.
 
And as the weeks went on the 'meh' reviews came rolling in and lowered the overall score to 8.2 on Metacritic.

Surely you could appreciate how anti-consumer this blatant deceptive marketing practice this is, correct?
Reviews at launch have always been selected strategically. That's why I mention overall reviews to date, you're the one obsessed about what you admit is a poor metric, because you don't want to acknowledge that Veilguard is better reviewed than almost anything Bioware has done in the past decade. Even well reviewed games can underperform financially.
'After a week of bloody shits, I now only have diaherra.'
Wow, what an improvement.

Pointing out 'It's Bioware's best game in a decade' and leaving it at that is obviously praise meant to insinuate its a great game.
Adding the nuance of 'The only other Bioware games this decade were Anthem & Andromeda' changes the context completely.
I didn't praise the game. Saying it's the best reviewed or qualitatively the best game it's made in a decade is an objective fact. It doesn't mean it's a great game given how poorly Bioware has done. And yeah three AAA titles for one studio in a decade is a pretty aggressive release schedule, not sure why you are complaining about sample size.

Veilguard's performance has little to do with whether it was woke or not. Most of its challenges are simple bad mistakes that studios like Ubisoft and Bioware tend to make. Poor planning, insufficient resources, constantly shifting game design and vision, having to cut features, etc. Same problems that Anthem faced, same ones that Andromeda faced.
 
Well, I wasn’t a fan of how they handled the trans stuff either. Most of the stuff felt like it belonged in the world until that scene. It felt like someone really just wanted to cram that message in there. It’s too heavy handed and preachy. Outside of those 5 to 10 minutes it wasn’t too woke though.

Unfortunately, we're in a culture war.
That's a fact and this entire thread is filled with proof that this culture war isn't ending anytime soon.
And whenever an entertainment product has divisive politics that pisses off one side of the culture army then they're going to do what they do when they get pissed.... not only not buy the entertainment product, they're going to spread around why they're not buying the entertainment product.

Doesnt matter if it was 5 to 10 minutes or 5 to 10 hours.
Veilguard's game director, producers, and writers clearly and obviously chose to insert a divisive modern social issue into the game, and it resulted in a torrent of horrible word-of-mouth coverage far more effective at making it culturally unpopular than the reviews and marketing was at promoting it.


I still think journalists are probably more trustworthy than “gamers” simply because they can be too reactionary. Keep in mind this game was nominated for no awards so it’s not like they are fully behind this game either but a 7 or 8 average is more professional than people giving it a 0 or 1 who will never play it.
In modern media, authenticity is the new credibility.

One of the most common excuses IGN defenders have for their decades of questionable reviews is that their staff are always changing. A bad IGN review from 15 years ago was written by someone who moved on long ago and the new bad IGN reviews are written by people who may have just joined the publication a few weeks before and may leave a week later.

"Oh Eurogamer gave Veilguard 5/5 stars? Who the fuck is 'Eurogamer?"

But with YouTubers & Streamers, viewers build up trust with them over the course of days, weeks, and even years based on authenticity.
And yes, some YouTubers & Streamers have lost their audience... because they lost their authenticity.... their credibility with their audience.


I did also believe at one point that gamers and YouTubers were more trustworthy but audience capture is a real problem and people aren’t going to betray their audience because they pay the bills.
With due respect, I don't know what you mean here.
 
Reviews at launch have always been selected strategically. That's why I mention overall reviews to date, you're the one obsessed about what you admit is a poor metric, because you don't want to acknowledge that Veilguard is better reviewed than almost anything Bioware has done in the past decade. Even well reviewed games can underperform financially.

I don't give a shit about publication reviews, as Veilguard demonstrates exactly why.
And apparently my opinion is not of the minority, because based off all those dozens of 10/10 & 9/10 reviews, it should have sold MILLIONS and been one of the most successful games of the year.

The whole point of discussing them is gaming journalists are no longer significant needle-movers in the industry who can, with a few negative stories or reviews, can drive a developer to their knees, or promote a developer with positive stories & reviews into being massive successes.

Gaming journalism is dead, and the only ones that haven't figured that out are the owners of the gaming outlets.


I didn't praise the game. Saying it's the best reviewed or qualitatively the best game it's made in a decade is an objective fact.
And also an objective fact is I've taken bloody shits all week and now have diaherra.


Veilguard's performance has little to do with whether it was woke or not.
Keep telling yourself that and you may start to believe it.


Most of its challenges are simple bad mistakes that studios like Ubisoft and Bioware tend to make. Poor planning, insufficient resources, constantly shifting game design and vision, having to cut features, etc. Same problems that Anthem faced, same ones that Andromeda faced.
You trying to ignore Elon Musk's retweet and the streamers coverage of "Sooo... I'm non-binary" is not surprising because you can't address it.
 
I don't give a shit about publication reviews, as Veilguard demonstrates exactly why.
And apparently my opinion is not of the minority, because based off all those dozens of 10/10 & 9/10 reviews, it should have sold MILLIONS and been one of the most successful games of the year.

The whole point of discussing them is gaming journalists are no longer significant needle-movers in the industry who can, with a few negative stories or reviews, can drive a developer to their knees, or promote a developer with positive stories & reviews into being massive successes.

Gaming journalism is dead, and the only ones that haven't figured that out are the owners of the gaming outlets.
Which is again why I've highlighted Steam reviews being better than other Bioware releases. Yet once again you keep blathering about your distrust of game reviewers and not acknowledging reviews from people who had to play the game. Any way you slice it, Veilguard was received better by critics and the people who played the game actually.

Well reviewed games flop all the time, better reviews and reception helps improve the chances of financial success but doesn't guarantee it.
Keep telling yourself that and you may start to believe it.
How did wokeness lead to the game team's unusually high turnover (particularly form leadership) and delays due to Anthem hogging dev resources that resulted in cut features?
You trying to ignore Elon Musk's retweet and the streamers coverage of "Sooo... I'm non-binary" is not surprising because you can't address it.
Most gamers do not give a shit about Elon Musk's tweets. Again, word of mouth from people who actually played it was better than anything Bioware has done in a decade.
 
Which is again why I've highlighted Steam reviews being better than other Bioware releases. Yet once again you keep blathering about your distrust of game reviewers and not acknowledging reviews from people who had to play the game. Any way you slice it, Veilguard was received better by critics and the people who played the game actually.

Well reviewed games flop all the time, better reviews and reception helps improve the chances of financial success but doesn't guarantee it.

"Critics who have actually played the game" isn't a marker of credibility, as this video demonstrates.


As for 'gamers who have played the game' also doesn't move the needle at all anymore because as mentioned earlier in this thread, who are 'gamers?'

Maybe the gamer that wrote a random review has never played that type of game before and really enjoyed it but to you, who's experienced in those kind of games, would find it mediocre.

Maybe another gamer is impressed by pretty graphics, when you don't have that as a high priority in gauging a game's quality.

Maybe a game won 'Game of the Year' and you bought it, played it, and concluded it must have been a pretty weak year for games if THAT was supposedly the best game of the year.

And wasn't it a topic in this thread a few days ago "What is a gamer?"

Well reviewed games flop all the time, better reviews and reception helps improve the chances of financial success but doesn't guarantee it.
Hard to get better reviews & reception than what Veilguard received, and it flopped hard.
Evidence that game journalists are no longer the 'influencers' they once were.


How did wokeness lead to the game team's unusually high turnover (particularly form leadership) and delays due to Anthem hogging dev resources that resulted in cut features?

The team's director, producers, and writers collectively made the decision to shoe-horn in the promotion of trans-idealogy into the game, and the word got out online and it eclipsed all coverage of the game by a wide margin.

You can try to deflect from that fact and point to the supposedly troubled development, but Veilguard's technical performance actually was quite polished.
So all the stories that the development was a nightmare is quite irrelevant.


Most gamers do not give a shit about Elon Musk's tweets. Again, word of mouth from people who actually played it was better than anything Bioware has done in a decade.
Never said 'most gamers' did, but even gamers that do not follow Musk heard about the response to his retweeting that scene, and the response to it not being positive.
And again, you love repeating that talking point of 'played it was better than anything Bioware has done in a decade' as if its supposed to matter whatsoever.

If it convinced you to buy it, congratulations.
 
"Critics who have actually played the game" isn't a marker of credibility, as this video demonstrates.
Seriously how are you so obtuse. STEAM REVIEWS. These are not critics, it's literally normal people who purchased and played the game.
Maybe the gamer that wrote a random review has never played that type of game before and really enjoyed it but to you, who's experienced in those kind of games, would find it mediocre.
This is literally any game and makes no sense as a data point lol. Now we're gatekeeping new gamers versus old? Shit, new gamers are a better audience to chase any ways since they will spend more on the industry and be the future main audience.
You can try to deflect from that fact and point to the supposedly troubled development, but Veilguard's technical performance actually was quite polished.
So all the stories that the development was a nightmare is quite irrelevant.
They had to cut futures and reduce the amount and quality of the content in the game. Again, you keep ducking the actual reasons that this game's development was so rocky. This is basic systems analysis: Bioware has concisely missed forecasts on games, and it's most "woke" game happens to be its qualitatively best game it's made in a decade. But sure, wokeness is the reason it failed, not the fact that its writing team and senior leadership kept leaving and that Bioware cut features and other aspects of the game to work on its previous flop, Anthem. Just laughably bad analysis from someone with no familiarity with how game development works.

You don't seem to be unaware that most of Bioware's original leadership was long gone before Veilguard ever went gold because the studio's mismanagement was so bad.
 
Seriously how are you so obtuse. STEAM REVIEWS. These are not critics, it's literally normal people who purchased and played the game.

Yeah, and I addressed that.
STEAM REVIEWS are just random gamer reviews.

This is literally any game and makes no sense as a data point lol. Now we're gatekeeping new gamers versus old? Shit, new gamers are a better audience to chase any ways since they will spend more on the industry and be the future main audience.

If I give my 15 year old nephew his first beer, I'm not going to ask for a review of the taste based off all the beers he's ever drank.

So yes, I couldn't care less about the opinions of young gamers that have only played a few games.


They had to cut futures and reduce the amount and quality of the content in the game. Again, you keep ducking the actual reasons that this game's development was so rocky. This is basic systems analysis: Bioware has concisely missed forecasts on games, and it's most "woke" game happens to be its qualitatively best game it's made in a decade. But sure, wokeness is the reason it failed, not the fact that its writing team and senior leadership kept leaving and that Bioware cut features and other aspects of the game to work on its previous flop, Anthem. Just laughably bad analysis from someone with no familiarity with how game development works.

No one cares about how smooth a game's development was, or if it was a complete nightmare.
We care about the game.

That said, if Veilguard's development was so stressful it turned its director....

....from this.............................. into that.....
Screenshot_20250203-184242_X.jpg

It'd be pretty damn funny.
 
Yeah, and I addressed that.
STEAM REVIEWS are just random gamer reviews.
Yes...they're about as good a sample as you can get for a games quality. You are doing ridiculous gymnastics to try and give random streamers who have never played the game (or your dad Mr. Musk) over people who literally bought and played it.
If I give my 15 year old nephew his first beer, I'm not going to ask for a review of the taste based off all the beers he's ever drank.

So yes, I couldn't care less about the opinions of young gamers that have only played a few games.
Your logic makes no sense. New gamers played and reviewed Veilguard, just like new gamers played and reviewed Origins and every other game in history. Your logic is that new gamers only affected the reviews of this one game, which is clearly not true since new gamers are constantly joining the market.
No one cares about how smooth a game's development was, or if it was a complete nightmare.
We care about the game.
And guess what affects a game...its development. Jesus lol.
It'd be pretty damn funny.
I have no idea who that it is, but you apparently stalk every game developer you blame for making woke games so feel free to educate me on what their role was in Veilguard's development. I personally find it very strange that you assume someone's work is good or bad automatically based on their appearance.
 
And look at Bioware now.
Basically 95 people working on a sprite demo for the next Mass Effect to show EA execs to convince them to move onto full production..... or the plug is pulled, Bioware is dead, and everyone is fired.

33 billion dollar parent company letting another one of their game studio subsidiaries die a slow death like others before it. Cant blame them. Must be those Sicilians. Wait, its 2025 not 1925; those damn DEI hires!
 
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