The concern of Early Access isn't one of Microsoft's doing. A lot of gamers, including yours truly, have expressed a general disapproval of this trend towards prematurely releasing content. Giant Bomb even made a special razzie-type award category in their GOTY awards 2016 to rebuke the industry for the trend, "Stop Shipping Unfinished Games on Discs". Yet, to this day, console plebs who still buy discs often find they have to download a patch nearly as large as the original game itself just to fire it up.
Dr. Disrespect Opens Up ‘DEADROP’ Early Pre-Alpha Access, For $25
I can't say I like this trend. The industry is getting out of control with this, and I would have hoped the Doctor wouldn't participate. It's a bit arrogant, frankly. We went from early access to beta to alpha to now "pre-alpha" paid releases? Let me repeat that:
pre-alpha. Like, shit man, if I'm effectively a crowdsourced game tester, maybe
you should be paying
me, yeah?
This is the chief difference between "early access" and what always used to be called "beta": they charge you money for early access-- a difference you see they're trying to erode.
But back to early access. 5 days is
nothing.
Valheim, an Xbox console exclusive that made its way to Game Pass, went into early access on Linux & Windows on February 2, 2021. The Xbox version didn't drop until March 14, 2023. It's technically still in early access with no official release date announced.
Meanwhile, other games have followed this trend both on paid and unpaid rails. The upcoming (Game Pass title)
Lies of P saw its "demo" released at the end of June over two months before its official release. At least that was free. Meanwhile,
Baldur's Gate 3, the game on a trajectory to win GOTY this year, saw its first act released way, way, way back on
October 2020! It was in "early access" for nearly three years. LOL, five days, hold my beer. One had to pre-order the game for access. Is this the future? Will we see games piecemealed out via "early access" that only retail buyers will enjoy? Will they begin to further nickel and dime it ahead of the "official" release like they have DLC?
In the case of
Starfield, it's troubling that they're creating this additional temporal paywall for true Day 1 access since, presumably, this isn't even about selling unfinished material, but just granting a headstart to those who pay a luxury tax. Nevertheless, this isn't new, they already did this with
Forza in 2021. At a minimum, it seems a savvy business strategy, as they bundle more than just early access to the buyer in exchange for that access. It's an incentive to buy a special premium edition of the game with additional content. And Game Pass subscribers are afforded the same "Day 1" access that everyone else who doesn't buy this special edition are granted. So the paywall isn't one against Game Pass, but against Standard Edition buyers.
Again, not Microsoft's innovation. EA has been doing this for years.