a high res, 30 fps with no NPCs/etc can be an accurate representation of lighting/scenery/etc with low motion.
if people expect their ps5 games to look like that at 4k and with decent frames... with NPCs and particle effects and etc... well, they'll probably be disappointed.
This.
If that was running at 4K/60FPS I would be impressed.
Otherwise, if this is the standard for the next generation of consoles at 1440p/30FPS, it is pretty disappointing.
Edit - I just watched the full demo in full resolution, rather than the compressed video from twitter, and my impressions have improved... slightly.
*It really does look beautiful, but I'd need to see more from different resolutions and see the framerates. I prefer smoothness & fast response times to photorealistic detail.
*I'm not a fan of the Uncharted series (though I've played all of them) so perhaps if I see a few different demos displaying different genres of games I would be more excited.
*The technical jargon of the demo was annoying - seems like they mentioned 'triangles' a dozen times.
*My question is - Is it easy to develop for? So developers will have an easier time to develop games for it? That means it will cut down development time, fewer/no bugs, and games will be released on their initial release dates.
*One thing that I found interesting that has been under-reported... Independent developers & studios can use UnrealEngine5 for free, and Epic will only take a cut of the sales after a game makes over $1 million in revenue. That would REALLY cut the costs for smaller studios, and independent programmers can learn the software before working at bigger game studios.
I wonder what launch titles for the new consoles, and releases coming out in the next year, will be using Unreal Engine5.