Multiplat The Elder Scrolls: Oblivion Remastered Discussion

Has anyone seen anything on a physical release?
 
Wait...so it's out now? On Gamepass?

If it's on GamePass, I'm curious. I sank a lot of hours into the original though.

Wonder what the Shivering Isles will look like. I always thought that it was beautifully designed back in the day...
 
alot of people are saying that the game runs pretty heavy on their rigs. needs some performance tweaking.

don't care. downloading anyways. if my 4070ti can't handle it at 1440p this game is going straight to steam refund.

need to see what this new scaling system is all about.
 
Supposedly a lot of stuttering and even frame rate drops on PS5 Pro. Probably regular PS5 as well. Looks like a game to wait a few patches for. Thankfully I got Expedition 33, Doom, and Lost Soul Aside all lined up. Looking like a summer game for me at the earliest.
 
I was hoping they'd announce it as released it the moment the livestream /Youtube thing ended. I cheered like the dork I am watching the Youtube reveal an hour or so ago.

It looks so much better than I thought it was going to, with gameplay improvements I didn't expect.

Reading the Steam forums, performance is all over the place, namely the open world, but with Steam Deck verification, I'm sure I can tweak some settings to get a smooth experience. I'm glad it doesn't take as long as Fallout 3 to get to the overworld so I can refund if needed.

Ultrawide 3440 by 1440 confirmed (cut scenes too apparently), with FOV sliders, and while mods aren't officially supported, a couple of mods using the creation kit are already on Nexus, as proof of concept.

If all runs smoothly, this is going to be a fund day!
 
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I hope it's good but I'm a little iffy on it. A big part of oblivion's charm for me was just how janky, broken and spontaneous the game was and I don't know if that can carry over into a remake/remaster or whatever. I can't even count how many times the game did something totally unexpected or ironic, like NPCs talking to you in a calm voice while standing in a pool of lava in hell. Or NPCs cursing up a storm and you click to talk and they totally calm down like nothing happened. All that jank added up to a hilarious and fun game.
STOP! YOU VIOLATED THE THREAD LAW!!
*Head proceeds to spin around while lecturing you
 
All i see is Bethesda acknowledging how bad Starfield was. Tasking staff to remake Oblivion in an effort to train/retrain themselves. For if the new title fails like Starfield heads will roll.
 
Just got out of the sewers. It's gonna need a few patches but it seems exactly like oblivion with a facelift so far. Big time nostalgia goggles on at the moment. Forgot how good the music was.
 
Supposedly a lot of stuttering and even frame rate drops on PS5 Pro. Probably regular PS5 as well. Looks like a game to wait a few patches for. Thankfully I got Expedition 33, Doom, and Lost Soul Aside all lined up. Looking like a summer game for me at the earliest.
A Bethesda game needs patches or maybe to run better?
 
I was hoping they'd announce it as released it the moment the livestream /Youtube thing ended. I cheered like the dork I am watching the Youtube reveal an hour or so ago.

It looks so much better than I thought it was going to, with gameplay improvements I didn't expect.

Reading the Steam forums, performance is all over the place, namely the open world, but with Steam Deck verification, I'm sure I can tweak some settings to get a smooth experience. I'm glad it doesn't take as long as Fallout 3 to get to the overworld so I can refund if needed.

Ultrawide 3440 by 1440 confirmed (cut scenes too apparently), with FOV sliders, and while mods aren't officially supported, a couple of mods using the creation kit are already on Nexus, as proof of concept.

If all runs smoothly, this is going to be a fund day!
Yeah the steam forum has lots of complaints about it becoming a stuttering mess as soon as you leave the sewers.

Does UE5 really have a stuttering problem? Seems to be a common criticism of that engine.
 
Yeah the steam forum has lots of complaints about it becoming a stuttering mess as soon as you leave the sewers.

Does UE5 really have a stuttering problem? Seems to be a common criticism of that engine.
Every unreal game I've played had some performance issue.

I put about an hour and half in so far.

For context, I have a 3080 with an i5 12600k, 32 gigs of ram.

I'm running the game at 3440 by 1440p, global settings on high, using DLSS quality.

It was buttery smooth in the dungeon/sewer. Once I got into the open world, my framerates were all over the place. I only turned my frame counter on in the overworld. I was getting between 70 and 80 FPS, but in combat it could drop to 50-ish, and I'd get some random stutter

I put the game at performance mode, and locked my frame rate at 60. I'm still getting the random stutter, but not consistently like it was for Lords of the Fallen (first launched) or Black Myth. The stutter for those was like it was timed to a beat, no matter what settings I used. Here it's with no rhyme or reason. In some combat I've still seen my frame still drop below 60, but not consistently either.

This def needs a performance patch, but I'm going to try tweaking settings to see if it will stay above 60 and eliminate stutters all together.

It's gorgeous though, feels like a brand new game, while retaining the feel of OG Oblivion, outside my character movement. The locomotion/combat improvements make it feel vastly different and better.

I've been playing a heavily modded Skyrim the past little while, so it's nice to have something truly Bethesda to freshly compare it to.
 
Tried it out. Good, but I'm getting some weird stick drift effect. It's when I'm sneaking, that it really fucks up. Need some sensitivity sliders for the left stick. Even threw in "Skyrim" to see if it was universal. No issues. This fucker is very sensitive, though. Even does the same shit with lockpicking, where it seems like my left stick is fucked, but it's only this one game that does it.

All in all, it's a good remaster from what I can tell. Nothing mind blowing, but it looks good. Only beat the tutorial and first dungeon you see when you get out of the initial zone. Handed in the "stone of kings"(or whatever the fuck it's called), and left it there. This stick drift thing is really annoying though. Gonna try my other controller that has a different issue, just to make sure.
 
maintaining a locked 120 fps in interior areas and 90-100 fps in the open world at 1440p no dlss or frame gen, software ray tracing low.

this game kinda hits the cpu a little hard too. it's actually pegged my cpu temps at 73 degrees which is 4 or 5 degrees higher than any other game i have ever played. no biggie or anything but yeah this shit is putting my trusty old 11700k to work.

i can't seem to tell the difference between high and ultra with this game so i'm just running it on high to maybe save me a bit of frames and alleviate any stuttering or performance issues that other people seem to be complaining about.

people with 5080's are complaining about the performance and having to lock the game to 60fps in 4k just to avoid stuttering. other people are getting crashes all the time, even when loading interior zones. perhaps its a driver conflict i dont know. but its running alright for me. just alright. most other games i can max out and keep a 120fps limit on it. this one seems a bit overly demanding. especially for a remaster of a game that is old enough to legally buy beer in canada.

i don't think anything built around the unreal engine 5 is going to be a smooth experience from here on in.
 
Tried it out. Good, but I'm getting some weird stick drift effect. It's when I'm sneaking, that it really fucks up. Need some sensitivity sliders for the left stick. Even threw in "Skyrim" to see if it was universal. No issues. This fucker is very sensitive, though. Even does the same shit with lockpicking, where it seems like my left stick is fucked, but it's only this one game that does it.

All in all, it's a good remaster from what I can tell. Nothing mind blowing, but it looks good. Only beat the tutorial and first dungeon you see when you get out of the initial zone. Handed in the "stone of kings"(or whatever the fuck it's called), and left it there. This stick drift thing is really annoying though. Gonna try my other controller that has a different issue, just to make sure.


ive got like a whole garbage bag full of xbox one and xbox 360 controllers that either caught stick drift or got a sticking right bumper. i'm not even hard on my controllers either, i swear they are just built to crap out after a while.

there's ways to fix it but you have to take the whole thing apart and put it back together and you need some specific spudger pry tools and stuff so i've never bothered trying to tinker with that. i just bite the bullet and buy another controller whenever that shit happens.

would be nice if you could get a 3 year warranty on them. mine always seem to go funky after maybe a year to a year and a half of use.
 
Downloaded it on Gamepass but not going to start it until I finish shadows
 
One of the games that immediately comes to mind when being asked which games have 'Aged Badly' is Oblivion.

It was great for 2006. Don't get me wrong. It introduced open world RPGs to the consoles and was the first must-buy for the XBox360 console.

But... besides that, the combat was very bare-bones, the exploration was pretty 'meh' with almost the entire map looking the same, the RPG mechanics were... fine for 2006... but compared to today's standards its very rudimentary.

KOTOR, one of my favorite games of all time, has also aged badly as far as the graphics, gameplay, and level design... but at least the story and VO is still top-notch.

Boomer gamers are going to buy this remake/remaster expecting to relive the greatness of the first time they played it as kids or young adults.... but chances are its going to remind them how much gaming has improved over the last 19 years.
That was my thoughts exactly. It was a true marvel that really created 3D open world games in a way that hadn’t been done. But like a lot of things that were firsts, people got a lot better at making them with time.

Some things I remember not caring for about the game at the time. I hated the 27 different races. Every town felt like a big cartoony hodgepodge of whacky people to me. The roleplaying elements of the game were barebones at best. IMO, it was kind of responsible for killing RPGs for a while with much more advanced RP options that were prevalent before it. And of course there was a lot of goofy jank and bugs.

I think this one might be better served staying as a fond memory. But I’m also kind of bored after finishing Kingdom Come 2, so maybe I’ll check it out
 
ive got like a whole garbage bag full of xbox one and xbox 360 controllers that either caught stick drift or got a sticking right bumper. i'm not even hard on my controllers either, i swear they are just built to crap out after a while.

there's ways to fix it but you have to take the whole thing apart and put it back together and you need some specific spudger pry tools and stuff so i've never bothered trying to tinker with that. i just bite the bullet and buy another controller whenever that shit happens.

would be nice if you could get a 3 year warranty on them. mine always seem to go funky after maybe a year to a year and a half of use.
That’s odd. I don’t think I’ve ever had that with any of mine accept with a DS4 I left turned over on its sticks for like a week which was my fault.
 
Boomer gamers are going to buy this remake/remaster expecting to relive the greatness of the first time they played it as kids or young adults.... but chances are its going to remind them how much gaming has improved over the last 19 years.
I played about a third of the way through the game for the first time ever a couple years ago and stopped cause I couldn't stand the graphics. So this basically will be new to me. Best part is, I don't even have to buy the game.
 

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