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Outdated gaming mechanics.

Running requiring pauses after every 2 seconds. Shit is wack. Its a game, you got fucking Aliens in the game but unlimited running is 'unrealistic'? Fuck off.

This drives me fucking bonkers. As an RPG guy, there is typically stamina mechanic, and trying to get from point A to point B is just silly that I have to do a run/walk cycle. If I'm roaming an open field, just let me explore at a quicker pace. I get wanting to limit combat or swim/climb, but for the love of god just let me run to town without having to take a breather.
 
I think cover shooters like gears is outdated. I loved it at the time but now I can’t really do it.
 
Difficulty levels just being less resources and/or tougher/more accurate enemies.


Also reload's just being a button. i want them more dynamic with top notch animations. this goes with difficulty level mechanics.


X-com, jagged alliance, civ, alpha centaria are all boss.


Yep. turn-based games are turn-BASED
 
Done discreetly like in GoW and Days Gone is fine imo
Yeah it can be done ok. It always feels like I’m going back in time when I’m picking up RE4 or old God of War.
 
This drives me fucking bonkers. As an RPG guy, there is typically stamina mechanic, and trying to get from point A to point B is just silly that I have to do a run/walk cycle. If I'm roaming an open field, just let me explore at a quicker pace. I get wanting to limit combat or swim/climb, but for the love of god just let me run to town without having to take a breather.

Hello, "Witcher 3". That's one of the few flaws in that game, that really got on my nerves after a while. I get it as a combat mechanic, but when roaming around, a stamina gauge is so irritating. It's such an arbitrary mechanic that serves no purpose, and is just plain silly. So buddy can sprint his ass off for 20 seconds, but has to slow down for five seconds to get his Usain Bolt energy back? Just let me run. If it's realism you want, well, that stupid meter you have to refresh ain't realistic at all.
 
Most anything can work when done well in the right context, it's just that a lot of these become lazy tropes.

One of the things I hate is the dead stop crash ragdolling in Rockstar games, it kills the flow of gameplay and adds nothing barring a memed video clip here and there that may bring a chuckle.
 
QTEs would be fine if they didn't require pinpoint concentration on a particular area of the screen. I can't fully enjoy what's going on when I'm pressing buttons.

I'd like developers to place more interest in the placement of side quests as it pertains to the main story. If something in the main story is canonically urgent, then there needs to be reprocussions for doing something unrelated.
 
QTEs would be fine if they didn't require pinpoint concentration on a particular area of the screen. I can't fully enjoy what's going on when I'm pressing buttons.

God of War 3 actually got it right many years ago. You could tell the from the position where the button prompt appeared. Left -> Square, Top -> Triangle etc.
Seems a lot of devs missed that though....

I think most game mechanics can still be good if executed properly, with the exception of escort missions/segments. Please, just finally let it die.
 
God of War 3 actually got it right many years ago. You could tell the from the position where the button prompt appeared. Left -> Square, Top -> Triangle etc.
Seems a lot of devs missed that though....

I think most game mechanics can still be good if executed properly, with the exception of escort missions/segments. Please, just finally let it die.

Yeah, that was my problem with the Yakuza series.

You had these really cool things going on in front of you, but you couldn't really enjoy them because you had to focus too much on a particular part of the screen.

Escort missions are generally shit, yes, made worse by godawful AI most of the time...
 
*Guns with little to no recoil compared to real-life.

I get it feels like an action movie when you rapid-fire an entire magazine into an enemy 50 yards away, but in reality the first round would hit the target and every round after it while pulling down the trigger wouldn't get anywhere close to that exact spot.

*Unless the gun you're firing is mounted, but there still is some recoil but less.
*Unless your target is much bigger than a person, like a tank of building.

Oh, and another thing I just remembered.

*Insane amount of ammo you can carry around.

Unless you're Master Chief or Doom Guy the fact your regular-human character can carry around DOZENS of magazines for each of the two or three guns you have is absolutely insane.

Yeah, when you get into the higher calibers of guns and you actually know how much a desert eagle magazine weighs its hard to believe Laura Croft in recent games can carry thirty of them, I believe.
 
*Guns with little to no recoil compared to real-life.

I get it feels like an action movie when you rapid-fire an entire magazine into an enemy 50 yards away, but in reality the first round would hit the target and every round after it while pulling down the trigger wouldn't get anywhere close to that exact spot.

You should try the Sniper Elite series. Some of them have a little different flavor than others but I haven't run across a game that pumped me up like hitting a guy from 300 yards while compensating for wind, drop, and elevation.
 
The roll to dodge mechanic has been played out for a long time.

There also seems to be a resurgence of grappling hooks in games (BF42, Forbidden West, Halo Infinite). Just stop. It hasn't been fun since Tenchu.
Pretty sure Just Cause is responsible for the resurgence of grappling hooks. I don't agree. I think they're dope.
 
A lot of good ones in here.

One thing I would like games to get over is allowing your character to level up with open world quests so much that by the time you get to the end game, you're totally OP. Mad Max and Shadow of Mordor are two examples of that. HZD was kind of like that, but the end boss was one you wanted to be leveled up for.

Anyone have any opinions on outdated boss mechanics?
 
You should try the Sniper Elite series. Some of them have a little different flavor than others but I haven't run across a game that pumped me up like hitting a guy from 300 yards while compensating for wind, drop, and elevation.

That, and CS:GO.

Been meaning to play Sniper Elite for a while. Has the most recent one been better than the first few?
 
You should try the Sniper Elite series. Some of them have a little different flavor than others but I haven't run across a game that pumped me up like hitting a guy from 300 yards while compensating for wind, drop, and elevation.

Loved SE 3.
SE2 RM ain’t bad too but 3’s the boss.
 
Blood spatter on the "lens". Lens flares that blind you especially in shooters or driving games (I quit one of the Codemasters racing games because the flares were insane). At least give me the option to turn "cinematic" effects off.
 
That, and CS:GO.

Been meaning to play Sniper Elite for a while. Has the most recent one been better than the first few?

I don't know. They all have different flavors. The first one is clunky. I like the levels of 2 and 4.
 
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